File CollisionAnimationViewport.cpp
File List > CollisionEditor > Private > Viewport > CollisionAnimationViewport.cpp
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#include "Viewport/CollisionAnimationViewport.h"
#include "Viewport/CollisionAnimationPreviewScene.h"
#include "CollisionDataEditorToolkit.h"
#include "Viewport/CollisionAnimationViewportClient.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#define LOCTEXT_NAMESPACE "NightSkyCollisionEditor"
SCollisionAnimationViewport::~SCollisionAnimationViewport()
{
if (ViewportClient.IsValid())
{
ViewportClient->Viewport = nullptr;
}
}
void SCollisionAnimationViewport::Construct(const FArguments& InArgs, TSharedPtr<FCollisionDataEditorToolkit> InEditorToolkit, TSharedPtr<FCollisionAnimationPreviewScene> InPreviewScene)
{
EditorToolkit = InEditorToolkit;
PreviewScene = InPreviewScene;
SEditorViewport::Construct(SEditorViewport::FArguments());
// What to put here?
}
FString SCollisionAnimationViewport::GetReferencerName() const
{
return TEXT("SCollisionAnimationViewport");
}
TSharedRef<SEditorViewport> SCollisionAnimationViewport::GetViewportWidget()
{
return SharedThis(this);
}
TSharedPtr<FExtender> SCollisionAnimationViewport::GetExtenders() const
{
TSharedPtr<FExtender> Extender = MakeShareable(new FExtender);
return Extender;
}
void SCollisionAnimationViewport::OnFloatingButtonClicked()
{
// Handle special button actions here
}
void SCollisionAnimationViewport::OnFocusViewportToSelection()
{
if (PreviewScene.IsValid())
{
// Implement FocusOnSelection
//PreviewScene->FocusOnSelection();
}
}
TSharedRef<FEditorViewportClient> SCollisionAnimationViewport::MakeEditorViewportClient()
{
if (!ViewportClient.IsValid())
{
ViewportClient = MakeShareable(new FCollisionAnimationViewportClient(SharedThis(this), PreviewScene.ToSharedRef()));
}
return ViewportClient.ToSharedRef();
}
#undef LOCTEXT_NAMESPACE