File CollisionAnimationViewport.h
File List > CollisionEditor > Public > Viewport > CollisionAnimationViewport.h
Go to the documentation of this file
#pragma once
#include "CoreMinimal.h"
#include "SCommonEditorViewportToolbarBase.h"
#include "SEditorViewport.h"
#include "CollisionAnimationPreviewScene.h"
#include "CollisionDataEditorToolkit.h"
#include "CollisionAnimationViewportClient.h"
class SCollisionAnimationViewport : public SEditorViewport, public FGCObject, public ICommonEditorViewportToolbarInfoProvider
{
public:
SLATE_BEGIN_ARGS(SCollisionAnimationViewport) {}
SLATE_END_ARGS()
// The scene
TSharedPtr<FCollisionAnimationPreviewScene> PreviewScene;
// Construct the viewport
void Construct(const FArguments& InArgs, TSharedPtr<FCollisionDataEditorToolkit> InEditorToolkit, TSharedPtr<FCollisionAnimationPreviewScene> InPreviewScene);
virtual ~SCollisionAnimationViewport() override;
// FGCObject interface
virtual void AddReferencedObjects(FReferenceCollector& Collector) override {};
virtual FString GetReferencerName() const override;
// Toolbar interface
virtual TSharedRef<SEditorViewport> GetViewportWidget() override;
virtual TSharedPtr<FExtender> GetExtenders() const override;
virtual void OnFloatingButtonClicked() override;
virtual void OnFocusViewportToSelection() override; // Not sure this is needed yet
// Construct the viewport
virtual TSharedRef<FEditorViewportClient> MakeEditorViewportClient() override;
private:
TSharedPtr<FCollisionAnimationViewportClient> ViewportClient;
TWeakPtr<FCollisionDataEditorToolkit> EditorToolkit;
};