File CollisionDataDetails.h
File List > CollisionEditor > Public > CollisionDataDetails.h
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#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "GameplayTagContainer.h"
#include "Input/Reply.h"
class UCollisionData;
class IDetailCategoryBuilder;
class FCollisionDataDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
void BuildSelectedCelView(IDetailLayoutBuilder& DetailBuilder, IDetailCategoryBuilder& Category);
void OnCelSelected(const FGameplayTag& CelName);
FReply OnAddNewCel();
FReply OnDeleteSelectedCel();
FReply OnTemplateSelectedCel();
FReply OnRefreshTree();
bool CanDeleteSelectedCel() const;
bool CanTemplateSelectedCel() const;
TWeakObjectPtr<UCollisionData> CollisionDataPtr;
TSharedPtr<IPropertyHandle> CollisionFramesHandle;
IDetailLayoutBuilder* CachedDetailBuilder = nullptr;
FGameplayTag SelectedCelName;
};