File CollisionDataEditorToolkit.cpp
FileList > CollisionEditor > Private > CollisionDataEditorToolkit.cpp
Go to the source code of this file
#include "CollisionDataEditorToolkit.h"#include "Logging.h"#include "CelAssetTree.h"#include "Battle/Objects/PlayerObject.h"#include "Data/CollisionData.h"#include "Editor/PropertyEditor/Public/PropertyEditorModule.h"#include "Viewport/CollisionAnimationPreviewScene.h"#include "Viewport/CollisionAnimationViewport.h"#include "Widgets/Docking/SDockTab.h"#include "Widgets/Layout/SBorder.h"#include "Widgets/Text/STextBlock.h"
Macros
| Type | Name |
|---|---|
| define | LOCTEXT_NAMESPACE "NightSkyCollisionEditor" |
Macro Definition Documentation
define LOCTEXT_NAMESPACE
#define LOCTEXT_NAMESPACE `"NightSkyCollisionEditor"`
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/CollisionEditor/Private/CollisionDataEditorToolkit.cpp