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File CollisionDataEditorToolkit.cpp

FileList > CollisionEditor > Private > CollisionDataEditorToolkit.cpp

Go to the source code of this file

  • #include "CollisionDataEditorToolkit.h"
  • #include "Logging.h"
  • #include "CelAssetTree.h"
  • #include "Battle/Objects/PlayerObject.h"
  • #include "Data/CollisionData.h"
  • #include "Editor/PropertyEditor/Public/PropertyEditorModule.h"
  • #include "Viewport/CollisionAnimationPreviewScene.h"
  • #include "Viewport/CollisionAnimationViewport.h"
  • #include "Widgets/Docking/SDockTab.h"
  • #include "Widgets/Layout/SBorder.h"
  • #include "Widgets/Text/STextBlock.h"

Macros

Type Name
define LOCTEXT_NAMESPACE "NightSkyCollisionEditor"

Macro Definition Documentation

define LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE `"NightSkyCollisionEditor"`


The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/CollisionEditor/Private/CollisionDataEditorToolkit.cpp