File CollisionDataEditorToolkit.h
FileList > CollisionEditor > Public > CollisionDataEditorToolkit.h
Go to the source code of this file
#include "CoreMinimal.h"#include "Toolkits/AssetEditorToolkit.h"#include "Toolkits/IToolkitHost.h"#include "Widgets/Docking/SDockTab.h"#include "Widgets/Layout/SBorder.h"#include "Widgets/Text/STextBlock.h"#include "PropertyCustomizationHelpers.h"#include "Data/CollisionData.h"
Classes
| Type | Name |
|---|---|
| class | FCollisionDataEditorToolkit |
Public Types
| Type | Name |
|---|---|
| enum | EBoxEditMode |
| enum | ESceneInteractionMode |
Public Types Documentation
enum EBoxEditMode
enum EBoxEditMode {
EditMode_None,
EditMode_Add,
EditMode_Move,
EditMode_Delete
};
The different modes of editing collision boxes.
enum ESceneInteractionMode
enum ESceneInteractionMode {
Interaction_CameraMove,
Interaction_EditCollisionBoxes
};
The different modes of interaction in the Scene.
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/CollisionEditor/Public/CollisionDataEditorToolkit.h