Skip to content

File CollisionDataEditorToolkit.h

FileList > CollisionEditor > Public > CollisionDataEditorToolkit.h

Go to the source code of this file

  • #include "CoreMinimal.h"
  • #include "Toolkits/AssetEditorToolkit.h"
  • #include "Toolkits/IToolkitHost.h"
  • #include "Widgets/Docking/SDockTab.h"
  • #include "Widgets/Layout/SBorder.h"
  • #include "Widgets/Text/STextBlock.h"
  • #include "PropertyCustomizationHelpers.h"
  • #include "Data/CollisionData.h"

Classes

Type Name
class FCollisionDataEditorToolkit

Public Types

Type Name
enum EBoxEditMode
enum ESceneInteractionMode

Public Types Documentation

enum EBoxEditMode

enum EBoxEditMode {
    EditMode_None,
    EditMode_Add,
    EditMode_Move,
    EditMode_Delete
};

The different modes of editing collision boxes.


enum ESceneInteractionMode

enum ESceneInteractionMode {
    Interaction_CameraMove,
    Interaction_EditCollisionBoxes
};

The different modes of interaction in the Scene.



The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/CollisionEditor/Public/CollisionDataEditorToolkit.h