File CollisionEditor.h
File List > CollisionEditor > Public > CollisionEditor.h
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#pragma once
#include "CoreMinimal.h"
#include "AssetTypeCategories.h"
#include "Modules/ModuleManager.h"
class COLLISIONEDITOR_API FCollisionEditor : public IModuleInterface
{
public:
void StartupModule() override;
void ShutdownModule() override;
private:
EAssetTypeCategories::Type CollisionAssetCategoryBit;
void RegisterAssetTools();
void RegisterPropertyCustomizations();
void UnregisterPropertyCustomizations();
};