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File CollisionEditor.h

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#pragma once

#include "CoreMinimal.h"
#include "AssetTypeCategories.h"
#include "Modules/ModuleManager.h"


class COLLISIONEDITOR_API FCollisionEditor : public IModuleInterface
{
public:

    void StartupModule() override;
    void ShutdownModule() override;

private:
    EAssetTypeCategories::Type CollisionAssetCategoryBit;

    void RegisterAssetTools();
    void RegisterPropertyCustomizations();
    void UnregisterPropertyCustomizations();
};