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Class SCelAssetTree

ClassList > SCelAssetTree

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  • #include <CelAssetTree.h>

Inherits the following classes: SCompoundWidget

Public Functions

Type Name
void Construct (const FArguments & InArgs, UCollisionData * InCollisionData)
void RefreshTree ()
SLATE_BEGIN_ARGS (SCelAssetTree)
void SetSelectedCel (const FGameplayTag & CelName)

Detailed Description

Tree view widget for browsing cels grouped by GameplayTag hierarchy.

Public Functions Documentation

function Construct

void SCelAssetTree::Construct (
    const FArguments & InArgs,
    UCollisionData * InCollisionData
) 

function RefreshTree

void SCelAssetTree::RefreshTree () 

function SLATE_BEGIN_ARGS

inline SCelAssetTree::SLATE_BEGIN_ARGS (
    SCelAssetTree
) 

function SetSelectedCel

void SCelAssetTree::SetSelectedCel (
    const FGameplayTag & CelName
) 


The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/CollisionEditor/Public/CelAssetTree.h