Class SCelAssetTree
#include <CelAssetTree.h>
Inherits the following classes: SCompoundWidget
Public Functions
| Type | Name |
|---|---|
| void | Construct (const FArguments & InArgs, UCollisionData * InCollisionData) |
| void | RefreshTree () |
| SLATE_BEGIN_ARGS (SCelAssetTree) |
|
| void | SetSelectedCel (const FGameplayTag & CelName) |
Detailed Description
Tree view widget for browsing cels grouped by GameplayTag hierarchy.
Public Functions Documentation
function Construct
void SCelAssetTree::Construct (
const FArguments & InArgs,
UCollisionData * InCollisionData
)
function RefreshTree
void SCelAssetTree::RefreshTree ()
function SLATE_BEGIN_ARGS
inline SCelAssetTree::SLATE_BEGIN_ARGS (
SCelAssetTree
)
function SetSelectedCel
void SCelAssetTree::SetSelectedCel (
const FGameplayTag & CelName
)
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/CollisionEditor/Public/CelAssetTree.h