File GGPOGameInstance.h
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// Copyright 2020 BwdYeti.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "GGPOGameInstance.generated.h"
// Forward declarations
class UGGPONetwork;
UCLASS()
class GGPOUE4_API UGGPOGameInstance : public UGameInstance
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UGGPONetwork* NetworkAddresses;
UFUNCTION(BlueprintCallable, Category = "GGPO")
void CreateNetwork(int32 NumPlayers, int32 PlayerIndex, int32 LocalPort, TArray<FString> RemoteAddresses);
};