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File bitvector.h

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Public Functions

Type Name
void BitVector_ClearBit (uint8 * vector, int * offset)
int BitVector_ReadBit (uint8 * vector, int * offset)
int BitVector_ReadNibblet (uint8 * vector, int * offset)
void BitVector_SetBit (uint8 * vector, int * offset)
void BitVector_WriteNibblet (uint8 * vector, int nibble, int * offset)

Macros

Type Name
define BITVECTOR_NIBBLE_SIZE 8

Public Functions Documentation

function BitVector_ClearBit

void BitVector_ClearBit (
    uint8 * vector,
    int * offset
) 

function BitVector_ReadBit

int BitVector_ReadBit (
    uint8 * vector,
    int * offset
) 

function BitVector_ReadNibblet

int BitVector_ReadNibblet (
    uint8 * vector,
    int * offset
) 

function BitVector_SetBit

void BitVector_SetBit (
    uint8 * vector,
    int * offset
) 

function BitVector_WriteNibblet

void BitVector_WriteNibblet (
    uint8 * vector,
    int nibble,
    int * offset
) 

Macro Definition Documentation

define BITVECTOR_NIBBLE_SIZE

#define BITVECTOR_NIBBLE_SIZE `8`


The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/bitvector.h