File bitvector.h
FileList > GGPOUE4 > Private > bitvector.h
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Public Functions
| Type | Name |
|---|---|
| void | BitVector_ClearBit (uint8 * vector, int * offset) |
| int | BitVector_ReadBit (uint8 * vector, int * offset) |
| int | BitVector_ReadNibblet (uint8 * vector, int * offset) |
| void | BitVector_SetBit (uint8 * vector, int * offset) |
| void | BitVector_WriteNibblet (uint8 * vector, int nibble, int * offset) |
Macros
| Type | Name |
|---|---|
| define | BITVECTOR_NIBBLE_SIZE 8 |
Public Functions Documentation
function BitVector_ClearBit
void BitVector_ClearBit (
uint8 * vector,
int * offset
)
function BitVector_ReadBit
int BitVector_ReadBit (
uint8 * vector,
int * offset
)
function BitVector_ReadNibblet
int BitVector_ReadNibblet (
uint8 * vector,
int * offset
)
function BitVector_SetBit
void BitVector_SetBit (
uint8 * vector,
int * offset
)
function BitVector_WriteNibblet
void BitVector_WriteNibblet (
uint8 * vector,
int nibble,
int * offset
)
Macro Definition Documentation
define BITVECTOR_NIBBLE_SIZE
#define BITVECTOR_NIBBLE_SIZE `8`
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/bitvector.h