Class GGPONet
Public Static Functions
| Type | Name |
|---|---|
| GGPO_API GGPOErrorCode __cdecl | ggpo_add_local_input (GGPOSession * ggpo, GGPOPlayerHandle player, void * values, int size) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_add_player (GGPOSession * session, GGPOPlayer * player, GGPOPlayerHandle * handle) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_advance_frame (GGPOSession * ggpo) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_close_session (GGPOSession * ggpo) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_disconnect_player (GGPOSession * ggpo, GGPOPlayerHandle player) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_get_network_stats (GGPOSession * ggpo, GGPOPlayerHandle player, FGGPONetworkStats * stats) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_idle (GGPOSession * ggpo, int timeout) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_set_disconnect_notify_start (GGPOSession * ggpo, int timeout) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_set_disconnect_timeout (GGPOSession * ggpo, int timeout) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_set_frame_delay (GGPOSession * ggpo, GGPOPlayerHandle player, int frame_delay) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_start_session (GGPOSession ** session, GGPOSessionCallbacks * cb, ConnectionManager * connection_manager, const char * game, int num_players, int input_size) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_start_spectating (GGPOSession ** session, GGPOSessionCallbacks * cb, ConnectionManager * connection_manager, const char * game, int num_players, int input_size, int connection_id) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_start_synctest (GGPOSession ** session, GGPOSessionCallbacks * cb, const char * game, int num_players, int input_size, int frames) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_synchronize_input (GGPOSession * ggpo, void * values, int size, int * disconnect_flags) |
| GGPO_API GGPOErrorCode __cdecl | ggpo_try_synchronize_local (GGPOSession * ggpo) |
Public Static Functions Documentation
function ggpo_add_local_input
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_add_local_input (
GGPOSession * ggpo,
GGPOPlayerHandle player,
void * values,
int size
)
function ggpo_add_player
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_add_player (
GGPOSession * session,
GGPOPlayer * player,
GGPOPlayerHandle * handle
)
function ggpo_advance_frame
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_advance_frame (
GGPOSession * ggpo
)
function ggpo_close_session
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_close_session (
GGPOSession * ggpo
)
function ggpo_disconnect_player
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_disconnect_player (
GGPOSession * ggpo,
GGPOPlayerHandle player
)
function ggpo_get_network_stats
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_get_network_stats (
GGPOSession * ggpo,
GGPOPlayerHandle player,
FGGPONetworkStats * stats
)
function ggpo_idle
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_idle (
GGPOSession * ggpo,
int timeout
)
function ggpo_set_disconnect_notify_start
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_set_disconnect_notify_start (
GGPOSession * ggpo,
int timeout
)
function ggpo_set_disconnect_timeout
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_set_disconnect_timeout (
GGPOSession * ggpo,
int timeout
)
function ggpo_set_frame_delay
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_set_frame_delay (
GGPOSession * ggpo,
GGPOPlayerHandle player,
int frame_delay
)
function ggpo_start_session
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_start_session (
GGPOSession ** session,
GGPOSessionCallbacks * cb,
ConnectionManager * connection_manager,
const char * game,
int num_players,
int input_size
)
function ggpo_start_spectating
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_start_spectating (
GGPOSession ** session,
GGPOSessionCallbacks * cb,
ConnectionManager * connection_manager,
const char * game,
int num_players,
int input_size,
int connection_id
)
function ggpo_start_synctest
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_start_synctest (
GGPOSession ** session,
GGPOSessionCallbacks * cb,
const char * game,
int num_players,
int input_size,
int frames
)
function ggpo_synchronize_input
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_synchronize_input (
GGPOSession * ggpo,
void * values,
int size,
int * disconnect_flags
)
function ggpo_try_synchronize_local
static GGPO_API GGPOErrorCode __cdecl GGPONet::ggpo_try_synchronize_local (
GGPOSession * ggpo
)
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.h