Class UdpProtocol
ClassList > UdpProtocol
Inherits the following classes: IPollSink
Classes
Public Attributes
Public Functions
Public Functions inherited from IPollSink
See IPollSink
Protected Types
Protected Attributes
Protected Functions
| Type |
Name |
| void |
ClearSendQueue (void)
|
| bool |
CreateSocket (int retries)
|
| void |
DispatchMsg (uint8 * buffer, int len)
|
| void |
Log (const char * fmt, ...)
|
| void |
LogEvent (const char * prefix, const UdpProtocol::Event & evt)
|
| void |
LogMsg (const char * prefix, UdpMsg * msg)
|
| bool |
OnInput (UdpMsg * msg, int len)
|
| bool |
OnInputAck (UdpMsg * msg, int len)
|
| bool |
OnInvalid (UdpMsg * msg, int len)
|
| bool |
OnKeepAlive (UdpMsg * msg, int len)
|
| bool |
OnQualityReply (UdpMsg * msg, int len)
|
| bool |
OnQualityReport (UdpMsg * msg, int len)
|
| bool |
OnSyncReply (UdpMsg * msg, int len)
|
| bool |
OnSyncRequest (UdpMsg * msg, int len)
|
| void |
PumpSendQueue ()
|
| void |
QueueEvent (const UdpProtocol::Event & evt)
|
| void |
SendMsg (UdpMsg * msg)
|
| void |
SendPendingOutput ()
|
| void |
SendSyncRequest ()
|
| void |
UpdateNetworkStats (void)
|
Public Attributes Documentation
variable connection_id
int UdpProtocol::connection_id;
uint32 UdpProtocol::last_input_packet_recv_time;
variable last_network_stats_interval
uint32 UdpProtocol::last_network_stats_interval;
variable last_quality_report_time
uint32 UdpProtocol::last_quality_report_time;
variable msg
UdpMsg* UdpProtocol::msg;
variable random
uint32 UdpProtocol::random;
variable roundtrips_remaining
uint32 UdpProtocol::roundtrips_remaining;
variable running
struct UdpProtocol UdpProtocol::running;
variable send_time
int UdpProtocol::send_time;
variable sync
struct UdpProtocol UdpProtocol::sync;
Public Functions Documentation
function Disconnect
void UdpProtocol::Disconnect ()
function GGPONetworkStats
void UdpProtocol::GGPONetworkStats (
Stats * stats
)
function GetEvent
bool UdpProtocol::GetEvent (
UdpProtocol::Event & e
)
function GetNetworkStats
void UdpProtocol::GetNetworkStats (
struct FGGPONetworkStats * stats
)
function GetPeerConnectStatus
bool UdpProtocol::GetPeerConnectStatus (
int id,
int * frame
)
function HandlesMsg
bool UdpProtocol::HandlesMsg (
int connection_id,
UdpMsg * msg
)
function Init
void UdpProtocol::Init (
Udp * udp,
Poll & p,
int queue,
int connection_id,
UdpMsg::connect_status * status
)
function IsInitialized
inline bool UdpProtocol::IsInitialized ()
function IsRunning
inline bool UdpProtocol::IsRunning ()
function IsSynchronized
inline bool UdpProtocol::IsSynchronized ()
function OnLoopPoll
virtual bool UdpProtocol::OnLoopPoll (
void * cookie
)
Implements IPollSink::OnLoopPoll
function OnMsg
void UdpProtocol::OnMsg (
UdpMsg * msg,
int len
)
function RecommendFrameDelay
int UdpProtocol::RecommendFrameDelay ()
void UdpProtocol::SendInput (
GameInput & input
)
void UdpProtocol::SendInputAck ()
function SetDisconnectNotifyStart
void UdpProtocol::SetDisconnectNotifyStart (
int timeout
)
function SetDisconnectTimeout
void UdpProtocol::SetDisconnectTimeout (
int timeout
)
void UdpProtocol::SetLocalFrameNumber (
int num
)
function Synchronize
void UdpProtocol::Synchronize ()
function UdpProtocol
UdpProtocol::UdpProtocol ()
function ~UdpProtocol
virtual UdpProtocol::~UdpProtocol ()
Protected Types Documentation
enum State
enum UdpProtocol::State {
Syncing,
Synchronzied,
Running,
Disconnected
};
Protected Attributes Documentation
variable _bytes_sent
int UdpProtocol::_bytes_sent;
variable _connected
bool UdpProtocol::_connected;
variable _connection_id
int UdpProtocol::_connection_id;
variable _current_state
State UdpProtocol::_current_state;
variable _disconnect_event_sent
unsigned int UdpProtocol::_disconnect_event_sent;
variable _disconnect_notify_sent
bool UdpProtocol::_disconnect_notify_sent;
variable _disconnect_notify_start
unsigned int UdpProtocol::_disconnect_notify_start;
variable _disconnect_timeout
unsigned int UdpProtocol::_disconnect_timeout;
variable _event_queue
RingBuffer<UdpProtocol::Event, 64> UdpProtocol::_event_queue;
variable _kbps_sent
int UdpProtocol::_kbps_sent;
GameInput UdpProtocol::_last_acked_input;
GameInput UdpProtocol::_last_received_input;
variable _last_recv_time
unsigned int UdpProtocol::_last_recv_time;
variable _last_send_time
unsigned int UdpProtocol::_last_send_time;
GameInput UdpProtocol::_last_sent_input;
variable _local_connect_status
UdpMsg::connect_status* UdpProtocol::_local_connect_status;
variable _local_frame_advantage
int UdpProtocol::_local_frame_advantage;
variable _magic_number
uint16 UdpProtocol::_magic_number;
variable _next_recv_seq
uint16 UdpProtocol::_next_recv_seq;
variable _next_send_seq
uint16 UdpProtocol::_next_send_seq;
variable _oo_packet
struct UdpProtocol UdpProtocol::_oo_packet;
variable _oop_percent
int UdpProtocol::_oop_percent;
variable _packets_sent
int UdpProtocol::_packets_sent;
variable _peer_connect_status
UdpMsg::connect_status UdpProtocol::_peer_connect_status[UDP_MSG_MAX_PLAYERS];
variable _pending_output
RingBuffer<GameInput, 64> UdpProtocol::_pending_output;
variable _queue
variable _remote_frame_advantage
int UdpProtocol::_remote_frame_advantage;
variable _remote_magic_number
uint16 UdpProtocol::_remote_magic_number;
variable _round_trip_time
int UdpProtocol::_round_trip_time;
variable _send_latency
int UdpProtocol::_send_latency;
variable _send_queue
RingBuffer<QueueEntry, 64> UdpProtocol::_send_queue;
variable _shutdown_timeout
unsigned int UdpProtocol::_shutdown_timeout;
variable _state
union UdpProtocol UdpProtocol::_state;
variable _stats_start_time
int UdpProtocol::_stats_start_time;
variable _timesync
TimeSync UdpProtocol::_timesync;
variable _udp
variable connection_manager
ConnectionManager* UdpProtocol::connection_manager;
Protected Functions Documentation
function ClearSendQueue
void UdpProtocol::ClearSendQueue (
void
)
function CreateSocket
bool UdpProtocol::CreateSocket (
int retries
)
function DispatchMsg
void UdpProtocol::DispatchMsg (
uint8 * buffer,
int len
)
function Log
void UdpProtocol::Log (
const char * fmt,
...
)
function LogEvent
void UdpProtocol::LogEvent (
const char * prefix,
const UdpProtocol::Event & evt
)
function LogMsg
void UdpProtocol::LogMsg (
const char * prefix,
UdpMsg * msg
)
bool UdpProtocol::OnInput (
UdpMsg * msg,
int len
)
bool UdpProtocol::OnInputAck (
UdpMsg * msg,
int len
)
function OnInvalid
bool UdpProtocol::OnInvalid (
UdpMsg * msg,
int len
)
function OnKeepAlive
bool UdpProtocol::OnKeepAlive (
UdpMsg * msg,
int len
)
function OnQualityReply
bool UdpProtocol::OnQualityReply (
UdpMsg * msg,
int len
)
function OnQualityReport
bool UdpProtocol::OnQualityReport (
UdpMsg * msg,
int len
)
function OnSyncReply
bool UdpProtocol::OnSyncReply (
UdpMsg * msg,
int len
)
function OnSyncRequest
bool UdpProtocol::OnSyncRequest (
UdpMsg * msg,
int len
)
function PumpSendQueue
void UdpProtocol::PumpSendQueue ()
function QueueEvent
void UdpProtocol::QueueEvent (
const UdpProtocol::Event & evt
)
function SendMsg
void UdpProtocol::SendMsg (
UdpMsg * msg
)
function SendPendingOutput
void UdpProtocol::SendPendingOutput ()
function SendSyncRequest
void UdpProtocol::SendSyncRequest ()
function UpdateNetworkStats
void UdpProtocol::UpdateNetworkStats (
void
)
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.h