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File input_queue.cpp

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  • #include "input_queue.h"
  • #include "types.h"

Macros

Type Name
define PREVIOUS_FRAME (offset) (((offset) == 0) ? (INPUT\_QUEUE\_LENGTH - 1) : ((offset) - 1))

Macro Definition Documentation

define PREVIOUS_FRAME

#define PREVIOUS_FRAME (
    offset
) `(((offset) == 0) ? (INPUT_QUEUE_LENGTH - 1) : ((offset) - 1))`


The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/input_queue.cpp