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Struct GGPOEvent

ClassList > GGPOEvent

Public Attributes

Type Name
GGPOEventCode code
struct GGPOEvent connected
struct GGPOEvent connection_interrupted
struct GGPOEvent connection_resumed
int count
int disconnect_timeout
struct GGPOEvent disconnected
int frames_ahead
GGPOPlayerHandle player
struct GGPOEvent synchronized
struct GGPOEvent synchronizing
struct GGPOEvent timesync
int total
union GGPOEvent u

Public Attributes Documentation

variable code

GGPOEventCode GGPOEvent::code;

variable connected

struct GGPOEvent GGPOEvent::connected;

variable connection_interrupted

struct GGPOEvent GGPOEvent::connection_interrupted;

variable connection_resumed

struct GGPOEvent GGPOEvent::connection_resumed;

variable count

int GGPOEvent::count;

variable disconnect_timeout

int GGPOEvent::disconnect_timeout;

variable disconnected

struct GGPOEvent GGPOEvent::disconnected;

variable frames_ahead

int GGPOEvent::frames_ahead;

variable player

GGPOPlayerHandle GGPOEvent::player;

variable synchronized

struct GGPOEvent GGPOEvent::synchronized;

variable synchronizing

struct GGPOEvent GGPOEvent::synchronizing;

variable timesync

struct GGPOEvent GGPOEvent::timesync;

variable total

int GGPOEvent::total;

variable u

union GGPOEvent GGPOEvent::u;


The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.h