Struct GGPOEvent
Public Attributes
| Type | Name |
|---|---|
| GGPOEventCode | code |
| struct GGPOEvent | connected |
| struct GGPOEvent | connection_interrupted |
| struct GGPOEvent | connection_resumed |
| int | count |
| int | disconnect_timeout |
| struct GGPOEvent | disconnected |
| int | frames_ahead |
| GGPOPlayerHandle | player |
| struct GGPOEvent | synchronized |
| struct GGPOEvent | synchronizing |
| struct GGPOEvent | timesync |
| int | total |
| union GGPOEvent | u |
Public Attributes Documentation
variable code
GGPOEventCode GGPOEvent::code;
variable connected
struct GGPOEvent GGPOEvent::connected;
variable connection_interrupted
struct GGPOEvent GGPOEvent::connection_interrupted;
variable connection_resumed
struct GGPOEvent GGPOEvent::connection_resumed;
variable count
int GGPOEvent::count;
variable disconnect_timeout
int GGPOEvent::disconnect_timeout;
variable disconnected
struct GGPOEvent GGPOEvent::disconnected;
variable frames_ahead
int GGPOEvent::frames_ahead;
variable player
GGPOPlayerHandle GGPOEvent::player;
variable synchronized
struct GGPOEvent GGPOEvent::synchronized;
variable synchronizing
struct GGPOEvent GGPOEvent::synchronizing;
variable timesync
struct GGPOEvent GGPOEvent::timesync;
variable total
int GGPOEvent::total;
variable u
union GGPOEvent GGPOEvent::u;
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.h