Struct GGPOSessionCallbacks
ClassList > GGPOSessionCallbacks
Public Attributes
| Type | Name |
|---|---|
| unsigned char * | buffer |
| int int * | checksum |
| int int int | frame |
| int * | len |
| int | len |
| unsigned char int | len |
Public Functions
| Type | Name |
|---|---|
| bool (__cdecl * begin_game) const |
|
| bool (__cdecl * save_game_state) |
|
| bool (__cdecl * load_game_state) |
|
| bool (__cdecl * log_game_state) |
|
| bool (__cdecl * advance_frame) |
|
| bool (__cdecl * on_event) |
|
| void (__cdecl * free_buffer) |
Public Attributes Documentation
variable buffer
unsigned char* GGPOSessionCallbacks::buffer;
variable checksum
int int* GGPOSessionCallbacks::checksum;
variable frame
int int int GGPOSessionCallbacks::frame;
variable len [1/3]
int* GGPOSessionCallbacks::len;
variable len [2/3]
int GGPOSessionCallbacks::len;
variable len [3/3]
unsigned char int GGPOSessionCallbacks::len;
Public Functions Documentation
function bool [1/6]
GGPOSessionCallbacks::bool (
__cdecl * begin_game
) const
function bool [2/6]
GGPOSessionCallbacks::bool (
__cdecl * save_game_state
)
function bool [3/6]
GGPOSessionCallbacks::bool (
__cdecl * load_game_state
)
function bool [4/6]
GGPOSessionCallbacks::bool (
__cdecl * log_game_state
)
function bool [5/6]
GGPOSessionCallbacks::bool (
__cdecl * advance_frame
)
function bool [6/6]
GGPOSessionCallbacks::bool (
__cdecl * on_event
)
function void
GGPOSessionCallbacks::void (
__cdecl * free_buffer
)
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.h