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Struct GameInput

ClassList > GameInput

Public Types

Type Name
enum Constants

Public Attributes

Type Name
char bits
int frame
int size

Public Functions

Type Name
void clear (int i)
void desc (char * buf, size_t buf_size, bool show_frame=true) const
bool equal (GameInput & input, bool bitsonly=false)
void erase ()
void init (int frame, char * bits, int size, int offset)
void init (int frame, char * bits, int size)
bool is_null ()
void log (char * prefix, bool show_frame=true) const
void set (int i)
bool value (int i) const

Public Types Documentation

enum Constants

enum GameInput::Constants {
    NullFrame = -1
};

Public Attributes Documentation

variable bits

char GameInput::bits[GAMEINPUT_MAX_BYTES *GAMEINPUT_MAX_PLAYERS];

variable frame

int GameInput::frame;

variable size

int GameInput::size;

Public Functions Documentation

function clear

inline void GameInput::clear (
    int i
) 

function desc

void GameInput::desc (
    char * buf,
    size_t buf_size,
    bool show_frame=true
) const

function equal

bool GameInput::equal (
    GameInput & input,
    bool bitsonly=false
) 

function erase

inline void GameInput::erase () 

function init [1/2]

void GameInput::init (
    int frame,
    char * bits,
    int size,
    int offset
) 

function init [2/2]

void GameInput::init (
    int frame,
    char * bits,
    int size
) 

function is_null

inline bool GameInput::is_null () 

function log

void GameInput::log (
    char * prefix,
    bool show_frame=true
) const

function set

inline void GameInput::set (
    int i
) 

function value

inline bool GameInput::value (
    int i
) const


The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/game_input.h