ClassList > GameInput
Public Types
Public Attributes
Public Functions
| Type |
Name |
| void |
clear (int i)
|
| void |
desc (char * buf, size_t buf_size, bool show_frame=true) const
|
| bool |
equal (GameInput & input, bool bitsonly=false)
|
| void |
erase ()
|
| void |
init (int frame, char * bits, int size, int offset)
|
| void |
init (int frame, char * bits, int size)
|
| bool |
is_null ()
|
| void |
log (char * prefix, bool show_frame=true) const
|
| void |
set (int i)
|
| bool |
value (int i) const
|
Public Types Documentation
enum Constants
enum GameInput::Constants {
NullFrame = -1
};
Public Attributes Documentation
variable bits
char GameInput::bits[GAMEINPUT_MAX_BYTES *GAMEINPUT_MAX_PLAYERS];
variable frame
variable size
Public Functions Documentation
function clear
inline void GameInput::clear (
int i
)
function desc
void GameInput::desc (
char * buf,
size_t buf_size,
bool show_frame=true
) const
function equal
bool GameInput::equal (
GameInput & input,
bool bitsonly=false
)
function erase
inline void GameInput::erase ()
function init [1/2]
void GameInput::init (
int frame,
char * bits,
int size,
int offset
)
function init [2/2]
void GameInput::init (
int frame,
char * bits,
int size
)
function is_null
inline bool GameInput::is_null ()
function log
void GameInput::log (
char * prefix,
bool show_frame=true
) const
function set
inline void GameInput::set (
int i
)
function value
inline bool GameInput::value (
int i
) const
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/game_input.h