Struct UdpMsg
ClassList > UdpMsg
Classes
Public Types
Public Attributes
Public Functions
Public Types Documentation
enum MsgType
enum UdpMsg::MsgType {
Invalid = 0,
SyncRequest = 1,
SyncReply = 2,
Input = 3,
QualityReport = 4,
QualityReply = 5,
KeepAlive = 6,
InputAck = 7
};
Public Attributes Documentation
variable ack_frame
variable bits
uint8 UdpMsg::bits[MAX_COMPRESSED_BITS];
variable disconnect_requested
int UdpMsg::disconnect_requested;
variable frame_advantage
int8 UdpMsg::frame_advantage;
variable hdr
struct UdpMsg UdpMsg::hdr;
struct UdpMsg UdpMsg::input;
struct UdpMsg UdpMsg::input_ack;
uint8 UdpMsg::input_size;
variable magic
variable num_bits
variable peer_connect_status
connect_status UdpMsg::peer_connect_status[UDP_MSG_MAX_PLAYERS];
variable ping
variable pong
variable quality_reply
struct UdpMsg UdpMsg::quality_reply;
variable quality_report
struct UdpMsg UdpMsg::quality_report;
variable random_reply
uint32 UdpMsg::random_reply;
variable random_request
uint32 UdpMsg::random_request;
variable remote_endpoint
uint8 UdpMsg::remote_endpoint;
variable remote_magic
uint16 UdpMsg::remote_magic;
variable sequence_number
uint16 UdpMsg::sequence_number;
variable start_frame
uint32 UdpMsg::start_frame;
variable sync_reply
struct UdpMsg UdpMsg::sync_reply;
variable sync_request
struct UdpMsg UdpMsg::sync_request;
variable type
variable u
Public Functions Documentation
function PacketSize
inline int UdpMsg::PacketSize ()
function PayloadSize
inline int UdpMsg::PayloadSize ()
function UdpMsg
inline UdpMsg::UdpMsg (
MsgType t
)
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_msg.h