Struct UdpProtocol::Event
ClassList > UdpProtocol > Event
Public Types
Public Attributes
Public Functions
| Type |
Name |
|
Event (Type t=Unknown)
|
Public Types Documentation
enum Type
enum UdpProtocol::Event::Type {
Unknown = -1,
Connected,
Synchronizing,
Synchronzied,
Input,
Disconnected,
NetworkInterrupted,
NetworkResumed
};
Public Attributes Documentation
variable count
int UdpProtocol::Event::count;
variable disconnect_timeout
int UdpProtocol::Event::disconnect_timeout;
GameInput UdpProtocol::Event::input;
struct UdpProtocol::Event UdpProtocol::Event::input;
variable network_interrupted
struct UdpProtocol::Event UdpProtocol::Event::network_interrupted;
variable synchronizing
struct UdpProtocol::Event UdpProtocol::Event::synchronizing;
variable total
int UdpProtocol::Event::total;
variable type
Type UdpProtocol::Event::type;
variable u
union UdpProtocol::Event UdpProtocol::Event::u;
Public Functions Documentation
function Event
inline UdpProtocol::Event::Event (
Type t=Unknown
)
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.h