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Struct UdpProtocol::Event

ClassList > UdpProtocol > Event

Public Types

Type Name
enum Type

Public Attributes

Type Name
int count
int disconnect_timeout
GameInput input
struct UdpProtocol::Event input
struct UdpProtocol::Event network_interrupted
struct UdpProtocol::Event synchronizing
int total
Type type
union UdpProtocol::Event u

Public Functions

Type Name
Event (Type t=Unknown)

Public Types Documentation

enum Type

enum UdpProtocol::Event::Type {
    Unknown = -1,
    Connected,
    Synchronizing,
    Synchronzied,
    Input,
    Disconnected,
    NetworkInterrupted,
    NetworkResumed
};

Public Attributes Documentation

variable count

int UdpProtocol::Event::count;

variable disconnect_timeout

int UdpProtocol::Event::disconnect_timeout;

variable input [1/2]

GameInput UdpProtocol::Event::input;

variable input [2/2]

struct UdpProtocol::Event UdpProtocol::Event::input;

variable network_interrupted

struct UdpProtocol::Event UdpProtocol::Event::network_interrupted;

variable synchronizing

struct UdpProtocol::Event UdpProtocol::Event::synchronizing;

variable total

int UdpProtocol::Event::total;

variable type

Type UdpProtocol::Event::type;

variable u

union UdpProtocol::Event UdpProtocol::Event::u;

Public Functions Documentation

function Event

inline UdpProtocol::Event::Event (
    Type t=Unknown
) 


The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.h