Struct z_stream_s
Public Attributes
| Type | Name |
|---|---|
| uLong | adler |
| uInt | avail_in |
| uInt | avail_out |
| int | data_type |
| char * | msg |
| Bytef * | next_in |
| Bytef * | next_out |
| voidpf | opaque |
| uLong | reserved |
| struct internal_state FAR * | state |
| uLong | total_in |
| uLong | total_out |
| alloc_func | zalloc |
| free_func | zfree |
Public Attributes Documentation
variable adler
uLong z_stream_s::adler;
variable avail_in
uInt z_stream_s::avail_in;
variable avail_out
uInt z_stream_s::avail_out;
variable data_type
int z_stream_s::data_type;
variable msg
char* z_stream_s::msg;
variable next_in
Bytef* z_stream_s::next_in;
variable next_out
Bytef* z_stream_s::next_out;
variable opaque
voidpf z_stream_s::opaque;
variable reserved
uLong z_stream_s::reserved;
variable state
struct internal_state FAR* z_stream_s::state;
variable total_in
uLong z_stream_s::total_in;
variable total_out
uLong z_stream_s::total_out;
variable zalloc
alloc_func z_stream_s::zalloc;
variable zfree
free_func z_stream_s::zfree;
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/zlib.h