File types.h
FileList > GGPOUE4 > Private > types.h
Go to the source code of this file
#include "log.h"
Public Types
| Type | Name |
|---|---|
| typedef unsigned char | byte |
Macros
| Type | Name |
|---|---|
| define | ARRAY_SIZE (a) (sizeof(a) / sizeof((a)[0])) |
| define | ASSERT (x) /* multi line expression */ |
| define | MAX (x, y) (((x) > (y)) ? (x) : (y)) |
| define | MAX_INT 0xEFFFFFF |
| define | MIN (x, y) (((x) < (y)) ? (x) : (y)) |
Public Types Documentation
typedef byte
typedef unsigned char byte;
Macro Definition Documentation
define ARRAY_SIZE
#define ARRAY_SIZE (
a
) `(sizeof(a) / sizeof((a)[0]))`
define ASSERT
#define ASSERT (
x
) `/* multi line expression */`
define MAX
#define MAX (
x,
y
) `(((x) > (y)) ? (x) : (y))`
define MAX_INT
#define MAX_INT `0xEFFFFFF`
define MIN
#define MIN (
x,
y
) `(((x) < (y)) ? (x) : (y))`
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/types.h