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File udp_proto.cpp

FileList > GGPOUE4 > Private > network > udp_proto.cpp

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  • #include "udp_proto.h"
  • #include "types.h"
  • #include "bitvector.h"

Public Static Attributes

Type Name
const int KEEP_ALIVE_INTERVAL = 200
const int MAX_SEQ_DISTANCE = (1 << 15)
const int NETWORK_STATS_INTERVAL = 1000
const int NUM_SYNC_PACKETS = 5
const int QUALITY_REPORT_INTERVAL = 1000
const int RUNNING_RETRY_INTERVAL = 200
const int SYNC_FIRST_RETRY_INTERVAL = 500
const int SYNC_RETRY_INTERVAL = 2000
const int UDP_HEADER_SIZE = 28
const int UDP_SHUTDOWN_TIMER = 5000

Public Static Attributes Documentation

variable KEEP_ALIVE_INTERVAL

const int KEEP_ALIVE_INTERVAL;

variable MAX_SEQ_DISTANCE

const int MAX_SEQ_DISTANCE;

variable NETWORK_STATS_INTERVAL

const int NETWORK_STATS_INTERVAL;

variable NUM_SYNC_PACKETS

const int NUM_SYNC_PACKETS;

variable QUALITY_REPORT_INTERVAL

const int QUALITY_REPORT_INTERVAL;

variable RUNNING_RETRY_INTERVAL

const int RUNNING_RETRY_INTERVAL;

variable SYNC_FIRST_RETRY_INTERVAL

const int SYNC_FIRST_RETRY_INTERVAL;

variable SYNC_RETRY_INTERVAL

const int SYNC_RETRY_INTERVAL;

variable UDP_HEADER_SIZE

const int UDP_HEADER_SIZE;

variable UDP_SHUTDOWN_TIMER

const int UDP_SHUTDOWN_TIMER;


The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp