File udp_proto.cpp
FileList > GGPOUE4 > Private > network > udp_proto.cpp
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#include "udp_proto.h"#include "types.h"#include "bitvector.h"
Public Static Attributes
| Type | Name |
|---|---|
| const int | KEEP_ALIVE_INTERVAL = 200 |
| const int | MAX_SEQ_DISTANCE = (1 << 15) |
| const int | NETWORK_STATS_INTERVAL = 1000 |
| const int | NUM_SYNC_PACKETS = 5 |
| const int | QUALITY_REPORT_INTERVAL = 1000 |
| const int | RUNNING_RETRY_INTERVAL = 200 |
| const int | SYNC_FIRST_RETRY_INTERVAL = 500 |
| const int | SYNC_RETRY_INTERVAL = 2000 |
| const int | UDP_HEADER_SIZE = 28 |
| const int | UDP_SHUTDOWN_TIMER = 5000 |
Public Static Attributes Documentation
variable KEEP_ALIVE_INTERVAL
const int KEEP_ALIVE_INTERVAL;
variable MAX_SEQ_DISTANCE
const int MAX_SEQ_DISTANCE;
variable NETWORK_STATS_INTERVAL
const int NETWORK_STATS_INTERVAL;
variable NUM_SYNC_PACKETS
const int NUM_SYNC_PACKETS;
variable QUALITY_REPORT_INTERVAL
const int QUALITY_REPORT_INTERVAL;
variable RUNNING_RETRY_INTERVAL
const int RUNNING_RETRY_INTERVAL;
variable SYNC_FIRST_RETRY_INTERVAL
const int SYNC_FIRST_RETRY_INTERVAL;
variable SYNC_RETRY_INTERVAL
const int SYNC_RETRY_INTERVAL;
variable UDP_HEADER_SIZE
const int UDP_HEADER_SIZE;
variable UDP_SHUTDOWN_TIMER
const int UDP_SHUTDOWN_TIMER;
The documentation for this class was generated from the following file C:/Users/wistf/Unreal Projects/NightSkyEngine/Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp