File ParticleData.cpp
File List > Data > ParticleData.cpp
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#include "ParticleData.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ParticleData)
UE_DEFINE_GAMEPLAY_TAG_COMMENT(Particle_Hit_S, "Particle.Hit.S", "Hit (Small) Particle");
UE_DEFINE_GAMEPLAY_TAG_COMMENT(Particle_Hit_M, "Particle.Hit.M", "Hit (Medium) Particle");
UE_DEFINE_GAMEPLAY_TAG_COMMENT(Particle_Hit_L, "Particle.Hit.L", "Hit (Large) Particle");
UE_DEFINE_GAMEPLAY_TAG_COMMENT(Particle_Hit_SP, "Particle.Hit.SP", "Hit (Special) Particle");
UE_DEFINE_GAMEPLAY_TAG_COMMENT(Particle_Hit_Clash, "Particle.Hit.Clash", "Hit Clash Particle");
UE_DEFINE_GAMEPLAY_TAG_COMMENT(Particle_Guard, "Particle.Guard", "Guard Particle");
UE_DEFINE_GAMEPLAY_TAG_COMMENT(Particle_ThrowTech, "Particle.ThrowTech", "Throw Tech Particle");
UE_DEFINE_GAMEPLAY_TAG_COMMENT(Particle_JumpSmoke_Land, "Particle.JumpSmoke.Land", "Jump Smoke (Land) Particle");
UE_DEFINE_GAMEPLAY_TAG_COMMENT(Particle_WallBounce, "Particle.WallBounce", "Wall Bounce Particle");