Skip to content

File SubroutineState.h

File List > Battle > Script > SubroutineState.h

Go to the documentation of this file

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "State.h"
#include "SubroutineState.generated.h"

UCLASS()
class NIGHTSKYENGINE_API USubroutineState : public UState
{
    GENERATED_BODY()

public:
    // Which subroutine to call from the state
    UPROPERTY(EditAnywhere)
    FGameplayTag SubroutineName;

    // Dummy CallExec, we don't want it to execute code
    virtual void CallExec() override {}
};