File SubroutineState.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "State.h"
#include "SubroutineState.generated.h"
UCLASS()
class NIGHTSKYENGINE_API USubroutineState : public UState
{
GENERATED_BODY()
public:
// Which subroutine to call from the state
UPROPERTY(EditAnywhere)
FGameplayTag SubroutineName;
// Dummy CallExec, we don't want it to execute code
virtual void CallExec() override {}
};