Class Member Variables
a
- AnnouncerVoicePlayer (AAudioManager)
- ActionReg1 (ABattleObject, FBattleObjectLog)
- ActionReg2 (ABattleObject, FBattleObjectLog)
- ActionReg3 (ABattleObject, FBattleObjectLog)
- ActionReg4 (ABattleObject, FBattleObjectLog)
- ActionReg5 (ABattleObject, FBattleObjectLog)
- ActionReg6 (ABattleObject, FBattleObjectLog)
- ActionReg7 (ABattleObject, FBattleObjectLog)
- ActionReg8 (ABattleObject, FBattleObjectLog)
- ActionTime (ABattleObject, FBattleObjectLog)
- AddColor (ABattleObject, FBattleObjectLog)
- AddFadeColor (ABattleObject, FBattleObjectLog)
- AddFadeSpeed (ABattleObject, FBattleObjectLog)
- AnglePitch_x1000 (ABattleObject)
- AngleRoll_x1000 (ABattleObject)
- AngleYaw_x1000 (ABattleObject)
- AnimBlendIn (ABattleObject, FBattleObjectLog, FCollisionStruct)
- AnimBlendOut (ABattleObject, FBattleObjectLog, FCollisionStruct)
- AnimFrame (ABattleObject, FBattleObjectLog, FCollisionStruct)
- AnimStructs (ABattleObject)
- AttackFlags (ABattleObject, FBattleObjectLog)
- AttackOwner (ABattleObject, FBattleObjectLog)
- AttackTarget (ABattleObject, FBattleObjectLog)
- AudioManager (ANightSkyGameState)
- AirDashCount (APlayerObject, FPlayerObjectLog)
- AirDashMinimumHeight (APlayerObject, FPlayerObjectLog)
- AirDashNoAttackTime (APlayerObject, FPlayerObjectLog)
- AirDashTimer (APlayerObject, FPlayerObjectLog)
- AirDashTimerMax (APlayerObject, FPlayerObjectLog)
- AirJumpCount (APlayerObject, FPlayerObjectLog)
- AirPushHeight (APlayerObject, FPlayerObjectLog)
- AirPushHeightLow (APlayerObject, FPlayerObjectLog)
- AirPushWidth (APlayerObject, FPlayerObjectLog)
- AutoComboCancels (APlayerObject, FPlayerObjectLog)
- AnimSequence (FAnimStruct)
- AnglePitch_x10 (FBattleObjectLog)
- AngleRoll_x10 (FBattleObjectLog)
- AngleYaw_x10 (FBattleObjectLog)
- ActiveObjectCount (FBattleState)
- AnnouncerVoiceChannel (FBattleState)
- AssistCooldown (FBattleState)
- Anim (FCollisionStruct, FRollbackAnimation)
- AirHitAction (FHitData)
- AirPushbackX (FHitData)
- AirPushbackXOverTime (FHitData)
- AirPushbackY (FHitData)
- AirPushbackYOverTime (FHitData)
- AirGuardPushbackX (FHitDataCommon)
- AirGuardPushbackY (FHitDataCommon)
- AttackLevel (FHitDataCommon)
- ActorClass (FLinkActorStruct)
- AttackSpeed (FStateCPUData)
- AttackXBeginRange (FStateCPUData)
- AttackXEndRange (FStateCPUData)
- AttackYBeginRange (FStateCPUData)
- AttackYEndRange (FStateCPUData)
- ArmorDamagePercent (FSuperArmorData)
- ArmorHits (FSuperArmorData)
- AnnouncerData (UNightSkyGameInstance)
- AntiAliasingMethod (UNightSkySettingsInfo)
b
- B (ABattleObject, FBattleObjectLog)
- BlendAnimFrame (ABattleObject, FBattleObjectLog)
- BlendCelName (ABattleObject, FBattleObjectLog)
- BlendOffset (ABattleObject, FBattleObjectLog)
- Boxes (ABattleObject, FCollisionStruct)
- bIsCommonState (ABattleObject, FBattleObjectLog)
- bRender (ABattleObject, FBattleObjectLog)
- bRematchAccepted (ANetworkPawn, ANightSkyPlayerController)
- bBlock (ANightSkyAIController)
- BottomWidget (ANightSkyBattleHudActor)
- BattleExtensionData (ANightSkyGameState)
- BattleExtensionNames (ANightSkyGameState)
- BattleExtensions (ANightSkyGameState)
- BattleHudActor (ANightSkyGameState)
- BattleObjectClass (ANightSkyGameState)
- BattleSceneTransform (ANightSkyGameState)
- BattleState (ANightSkyGameState)
- bIsPlayingSequence (ANightSkyGameState)
- bIsResimulating (ANightSkyGameState)
- bPauseGame (ANightSkyGameState)
- bViewCollision (ANightSkyGameState)
- bRematch (ANightSkyPlayerController)
- bSentCharaData (ANightSkyPlayerController)
- bIsBattling (ANightSkyWTGameState)
- bIsMatchEnd (ANightSkyWTGameState)
- BattleParticles (AParticleManager)
- BAirDashNoAttackTime (APlayerObject, FPlayerObjectLog)
- BAirDashSpeed (APlayerObject, FPlayerObjectLog)
- BAirDashTime (APlayerObject, FPlayerObjectLog)
- BDashGravity (APlayerObject, FPlayerObjectLog)
- BDashHeight (APlayerObject, FPlayerObjectLog)
- BDashSpeed (APlayerObject, FPlayerObjectLog)
- BJumpSpeed (APlayerObject, FPlayerObjectLog)
- BSuperJumpSpeed (APlayerObject, FPlayerObjectLog)
- BWalkSpeed (APlayerObject, FPlayerObjectLog)
- BufferedStateName (APlayerObject, FPlayerObjectLog)
- bCrumpled (APlayerObject, FPlayerObjectLog)
- bIsAutoCombo (APlayerObject, FPlayerObjectLog)
- bIsCpu (APlayerObject)
- bLimitCrumple (APlayerObject, FPlayerObjectLog)
- bMirrorWhenFlip (APlayerObject)
- BattlePlayer (AWTCharacter)
- BattlePlayerClass (AWTCharacter)
- BattleFormat (FBattleData, FBattleState)
- bIsValid (FBattleData)
- BattlePhase (FBattleState)
- BattleStateSync (FBattleState)
- BattleStateSyncEnd (FBattleState)
- bHUDVisible (FBattleState)
- BlowbackLevel (FHitData)
- BlockType (FHitDataCommon, FStateCPUData)
- BlockstopModifier (FHitDataCommon)
- Blockstun (FHitDataCommon)
- BeginFrame (FHitValueOverTime)
- bIsActive (FLinkedActorContainer)
- bActor (FObjectRecord)
- bPlaying (FRollbackAnimation)
- BattleStateBuffer (FRollbackData)
- BattleStateData (FRollbackData)
- bTouchingWorldSide (FScreenData)
- bAntiAir (FStateCPUData)
- bAttack (FStateCPUData)
- bBigDamage (FStateCPUData)
- bBlockstring (FStateCPUData)
- bCombo (FStateCPUData)
- bInvuln (FStateCPUData)
- bNoCombo (FStateCPUData)
- bProjectile (FStateCPUData)
- bPunish (FStateCPUData)
- bThrow (FStateCPUData)
- bUsesResource (FStateCPUData)
- bPrimary (FStateMachine)
- bArmorHead (FSuperArmorData)
- bArmorLow (FSuperArmorData)
- bArmorMid (FSuperArmorData)
- bArmorOverhead (FSuperArmorData)
- bArmorProjectile (FSuperArmorData)
- bArmorStrike (FSuperArmorData)
- bArmorTakeChipDamage (FSuperArmorData)
- bArmorThrow (FSuperArmorData)
- BindingHandles (UExtendedCommonActivatableWidget)
- BattleData (UNightSkyEditorSettings, UNightSkyGameInstance, UReplaySaveInfo)
- BattleVersion (UNightSkyGameInstance)
- bIsTraining (UReplaySaveInfo)
- bCPUUsable (UState)
- bEnableReverseBeat (UState)
- bHumanUsable (UState)
c
- CharaAudioPlayers (AAudioManager)
- CharaVoicePlayers (AAudioManager)
- CommonAudioPlayers (AAudioManager)
- CelIndex (ABattleObject, FBattleObjectLog, UState)
- CelName (ABattleObject, FBattleObjectLog, FCollisionStruct)
- CharaSelectGameState (ABattleObject)
- ColPosX (ABattleObject, FBattleObjectLog)
- ColPosY (ABattleObject, FBattleObjectLog)
- CounterHit (ABattleObject, FBattleObjectLog)
- connectionManager (AFighterMultiplayerRunner)
- CharaDataReceived (ANetworkPawn)
- CameraActor (ANightSkyGameState)
- Checksum (ANightSkyGameState)
- CameraShakeData (APlayerObject)
- CanProximityThrow (APlayerObject, FPlayerObjectLog)
- CanReverseBeat (APlayerObject, FPlayerObjectLog)
- CancelFlags (APlayerObject, FPlayerObjectLog)
- ChainCancelOptions (APlayerObject)
- CharaParticleData (APlayerObject)
- CharaStateData (APlayerObject)
- CharaSubroutineData (APlayerObject)
- CloseNormalRange (APlayerObject, FPlayerObjectLog)
- CmnPlayerReg1 (APlayerObject, FPlayerObjectLog)
- CmnPlayerReg2 (APlayerObject, FPlayerObjectLog)
- CmnPlayerReg3 (APlayerObject, FPlayerObjectLog)
- CmnPlayerReg4 (APlayerObject, FPlayerObjectLog)
- CmnPlayerReg5 (APlayerObject, FPlayerObjectLog)
- CmnPlayerReg6 (APlayerObject, FPlayerObjectLog)
- CmnPlayerReg7 (APlayerObject, FPlayerObjectLog)
- CmnPlayerReg8 (APlayerObject, FPlayerObjectLog)
- CollisionData (APlayerObject)
- ColorIndex (APlayerObject)
- ComboCounter (APlayerObject, FPlayerObjectLog)
- ComboRate (APlayerObject, FPlayerObjectLog)
- ComboTimer (APlayerObject, FPlayerObjectLog)
- CommonCollisionData (APlayerObject)
- CommonLinkActorData (APlayerObject)
- CommonObjectStateData (APlayerObject)
- CommonObjectStateNames (APlayerObject)
- CommonObjectStates (APlayerObject)
- CommonParticleData (APlayerObject)
- CommonSequenceData (APlayerObject)
- CommonSoundData (APlayerObject)
- CommonSubroutineData (APlayerObject)
- CommonSubroutineNames (APlayerObject)
- CommonSubroutines (APlayerObject)
- ComponentVisible (APlayerObject, FPlayerObjectLog)
- CrouchPushHeight (APlayerObject, FPlayerObjectLog)
- CrouchPushWidth (APlayerObject, FPlayerObjectLog)
- CurrentAirDashCount (APlayerObject, FPlayerObjectLog)
- CurrentAirJumpCount (APlayerObject, FPlayerObjectLog)
- CurrentHealth (APlayerObject, FPlayerObjectLog)
- ColorIndicesP1 (FBattleData)
- ColorIndicesP2 (FBattleData)
- CameraPosition (FBattleState)
- CharaAudioChannels (FBattleState)
- CharaVoiceChannels (FBattleState)
- CommonAudioChannels (FBattleState)
- CurrentIntroSide (FBattleState)
- CurrentSequenceTime (FBattleState)
- CurrentWinSide (FBattleState)
- CameraShake (FCameraShakeStruct)
- CustomType (FCollisionBox)
- CustomHitAction (FHitData)
- ChipDamagePercent (FHitDataCommon)
- Class (FObjectRecord)
- CharBuffer (FRollbackData)
- CenterXVelocity (FScreenData)
- CenterYVelocity (FScreenData)
- CurrentState (FStateMachine)
- CooldownTimer (FTeamData)
- CameraShakeStructs (UCameraShakeData)
- CollisionFrames (UCollisionData)
- CreateSessionCompleteDelegate (UNSESessionSubsystem)
- CreateSessionCompleteDelegateHandle (UNSESessionSubsystem)
- CurrentAnimTime (UNightSkyAnimInstance)
- CachedBoneNames (UNightSkyAnimMetaData)
- CurrentReplay (UNightSkyGameInstance)
- CharaDescription (UPrimaryCharaData)
- CharaFriendlyName (UPrimaryCharaData)
- CharaHUDIcon (UPrimaryCharaData)
- CharaName (UPrimaryCharaData)
- CharaSelectIcon (UPrimaryCharaData)
- CharaSplashIcon (UPrimaryCharaData)
- CPUData (UState)
- CustomStateType (UState)
d
- DamageColor (ABattleObject, FBattleObjectLog, FHitDataCommon)
- DamageColor2 (ABattleObject, FBattleObjectLog, FHitDataCommon)
- Direction (ABattleObject, FBattleObjectLog)
- DrawPriority (ABattleObject, FBattleObjectLog)
- DrawPriorityLinkObj (ABattleObject, FBattleObjectLog)
- DamageReactionCels (APlayerObject)
- Damage (FHitData)
- DeathCamOverride (FHitDataCommon)
- DisallowedInputs (FInputBitmask, FInputBuffer, FInputCondition)
- Data (FObjectRecord, UNightSkySaveInfo)
- DefaultMaxWidth (FScreenData)
- DefaultWidth (FScreenData)
- DefaultInputConfig (UExtendedCommonActivatableWidget)
- DestroySessionCompleteDelegate (UNSESessionSubsystem)
- DestroySessionCompleteDelegateHandle (UNSESessionSubsystem)
e
f
- FadeTransparency (ABattleObject, FBattleObjectLog)
- FrameBlendPosition (ABattleObject, FBattleObjectLog)
- FighterMultiplayerRunner (ANetworkPawn)
- FighterRunner (ANightSkyGameState, UNightSkyGameInstance)
- Frame (ANightSkyPlayerController)
- FAirDashNoAttackTime (APlayerObject, FPlayerObjectLog)
- FAirDashSpeed (APlayerObject, FPlayerObjectLog)
- FAirDashTime (APlayerObject, FPlayerObjectLog)
- FDashAccel (APlayerObject, FPlayerObjectLog)
- FDashFriction (APlayerObject, FPlayerObjectLog)
- FDashInitSpeed (APlayerObject, FPlayerObjectLog)
- FDashMaxSpeed (APlayerObject, FPlayerObjectLog)
- FJumpSpeed (APlayerObject, FPlayerObjectLog)
- FSuperJumpSpeed (APlayerObject, FPlayerObjectLog)
- FWalkSpeed (APlayerObject, FPlayerObjectLog)
- FlipInputs (APlayerObject, FPlayerObjectLog)
- ForwardAirDashMeterGain (APlayerObject, FPlayerObjectLog)
- ForwardDashMeterGain (APlayerObject, FPlayerObjectLog)
- ForwardJumpMeterGain (APlayerObject, FPlayerObjectLog)
- ForwardWalkMeterGain (APlayerObject, FPlayerObjectLog)
- Flipbook (FAnimStruct, FFlipbookStruct)
- Finished (FAudioChannel)
- FadeTimer (FBattleState)
- FrameNumber (FBattleState)
- FunctionName (FEventHandler)
- FloatingCrumpleType (FHitData)
- ForcedProration (FHitData)
- FinalScreenWidth (FScreenData)
- FinalScreenX (FScreenData)
- FinalScreenY (FScreenData)
- Flags (FScreenData)
- FlipbookStructs (UFlipbookData)
- FindSessionsCompleteDelegate (UNSESessionSubsystem)
- FindSessionsCompleteDelegateHandle (UNSESessionSubsystem)
- FrameCount (UNightSkyAnimSequenceUserData)
- FrameRate (UNightSkyAnimSequenceUserData)
- FinishedLoadingForNetworkBattle (UNightSkyGameInstance)
g
- GameState (ABattleObject, AFighterLocalRunner, ANightSkyAIController, AWTCharacter)
- GotoLabelActive (ABattleObject, FBattleObjectLog)
- Gravity (ABattleObject, FBattleObjectLog, FHitData)
- GroundHeight (ABattleObject, FBattleObjectLog)
- ggpo (AFighterMultiplayerRunner)
- GameInstance (AFighterReplayRunner, ANightSkyCharaSelectGameState, ANightSkyGameState, ANightSkyVSInfoGameState)
- GaugeP1 (FBattleState)
- GaugeP2 (FBattleState)
- GroundBounceCount (FGroundBounceData)
- GroundBounceGravity (FGroundBounceData)
- GroundBounceStop (FGroundBounceData)
- GroundBounceUntech (FGroundBounceData)
- GroundBounceXRate (FGroundBounceData)
- GroundBounceXSpeed (FGroundBounceData)
- GroundBounceYRate (FGroundBounceData)
- GroundBounceYSpeed (FGroundBounceData)
- GravityOverTime (FHitData)
- GroundBounce (FHitData)
- GroundHitAction (FHitData)
- GroundPushbackX (FHitData)
- GroundGuardPushbackX (FHitDataCommon)
- GuardGravity (FHitDataCommon)
- GuardSFX (FHitDataCommon)
- GuardSFXOverride (FHitDataCommon)
- GuardVFX (FHitDataCommon)
- GuardVFXOverride (FHitDataCommon)
- GameMouseCaptureMode (UExtendedCommonActivatableWidget)
- GameVersion (UNightSkyGameInstance)
- GlobalIlluminationMethod (UNightSkySettingsInfo)
h
i
- Inertia (ABattleObject, FBattleObjectLog)
- IsActive (ABattleObject, FBattleObjectLog)
- IsPlayer (ABattleObject, FBattleObjectLog)
- InputCount (ANightSkyAIController)
- InputCountLimit (ANightSkyAIController)
- InputActions (ANightSkyPlayerController)
- InputMapping (ANightSkyPlayerController)
- Inputs (ANightSkyPlayerController, APlayerObject, FPlayerObjectLog)
- InstantBlockLockoutTimer (APlayerObject, FPlayerObjectLog)
- IntroEndFlag (APlayerObject, FPlayerObjectLog)
- IntroName (APlayerObject, FPlayerObjectLog)
- InvulnFlags (APlayerObject, FPlayerObjectLog)
- IsPlayingSequence (FBattleState)
- InitialValue (FExtraGauge)
- InitialProration (FHitData)
- InputFlag (FInputBitmask)
- ImpreciseInputCount (FInputBuffer, FInputCondition)
- InputBufferInternal (FInputBuffer)
- InputSequence (FInputBuffer)
- InputTime (FInputBuffer)
- InputConditions (FInputConditionList)
- Index (FLinkedActorContainer)
- IsCPUBattle (UNightSkyGameInstance)
- IsReplay (UNightSkyGameInstance)
- IsTraining (UNightSkyGameInstance)
- InputsP1 (UReplaySaveInfo)
- InputsP2 (UReplaySaveInfo)
- InputConditionLists (UState)
- IsFollowupState (UState)
j
k
l
m
- MusicPlayer (AAudioManager)
- MaterialLinkObj (ABattleObject, FBattleObjectLog)
- MaxCelTime (ABattleObject, FBattleObjectLog)
- MiscFlags (ABattleObject, FBattleObjectLog)
- MulColor (ABattleObject, FBattleObjectLog)
- MulFadeColor (ABattleObject, FBattleObjectLog)
- MulFadeSpeed (ABattleObject, FBattleObjectLog)
- MultipliedFramesAhead (AFighterMultiplayerRunner)
- MultipliedFramesBehind (AFighterMultiplayerRunner)
- MaxBattleObjects (ANightSkyGameState)
- MapLoaded (ANightSkyVSInfoGameState)
- MaxVSInfoTime (ANightSkyVSInfoGameState)
- MaterialData (APlayerObject)
- MaxColorIndex (APlayerObject)
- MaxHealth (APlayerObject, FPlayerObjectLog)
- MaxMeter (APlayerObject, FBattleState, FPlayerObjectLog)
- MaxOTGCount (APlayerObject, FPlayerObjectLog)
- MeterCooldownTimer (APlayerObject, FPlayerObjectLog)
- MeterPercentOnHit (APlayerObject, FPlayerObjectLog)
- MeterPercentOnHitGuard (APlayerObject, FPlayerObjectLog)
- MeterPercentOnReceiveHit (APlayerObject, FPlayerObjectLog)
- MeterPercentOnReceiveHitGuard (APlayerObject, FPlayerObjectLog)
- MovesUsedInChain (APlayerObject)
- MovesUsedInCombo (APlayerObject)
- MaxDuration (FAudioChannel, FSoundStruct)
- MusicName (FBattleData)
- MainPlayer (FBattleState)
- MaxFadeTimer (FBattleState)
- MaxGauge (FBattleState)
- MaxRoundCount (FBattleState)
- MaxTimeUntilRoundStart (FBattleState)
- Meter (FBattleState)
- MusicChannel (FBattleState)
- MaxValue (FExtraGauge)
- MinimumDamagePercent (FHitData)
- Method (FInputCondition)
- MaxInstances (FLinkActorStruct, UState)
- Material (FMaterialStruct)
- MaxZoomOutWidth (FScreenData)
- MaterialStructs (UMaterialData)
- MeshSpaceBoneTransforms (UNightSkyAnimSequenceUserData)
- MusicData (UNightSkyGameInstance)
- MaxChain (UState)
n
- NextOffsetX (ABattleObject, FBattleObjectLog)
- NextOffsetY (ABattleObject, FBattleObjectLog)
- NormalHit (ABattleObject, FBattleObjectLog)
- NetworkStats (ANightSkyGameState)
- NetworkPawn (ANightSkyPlayerController)
- NiagaraComponent (FBattleParticle)
- Name (FCameraShakeStruct, FFlipbookStruct, FLinkActorStruct, FLinkedActorContainer, FMaterialStruct, FObjectRecord, FParticleStruct, FSequenceStruct, FSoundStruct, UBattleExtension, UState, USubroutine)
- NumOpenPrivateConnections (FNSESessionInfo)
- NumOpenPublicConnections (FNSESessionInfo)
o
- ObjNumber (ABattleObject)
- ObjSync (ABattleObject, FBattleObjectLog)
- ObjSyncEnd (ABattleObject, FBattleObjectLog)
- ObjectID (ABattleObject, FBattleObjectLog, UState)
- ObjectOffset (ABattleObject, FBattleObjectLog)
- ObjectReg1 (ABattleObject, FBattleObjectLog)
- ObjectReg2 (ABattleObject, FBattleObjectLog)
- ObjectReg3 (ABattleObject, FBattleObjectLog)
- ObjectReg4 (ABattleObject, FBattleObjectLog)
- ObjectReg5 (ABattleObject, FBattleObjectLog)
- ObjectReg6 (ABattleObject, FBattleObjectLog)
- ObjectReg7 (ABattleObject, FBattleObjectLog)
- ObjectReg8 (ABattleObject, FBattleObjectLog)
- ObjectRotation (ABattleObject, FBattleObjectLog)
- ObjectScale (ABattleObject, FBattleObjectLog)
- ObjectState (ABattleObject)
- ObjectStateIndex (ABattleObject, FBattleObjectLog)
- ObjectStateName (ABattleObject, FBattleObjectLog)
- ObjectsToIgnoreHitsFrom (ABattleObject)
- OrthoBlendActive (ABattleObject, FBattleState)
- Objects (ANightSkyGameState)
- OtherChecksum (ANightSkyGameState)
- OtherChecksumFrame (ANightSkyGameState)
- OnBattleEndDelegate (ANightSkyWTGameState)
- OTGCount (APlayerObject, FPlayerObjectLog)
- ObjectStateData (APlayerObject)
- ObjectStateNames (APlayerObject)
- ObjectStates (APlayerObject)
- OtgProration (APlayerObject, FPlayerObjectLog)
- OffsetX (FHomingParams)
- OffsetY (FHomingParams)
- OverlayMaterial (FMaterialStruct)
- OwningUserName (FNSESessionInfo)
- Outer (FObjectRecord)
- OuterID (FObjectRecord)
- ObjActive (FRollbackData)
- ObjBuffer (FRollbackData)
- ObjBottom (FScreenData)
- ObjDistanceY (FScreenData)
- ObjHeight (FScreenData)
- ObjLeft (FScreenData)
- ObjLength (FScreenData)
- ObjRight (FScreenData)
- ObjTop (FScreenData)
- OnCreateSessionCompleteDelegate (UNSESessionSubsystem)
- OnDestroySessionCompleteEvent (UNSESessionSubsystem)
- OnFindSessionsCompleteEvent (UNSESessionSubsystem)
- OnJoinGameSessionCompleteEvent (UNSESessionSubsystem)
- OnStartSessionCompleteEvent (UNSESessionSubsystem)
- OnUpdateSessionCompleteEvent (UNSESessionSubsystem)
- ObjectRecords (UNightSkySaveInfo)
p
- Player (ABattleObject, ANightSkyAIController, FBattleObjectLog)
- PosX (ABattleObject, FBattleObjectLog, FCollisionBox, FHitPosition)
- PosY (ABattleObject, FBattleObjectLog, FCollisionBox, FHitPosition)
- PosZ (ABattleObject, FBattleObjectLog)
- PositionLinkObj (ABattleObject, FBattleObjectLog)
- PrevOffsetX (ABattleObject, FBattleObjectLog)
- PrevOffsetY (ABattleObject, FBattleObjectLog)
- PrevPosX (ABattleObject, FBattleObjectLog)
- PrevPosY (ABattleObject, FBattleObjectLog)
- PrevPosZ (ABattleObject, FBattleObjectLog)
- PrevRootMotionX (ABattleObject, FBattleObjectLog)
- PrevRootMotionY (ABattleObject, FBattleObjectLog)
- PrevRootMotionZ (ABattleObject, FBattleObjectLog)
- PushHeight (ABattleObject, FBattleObjectLog)
- PushHeightLow (ABattleObject, FBattleObjectLog)
- PushWidth (ABattleObject, FBattleObjectLog)
- PushWidthExtend (ABattleObject, FBattleObjectLog)
- Pushback (ABattleObject, FBattleObjectLog)
- PlayerHandles (AFighterMultiplayerRunner)
- PlayerInputIndex (AFighterMultiplayerRunner)
- Players (AFighterMultiplayerRunner, ANightSkyGameState)
- P1Charas (ANightSkyCharaSelectGameState)
- P1Positions (ANightSkyCharaSelectGameState)
- P2Charas (ANightSkyCharaSelectGameState)
- P2Positions (ANightSkyCharaSelectGameState)
- ParticleManager (ANightSkyGameState)
- PrevOtherChecksumFrame (ANightSkyGameState)
- Packages (ANightSkyVSInfoGameState)
- PlayerFlags (APlayerObject, FPlayerObjectLog)
- PlayerIndex (APlayerObject, FPlayerObjectLog, UNightSkyGameInstance)
- PlayerReg1 (APlayerObject, FPlayerObjectLog)
- PlayerReg2 (APlayerObject, FPlayerObjectLog)
- PlayerReg3 (APlayerObject, FPlayerObjectLog)
- PlayerReg4 (APlayerObject, FPlayerObjectLog)
- PlayerReg5 (APlayerObject, FPlayerObjectLog)
- PlayerReg6 (APlayerObject, FPlayerObjectLog)
- PlayerReg7 (APlayerObject, FPlayerObjectLog)
- PlayerReg8 (APlayerObject, FPlayerObjectLog)
- PlayerSync (APlayerObject, FPlayerObjectLog)
- PlayerSyncEnd (APlayerObject, FPlayerObjectLog)
- PrimaryStateMachine (APlayerObject)
- ProximityThrowInput (APlayerObject, FPlayerObjectLog)
- Pitch (FAnimRotator)
- PartName (FAnimStruct)
- Position (FAnimTransform, FHitData)
- PlayerListP1 (FBattleData)
- PlayerListP2 (FBattleData)
- PauseGame (FBattleInputActions)
- PressA (FBattleInputActions)
- PressB (FBattleInputActions)
- PressC (FBattleInputActions)
- PressD (FBattleInputActions)
- PressDown (FBattleInputActions)
- PressE (FBattleInputActions)
- PressF (FBattleInputActions)
- PressG (FBattleInputActions)
- PressH (FBattleInputActions)
- PressLeft (FBattleInputActions)
- PressRight (FBattleInputActions)
- PressUp (FBattleInputActions)
- ParticleOwner (FBattleParticle)
- P1RoundsWon (FBattleState, UNightSkyBattleWidget)
- P2RoundsWon (FBattleState, UNightSkyBattleWidget)
- PauseParticles (FBattleState)
- PauseTimer (FBattleState)
- ProximityBlockDistanceX (FHitDataCommon)
- ProximityBlockDistanceY (FHitDataCommon)
- ParamA (FHomingParams)
- ParamB (FHomingParams)
- Pos (FHomingParams)
- PlayerList (FNetworkMirror)
- Ping (FNetworkStats, UNightSkyBattleWidget)
- ParticleSystem (FParticleStruct)
- PlayerData (FRollbackData)
- PunishRange (FStateCPUData)
- Parent (FStateMachine, UBattleExtension, UState, USubroutine)
- playerIndex (RpcConnectionManager)
- P1ComboCounter (UNightSkyBattleWidget)
- P1Gauge (UNightSkyBattleWidget)
- P1Health (UNightSkyBattleWidget)
- P1Meter (UNightSkyBattleWidget)
- P1RecoverableHealth (UNightSkyBattleWidget)
- P2ComboCounter (UNightSkyBattleWidget)
- P2Gauge (UNightSkyBattleWidget)
- P2Health (UNightSkyBattleWidget)
- P2Meter (UNightSkyBattleWidget)
- P2RecoverableHealth (UNightSkyBattleWidget)
- PersistentOuters (UNightSkySaveInfo)
- ParticleStructs (UParticleData)
- PlayerClass (UPrimaryCharaData)
r
s
- ScreenSpaceDepthOffset (ABattleObject)
- SocketName (ABattleObject, FBattleObjectLog)
- SocketObj (ABattleObject, FBattleObjectLog)
- SocketOffset (ABattleObject, FBattleObjectLog)
- SpeedX (ABattleObject, FBattleObjectLog)
- SpeedXRate (ABattleObject, FBattleObjectLog)
- SpeedXRatePerFrame (ABattleObject, FBattleObjectLog)
- SpeedY (ABattleObject, FBattleObjectLog)
- SpeedYRate (ABattleObject, FBattleObjectLog)
- SpeedYRatePerFrame (ABattleObject, FBattleObjectLog)
- SpeedZ (ABattleObject, FBattleObjectLog)
- SpeedZRate (ABattleObject, FBattleObjectLog)
- SpeedZRatePerFrame (ABattleObject, FBattleObjectLog)
- StopLinkObj (ABattleObject, FBattleObjectLog)
- StunTime (ABattleObject, FBattleObjectLog)
- StunTimeMax (ABattleObject, FBattleObjectLog)
- SubroutineReg1 (ABattleObject, FBattleObjectLog)
- SubroutineReg2 (ABattleObject, FBattleObjectLog)
- SubroutineReg3 (ABattleObject, FBattleObjectLog)
- SubroutineReg4 (ABattleObject, FBattleObjectLog)
- SubroutineReturnVal1 (ABattleObject, FBattleObjectLog)
- SubroutineReturnVal2 (ABattleObject, FBattleObjectLog)
- SubroutineReturnVal3 (ABattleObject, FBattleObjectLog)
- SubroutineReturnVal4 (ABattleObject, FBattleObjectLog)
- SuperArmorData (ABattleObject, FBattleObjectLog)
- SequenceActor (ANightSkyGameState)
- SequenceCameraActor (ANightSkyGameState)
- SequenceCameraActorClass (ANightSkyGameState)
- SequenceEnemy (ANightSkyGameState)
- SequenceTarget (ANightSkyGameState)
- SortedObjects (ANightSkyGameState)
- SequenceData (APlayerObject)
- SoundData (APlayerObject)
- Stance (APlayerObject, FPlayerObjectLog)
- StandPushHeight (APlayerObject, FPlayerObjectLog)
- StandPushWidth (APlayerObject, FPlayerObjectLog)
- StateEntryName (APlayerObject, FPlayerObjectLog)
- StoredBattleObjects (APlayerObject, FPlayerObjectLog)
- StoredInputBuffer (APlayerObject, FPlayerObjectLog)
- StoredLinkActors (APlayerObject)
- StrikeInvulnerableTimer (APlayerObject, FPlayerObjectLog)
- SubStateData (APlayerObject)
- SubStateMachines (APlayerObject)
- SubroutineNames (APlayerObject)
- Subroutines (APlayerObject)
- SuperJumpGravity (APlayerObject, FPlayerObjectLog)
- SuperJumpHeight (APlayerObject, FPlayerObjectLog)
- Scale (FAnimTransform)
- SoundWave (FAudioChannel, FSoundStruct)
- StartingFrame (FAudioChannel)
- Stage (FBattleData, FNetworkMirror)
- StartRoundTimer (FBattleData)
- ScreenData (FBattleState)
- SuperFreezeCaller (FBattleState)
- SuperFreezeDuration (FBattleState)
- SuperFreezeSelfDuration (FBattleState)
- SizeX (FCollisionBox)
- SizeY (FCollisionBox)
- SubroutineName (FEventHandler, USubroutineState)
- Sections (FExtraGauge)
- SFXType (FHitDataCommon)
- Sequence (FInputCondition, FSequenceStruct)
- StoredActor (FLinkedActorContainer)
- SessionSearchResult (FNSESessionInfo)
- Self (FObjectRecord)
- Seed (FRandomManager)
- StateData (FRollbackData)
- ScreenBoundsLeft (FScreenData)
- ScreenBoundsRight (FScreenData)
- ScreenBoundsTop (FScreenData)
- ScreenWorldCenterX (FScreenData)
- ScreenWorldCenterY (FScreenData)
- ScreenWorldWidth (FScreenData)
- ScreenYZoom (FScreenData)
- StageBoundsLeft (FScreenData)
- StageBoundsRight (FScreenData)
- StageBoundsTop (FScreenData)
- StateMachineName (FStateMachine)
- StateNames (FStateMachine)
- States (FStateMachine)
- sendSchedule (RpcConnectionManager)
- SessionUserInviteAcceptedDelegate (UNSESessionSubsystem)
- SessionUserInviteAcceptedDelegateHandle (UNSESessionSubsystem)
- StartSessionCompleteDelegate (UNSESessionSubsystem)
- StartSessionCompleteDelegateHandle (UNSESessionSubsystem)
- SettingsInfo (UNightSkyGameInstance)
- StageDescription (UPrimaryStageData)
- StageFriendlyName (UPrimaryStageData)
- StageName (UPrimaryStageData)
- StageSelectIcon (UPrimaryStageData)
- StageSplashIcon (UPrimaryStageData)
- StageURL (UPrimaryStageData)
- SequenceStructs (USequenceData)
- SoundDatas (USoundData)
- ShareChainName (UState)
- StateConditions (UState)
- StateType (UState)
- StateToEnter (UStateAlias)
- StateArray (UStateData)
- SubroutineArray (USubroutineData)
t
- T (ABattleObject, FBattleObjectLog)
- TimeUntilNextCel (ABattleObject, FBattleObjectLog)
- Timer0 (ABattleObject, FBattleObjectLog)
- Timer1 (ABattleObject, FBattleObjectLog)
- Transparency (ABattleObject, FBattleObjectLog)
- TransparencySpeed (ABattleObject, FBattleObjectLog)
- TargetState (ANightSkyAIController)
- TopWidget (ANightSkyBattleHudActor)
- TotalCharaPackageCount (ANightSkyVSInfoGameState)
- TeamIndex (APlayerObject, FPlayerObjectLog)
- ThrowInvulnerableTimer (APlayerObject, FPlayerObjectLog)
- ThrowRange (APlayerObject, FPlayerObjectLog)
- ThrowResistAfterWakeUp (APlayerObject, FPlayerObjectLog)
- ThrowResistTimer (APlayerObject, FPlayerObjectLog)
- ThrowTechTimer (APlayerObject, FPlayerObjectLog)
- ThrowTechWindow (APlayerObject, FPlayerObjectLog)
- TotalProration (APlayerObject, FPlayerObjectLog)
- TimeUntilRoundStart (FBattleData, FBattleState)
- TagCooldown (FBattleState)
- TeamData (FBattleState)
- Type (FCollisionBox, FHitPosition, FHomingParams, FSuperArmorData)
- Target (FHomingParams)
- Transform (FObjectRecord)
- Time (FRollbackAnimation)
- TargetCenterX (FScreenData)
- TargetCenterY (FScreenData)
- TargetObjects (FScreenData)
- TargetOffsetAirYAdd (FScreenData)
- TargetOffsetAirYDist (FScreenData)
- TargetOffsetAirYMax (FScreenData)
- TargetOffsetAirYPos (FScreenData)
- TargetOffsetLandYAdd (FScreenData)
- TargetOffsetLandYMax (FScreenData)
- TargetOffsetY (FScreenData)
- TargetWidth (FScreenData)
- TeamCount (FTeamData)
- Timer (UNightSkyBattleWidget)
- TempObjects (UNightSkySaveInfo)
- Timestamp (UReplaySaveInfo)
u
v
w
x
y
z