File NightSkyEditorBlueprintLibrary.cpp
File List > NightSkyEngine > Source > NightSkyEngineEditor > Private > NightSkyEditorBlueprintLibrary.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
#include "NightSkyEditorBlueprintLibrary.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(NightSkyEditorBlueprintLibrary)
FGameplayTag UNightSkyEditorBlueprintLibrary::GetGameplayTagFromName(FName Name)
{
return FGameplayTag::RequestGameplayTag(Name);
}