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File NightSkyEditorBlueprintLibrary.cpp

File List > NightSkyEngine > Source > NightSkyEngineEditor > Private > NightSkyEditorBlueprintLibrary.cpp

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// Fill out your copyright notice in the Description page of Project Settings.


#include "NightSkyEditorBlueprintLibrary.h"

#include UE_INLINE_GENERATED_CPP_BY_NAME(NightSkyEditorBlueprintLibrary)

FGameplayTag UNightSkyEditorBlueprintLibrary::GetGameplayTagFromName(FName Name)
{
    return FGameplayTag::RequestGameplayTag(Name);
}