File NightSkyEditorBlueprintLibrary.h
File List > NightSkyEngine > Source > NightSkyEngineEditor > Public > NightSkyEditorBlueprintLibrary.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "NightSkyEditorBlueprintLibrary.generated.h"
UCLASS()
class NIGHTSKYENGINEEDITOR_API UNightSkyEditorBlueprintLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Gameplay Tags")
static FGameplayTag GetGameplayTagFromName(FName Name);
};