| ABattleObject() | ABattleObject | |
| ActionReg1 | ABattleObject | |
| ActionReg2 | ABattleObject | |
| ActionReg3 | ABattleObject | |
| ActionReg4 | ABattleObject | |
| ActionReg5 | ABattleObject | |
| ActionReg6 | ABattleObject | |
| ActionReg7 | ABattleObject | |
| ActionReg8 | ABattleObject | |
| ActionTime | ABattleObject | |
| AddBattleObject(FGameplayTag InStateName, int32 PosXOffset=0, int32 PosYOffset=0, EPosType PosType=POS_Player) | ABattleObject | |
| AddColor | ABattleObject | |
| AddCommonBattleObject(FGameplayTag InStateName, int32 PosXOffset=0, int32 PosYOffset=0, EPosType PosType=POS_Player) | ABattleObject | |
| AddFadeColor | ABattleObject | |
| AddFadeSpeed | ABattleObject | |
| AddPosXWithDir(int InPosX) | ABattleObject | |
| AddSpeedXRaw(int InSpeedX) | ABattleObject | |
| AnimBlendIn | ABattleObject | |
| AnimBlendOut | ABattleObject | |
| AnimFrame | ABattleObject | |
| AnimStructs | ABattleObject | |
| AttachToSocketOfObject(FName InSocketName, FVector Offset, EObjType ObjType) | ABattleObject | |
| AttackFlags | ABattleObject | |
| AttackOwner | ABattleObject | |
| AttackTarget | ABattleObject | |
| B | ABattleObject | |
| BeginPlay() override | ABattleObject | protectedvirtual |
| bIsCommonState | ABattleObject | |
| BlendAnimFrame | ABattleObject | |
| BlendCelName | ABattleObject | |
| BlendOffset | ABattleObject | |
| Boxes | ABattleObject | protected |
| CalculateAngleBetweenPoints(EObjType Obj1, EPosType Pos1, EObjType Obj2, EPosType Pos2) | ABattleObject | |
| CalculateDistanceBetweenPoints(EDistanceType Type, EObjType Obj1, EPosType Pos1, EObjType Obj2, EPosType Pos2) | ABattleObject | |
| CalculateHoming() | ABattleObject | protected |
| CalculatePushbox() | ABattleObject | |
| CallSubroutine(FGameplayTag Name) | ABattleObject | |
| CallSubroutineWithArgs(FGameplayTag Name, int32 Arg1, int32 Arg2, int32 Arg3, int32 Arg4) | ABattleObject | |
| CameraShake(FGameplayTag PatternName, int32 Scale) | ABattleObject | |
| CelIndex | ABattleObject | |
| CelName | ABattleObject | |
| CharaSelectGameState | ABattleObject | |
| CheckIsGrounded() const | ABattleObject | |
| CollisionView() | ABattleObject | |
| CounterHit | ABattleObject | |
| CreateCharaParticle(FGameplayTag Name, EPosType PosType, FVector Offset=FVector::ZeroVector, FRotator Rotation=FRotator::ZeroRotator) | ABattleObject | |
| CreateCommonParticle(FGameplayTag Name, EPosType PosType, FVector Offset=FVector::ZeroVector, FRotator Rotation=FRotator::ZeroRotator) | ABattleObject | |
| DeactivateObject() | ABattleObject | |
| DetachFromSocket() | ABattleObject | |
| Direction | ABattleObject | |
| DisableInertia() | ABattleObject | |
| DrawPriority | ABattleObject | |
| EnableDeactivateIfBeyondBounds(bool Enable) | ABattleObject | |
| EnableDeactivateOnReceiveHit(bool Enable) | ABattleObject | |
| EnableDeactivateOnStateChange(bool Enable) | ABattleObject | |
| EnableFlip(bool Enabled) | ABattleObject | |
| EnableHit(bool Enabled) | ABattleObject | |
| EnableInertia() | ABattleObject | |
| EventHandlers | ABattleObject | |
| FaceOpponent() | ABattleObject | |
| FlipObject() | ABattleObject | |
| FrameBlendPosition | ABattleObject | |
| FuncCall(const FName &FuncName) const | ABattleObject | protected |
| GameState | ABattleObject | |
| GenerateRandomNumber(int32 Min, int32 Max) const | ABattleObject | |
| GetAnimSequenceForPart(const FName Part) const | ABattleObject | |
| GetBattleObject(EObjType Type) | ABattleObject | |
| GetBoxes() | ABattleObject | |
| GetCelName() const | ABattleObject | |
| GetFlipbookForPart(const FName Part) const | ABattleObject | |
| GetLabelName() const | ABattleObject | |
| GetPosYCenter() const | ABattleObject | |
| GotoLabel(FGameplayTag InName, bool ResetState=true) | ABattleObject | |
| GotoLabelActive | ABattleObject | |
| Gravity | ABattleObject | |
| GroundHeight | ABattleObject | |
| HaltMomentum() | ABattleObject | |
| HandleClashCollision(ABattleObject *OtherObj) | ABattleObject | |
| HandleFlip() | ABattleObject | |
| HandleHitCollision(ABattleObject *AttackedObj) | ABattleObject | |
| HandlePushCollision(ABattleObject *OtherObj) | ABattleObject | |
| HitCommon | ABattleObject | |
| HitPosX | ABattleObject | |
| HitPosY | ABattleObject | |
| Hitstop | ABattleObject | |
| HomingParams | ABattleObject | |
| IgnoreSuperFreeze(bool Ignore) | ABattleObject | |
| Inertia | ABattleObject | |
| InitEventHandler(EEventType EventType, FName FuncName, int32 Value, FGameplayTag SubroutineName) | ABattleObject | |
| InitHitDataByAttackLevel(bool IsCounter) | ABattleObject | |
| InitObject() | ABattleObject | |
| IsActive | ABattleObject | |
| IsPlayer | ABattleObject | |
| IsStopped() const | ABattleObject | |
| IsTimerPaused() const | ABattleObject | |
| L | ABattleObject | |
| LabelName | ABattleObject | |
| LinkActor(FGameplayTag Name) | ABattleObject | |
| LinkCharaParticle(FGameplayTag Name) | ABattleObject | |
| LinkCommonParticle(FGameplayTag Name) | ABattleObject | |
| LinkedActor | ABattleObject | |
| LinkedParticle | ABattleObject | |
| LoadForRollback(const unsigned char *Buffer) | ABattleObject | |
| LogForSyncTestFile(std::ofstream &file) | ABattleObject | virtual |
| MaterialLinkObj | ABattleObject | |
| MaxCelTime | ABattleObject | |
| MiscFlags | ABattleObject | |
| Move() | ABattleObject | protected |
| MulColor | ABattleObject | |
| MulFadeColor | ABattleObject | |
| MulFadeSpeed | ABattleObject | |
| NextOffsetX | ABattleObject | |
| NextOffsetY | ABattleObject | |
| NormalHit | ABattleObject | |
| ObjectID | ABattleObject | |
| ObjectOffset | ABattleObject | |
| ObjectReg1 | ABattleObject | |
| ObjectReg2 | ABattleObject | |
| ObjectReg3 | ABattleObject | |
| ObjectReg4 | ABattleObject | |
| ObjectReg5 | ABattleObject | |
| ObjectReg6 | ABattleObject | |
| ObjectReg7 | ABattleObject | |
| ObjectReg8 | ABattleObject | |
| ObjectRotation | ABattleObject | |
| ObjectScale | ABattleObject | |
| ObjectState | ABattleObject | |
| ObjectStateIndex | ABattleObject | |
| ObjectStateName | ABattleObject | |
| ObjectsToIgnoreHitsFrom | ABattleObject | |
| ObjNumber | ABattleObject | |
| ObjSync | ABattleObject | |
| ObjSyncEnd | ABattleObject | |
| OrthoBlendActive | ABattleObject | |
| PlayCharaSound(FGameplayTag Name) | ABattleObject | |
| PlayCommonSound(FGameplayTag Name) | ABattleObject | |
| Player | ABattleObject | |
| PositionLinkObj | ABattleObject | |
| PosTypeToPosition(EPosType Type, int32 *OutPosX, int32 *OutPosY) const | ABattleObject | |
| PosX | ABattleObject | |
| PosY | ABattleObject | |
| PosZ | ABattleObject | |
| PrevOffsetX | ABattleObject | |
| PrevOffsetY | ABattleObject | |
| PrevPosX | ABattleObject | |
| PrevPosY | ABattleObject | |
| PrevPosZ | ABattleObject | |
| Pushback | ABattleObject | |
| PushHeight | ABattleObject | protected |
| PushHeightLow | ABattleObject | protected |
| PushWidth | ABattleObject | protected |
| PushWidthExtend | ABattleObject | protected |
| R | ABattleObject | |
| ReceivedHit | ABattleObject | |
| ReceivedHitCommon | ABattleObject | |
| RemoveEventHandler(EEventType EventType) | ABattleObject | |
| RemoveLinkActor() | ABattleObject | |
| ResetObject() | ABattleObject | |
| ReturnReg | ABattleObject | |
| SaveForRollback(unsigned char *Buffer) const | ABattleObject | |
| ScreenSpaceDepthOffset | ABattleObject | |
| SetAttacking(bool Attacking) | ABattleObject | |
| SetBlendCelName(FGameplayTag InName) | ABattleObject | |
| SetCelName(FGameplayTag InName) | ABattleObject | |
| SetFacing(EObjDir NewDir) | ABattleObject | |
| SetIgnoreHitstunScaling(bool Ignore) | ABattleObject | |
| SetIgnoreOTG(bool Ignore) | ABattleObject | |
| SetIgnorePushbackScaling(bool Ignore) | ABattleObject | |
| SetObjectID(int InObjectID) | ABattleObject | |
| SetProjectileAttribute(bool Attribute) | ABattleObject | |
| SetProrateOnce(bool Once) | ABattleObject | |
| SetPushCollisionActive(bool Active) | ABattleObject | |
| SetPushWidthExtend(int32 Extend) | ABattleObject | |
| SetSpeedXRaw(int InSpeedX) | ABattleObject | |
| SetTimeUntilNextCel(int32 InTime) | ABattleObject | |
| SetWallCollisionActive(bool Active) | ABattleObject | |
| SocketName | ABattleObject | |
| SocketObj | ABattleObject | |
| SocketOffset | ABattleObject | |
| SpeedX | ABattleObject | |
| SpeedXRate | ABattleObject | |
| SpeedXRatePerFrame | ABattleObject | |
| SpeedY | ABattleObject | |
| SpeedYRate | ABattleObject | |
| SpeedYRatePerFrame | ABattleObject | |
| SpeedZ | ABattleObject | |
| SpeedZRate | ABattleObject | |
| SpeedZRatePerFrame | ABattleObject | |
| StartSuperFreeze(int Duration, int SelfDuration=0) | ABattleObject | |
| StopLinkObj | ABattleObject | |
| StunTime | ABattleObject | |
| StunTimeMax | ABattleObject | |
| SubroutineReg1 | ABattleObject | |
| SubroutineReg2 | ABattleObject | |
| SubroutineReg3 | ABattleObject | |
| SubroutineReg4 | ABattleObject | |
| SubroutineReturnVal1 | ABattleObject | |
| SubroutineReturnVal2 | ABattleObject | |
| SubroutineReturnVal3 | ABattleObject | |
| SubroutineReturnVal4 | ABattleObject | |
| SuperArmorData | ABattleObject | |
| SuperArmorSuccess(const ABattleObject *Attacker) const | ABattleObject | protected |
| T | ABattleObject | |
| Tick(float DeltaTime) override | ABattleObject | virtual |
| Timer0 | ABattleObject | |
| Timer1 | ABattleObject | |
| TimeUntilNextCel | ABattleObject | |
| TriggerEvent(EEventType EventType) | ABattleObject | |
| Update() | ABattleObject | virtual |
| UpdateTime | ABattleObject | |
| UpdateVisuals() | ABattleObject | virtual |