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Night Sky Engine
A fighting game framework made in Unreal Engine
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This is the complete list of members for ANetworkPawn, including all inherited members.
| ANetworkPawn() | ANetworkPawn | |
| BeginPlay() override | ANetworkPawn | protectedvirtual |
| bRematchAccepted | ANetworkPawn | |
| CharaDataReceived | ANetworkPawn | |
| ClientChecksumCheck(uint32 Checksum, int32 InFrame) | ANetworkPawn | |
| ClientGetBattleData(FBattleData InBattleData, FNetworkMirror Mirror) | ANetworkPawn | |
| ClientGetCharaData(TArray< FPrimaryAssetId > Assets) | ANetworkPawn | |
| FighterMultiplayerRunner | ANetworkPawn | |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const override | ANetworkPawn | virtual |
| SendGgpoToClient(const TArray< int8 > &GgpoMessage) | ANetworkPawn | |
| SendGgpoToServer(const TArray< int8 > &GgpoMessage) | ANetworkPawn | |
| SendRematchToClient() | ANetworkPawn | |
| SendRematchToServer() | ANetworkPawn | |
| ServerChecksumCheck(uint32 Checksum, int32 InFrame) | ANetworkPawn | |
| ServerGetBattleData(FBattleData InBattleData, FNetworkMirror Mirror) | ANetworkPawn | |
| ServerGetCharaData(TArray< FPrimaryAssetId > Assets) | ANetworkPawn | |
| ServerGetFinishedLoading(bool Finished) | ANetworkPawn |