Night Sky Engine
A fighting game framework made in Unreal Engine
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This is the complete list of members for ANetworkPawn, including all inherited members.
ANetworkPawn() | ANetworkPawn | |
BeginPlay() override | ANetworkPawn | protectedvirtual |
bRematchAccepted | ANetworkPawn | |
CharaDataReceived | ANetworkPawn | |
ClientChecksumCheck(uint32 Checksum, int32 InFrame) | ANetworkPawn | |
ClientGetBattleData(FBattleData InBattleData) | ANetworkPawn | |
FighterMultiplayerRunner | ANetworkPawn | |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const override | ANetworkPawn | virtual |
SendGgpoToClient(const TArray< int8 > &GgpoMessage) | ANetworkPawn | |
SendGgpoToServer(const TArray< int8 > &GgpoMessage) | ANetworkPawn | |
SendRematchToClient() | ANetworkPawn | |
SendRematchToServer() | ANetworkPawn | |
ServerChecksumCheck(uint32 Checksum, int32 InFrame) | ANetworkPawn | |
ServerGetBattleData(FBattleData InBattleData) | ANetworkPawn | |
ServerGetFinishedLoading(bool Finished) | ANetworkPawn |