AddBattleObject(const UState *InState, int PosX, int PosY, EObjDir Dir, int32 ObjectStateIndex, bool bIsCommonState, APlayerObject *Parent) const | ANightSkyGameState | |
ANightSkyGameState() | ANightSkyGameState | |
ANightSkyWTGameState() | ANightSkyWTGameState | |
AudioManager | ANightSkyGameState | |
BattleExtensionData | ANightSkyGameState | |
BattleExtensionNames | ANightSkyGameState | |
BattleExtensions | ANightSkyGameState | |
BattleHudActor | ANightSkyGameState | |
BattleHudVisibility(bool Visible) | ANightSkyGameState | |
BattleSceneTransform | ANightSkyGameState | |
BattleState | ANightSkyGameState | |
BeginPlay() override | ANightSkyWTGameState | protectedvirtual |
bIsBattling | ANightSkyWTGameState | |
bIsMatchEnd | ANightSkyWTGameState | |
bIsPlayingSequence | ANightSkyGameState | |
bPauseGame | ANightSkyGameState | |
BPRollbackData | ANightSkyGameState | |
bViewCollision | ANightSkyGameState | |
CallAssist(const bool IsP1, int AssistIndex, const FGameplayTag AssistName) | ANightSkyGameState | |
CallBattleExtension(FGameplayTag Name) | ANightSkyGameState | |
CameraActor | ANightSkyGameState | |
CameraShake(const TSubclassOf< UCameraShakeBase > &Pattern, float Scale) const | ANightSkyGameState | |
CanTag(const APlayerObject *InPlayer, int TeamIndex) const | ANightSkyGameState | |
CollisionView() const | ANightSkyGameState | protected |
CreateChecksum() | ANightSkyGameState | protected |
EndMatch() | ANightSkyGameState | |
FighterRunner | ANightSkyGameState | |
GameInstance | ANightSkyGameState | |
GetGauge(bool IsP1, int32 GaugeIndex) const | ANightSkyGameState | |
GetLocalInputs(int Index) const | ANightSkyGameState | |
GetMainPlayer(bool IsP1) const | ANightSkyGameState | |
GetNetworkStats() const | ANightSkyGameState | protected |
GetTeam(bool IsP1) const | ANightSkyGameState | |
HandleHitCollision() const | ANightSkyGameState | protected |
HandleMatchWin() override | ANightSkyWTGameState | protectedvirtual |
HandlePushCollision() const | ANightSkyGameState | protected |
HandleRoundWin() | ANightSkyGameState | protected |
Init(APlayerObject *P1, APlayerObject *P2) | ANightSkyWTGameState | |
ANightSkyGameState::Init() | ANightSkyGameState | protected |
IsTagBattle() const | ANightSkyGameState | |
LoadGameState() | ANightSkyGameState | |
LocalFrame | ANightSkyGameState | |
MainRollbackData | ANightSkyGameState | |
ManageAudio() | ANightSkyGameState | |
MatchInit() | ANightSkyGameState | |
Objects | ANightSkyGameState | protected |
OnBattleEndDelegate | ANightSkyWTGameState | |
ParticleManager | ANightSkyGameState | |
PlayAnnouncerVoice(USoundBase *InSoundWave, float MaxDuration) | ANightSkyGameState | |
PlayCharaAudio(USoundBase *InSoundWave, float MaxDuration) | ANightSkyGameState | |
PlayCommonAudio(USoundBase *InSoundWave, float MaxDuration) | ANightSkyGameState | |
Players | ANightSkyGameState | protected |
PlayIntros() | ANightSkyGameState | protected |
PlayLevelSequence(APlayerObject *Target, APlayerObject *Enemy, ULevelSequence *Sequence) | ANightSkyGameState | |
PlayMusic(const FGameplayTag Name) | ANightSkyGameState | |
PlayMusic(USoundBase *InSoundWave, float MaxDuration) | ANightSkyGameState | |
PlayVoiceLine(USoundBase *InSoundWave, float MaxDuration, int Player) | ANightSkyGameState | |
RemoteFrame | ANightSkyGameState | |
RollbackStartAudio(int32 InFrame) const | ANightSkyGameState | |
RoundInit() | ANightSkyGameState | |
SaveGameState(int32 *InChecksum) | ANightSkyGameState | |
ScreenPosToWorldPos(int32 X, int32 Y, int32 *OutX, int32 *OutY) const | ANightSkyGameState | |
SequenceActor | ANightSkyGameState | |
SequenceCameraActor | ANightSkyGameState | |
SequenceEnemy | ANightSkyGameState | |
SequenceTarget | ANightSkyGameState | |
SetDrawPriorityFront(ABattleObject *InObject) const | ANightSkyGameState | |
SetGauge(bool IsP1, int32 GaugeIndex, int32 Value) | ANightSkyGameState | |
SetOtherChecksum(uint32 RemoteChecksum, int32 InFrame) | ANightSkyGameState | |
SetScreenBounds() const | ANightSkyGameState | |
SetStageBounds() | ANightSkyGameState | |
SortedObjects | ANightSkyGameState | |
SortObjects() | ANightSkyGameState | protected |
StartSuperFreeze(int32 Duration, int32 SelfDuration, ABattleObject *CallingObject) | ANightSkyGameState | |
SwitchMainPlayer(APlayerObject *InPlayer, int TeamIndex) | ANightSkyGameState | |
Tick(float DeltaTime) override | ANightSkyWTGameState | virtual |
UpdateCamera() | ANightSkyGameState | |
UpdateGameState() | ANightSkyGameState | |
UpdateGameState(int32 Input1, int32 Input2, bool bShouldResimulate) | ANightSkyGameState | |
UpdateHUD() const | ANightSkyGameState | |
UpdateLocalInput() | ANightSkyGameState | protected |
UpdateRemoteInput(int RemoteInput[], int32 InFrame) | ANightSkyGameState | |
UpdateVisuals() const | ANightSkyGameState | protected |
UseGauge(bool IsP1, int32 GaugeIndex, int32 Value) | ANightSkyGameState | |