Night Sky Engine
A fighting game framework made in Unreal Engine
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UNightSkyGameInstance Member List

This is the complete list of members for UNightSkyGameInstance, including all inherited members.

BattleDataUNightSkyGameInstance
BattleVersionUNightSkyGameInstance
BP_OnFindReplaysComplete(const TArray< UReplaySaveInfo * > &AllReplays)UNightSkyGameInstanceprotected
DeleteReplay(const FString &ReplayName)UNightSkyGameInstance
EndRecordReplay() constUNightSkyGameInstance
FighterRunnerUNightSkyGameInstance
FindReplays()UNightSkyGameInstance
FinishedLoadingForNetworkBattleUNightSkyGameInstance
GameVersionUNightSkyGameInstance
IsCPUBattleUNightSkyGameInstance
IsReplayUNightSkyGameInstance
IsTrainingUNightSkyGameInstance
LoadReplay()UNightSkyGameInstance
MusicDataUNightSkyGameInstance
PlayerIndexUNightSkyGameInstance
PlayReplayFromBP(FString ReplayName)UNightSkyGameInstance
PlayReplayToGameState(int32 FrameNumber, int32 &OutP1Input, int32 &OutP2Input) constUNightSkyGameInstance
RecordReplay()UNightSkyGameInstance
ReplayListUNightSkyGameInstance
RollbackReplay(int32 FramesToRollback) constUNightSkyGameInstance
SettingsInfoUNightSkyGameInstance
TravelToBattleMap() constUNightSkyGameInstance
TravelToVSInfo() constUNightSkyGameInstance
UpdateReplay(int32 InputsP1, int32 InputsP2) constUNightSkyGameInstance