Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all file members with links to the files they belong to:
- a -
ACT_Crouching :
PlayerObject.h
ACT_Jumping :
PlayerObject.h
ACT_Standing :
PlayerObject.h
ARM_Dodge :
BattleObject.h
ARM_Guard :
BattleObject.h
ARM_None :
BattleObject.h
ASPD_Fast :
State.h
ASPD_Medium :
State.h
ASPD_Slow :
State.h
ATK_AttackHeadAttribute :
Bitflags.h
ATK_AttackProjectileAttribute :
Bitflags.h
ATK_HasHit :
Bitflags.h
ATK_HitActive :
Bitflags.h
ATK_IgnoreHitstunScaling :
Bitflags.h
ATK_IgnoreOTG :
Bitflags.h
ATK_IgnorePushbackScaling :
Bitflags.h
ATK_IsAttacking :
Bitflags.h
ATK_ProrateOnce :
Bitflags.h
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