Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all enums with links to the files they belong to:
- e -
EActionStance :
PlayerObject.h
EAttackFlags :
Bitflags.h
EAttackSpeed :
State.h
EBattlePhase :
NightSkyGameState.h
EBlockType :
BattleObject.h
EBoxType :
CollisionBox.h
ECancelFlags :
Bitflags.h
EDistanceType :
BattleObject.h
EEnableFlags :
Bitflags.h
EEntryStance :
State.h
EEventType :
BattleObject.h
EFighterRunners :
FighterRunners.h
EFloatingCrumpleType :
BattleObject.h
EHitAction :
BattleObject.h
EHitPositionType :
BattleObject.h
EHitSFXType :
BattleObject.h
EHitVFXType :
BattleObject.h
EHomingType :
BattleObject.h
EInputFlags :
Bitflags.h
EInputMethod :
State.h
EIntroSide :
NightSkyGameState.h
EInvulnFlags :
Bitflags.h
EMiscFlags :
Bitflags.h
EObjDir :
BattleObject.h
EObjType :
BattleObject.h
EPlayerFlags :
Bitflags.h
EPosType :
BattleObject.h
ERangeType :
State.h
ERoundFormat :
NightSkyGameState.h
EStateCondition :
State.h
EStateType :
State.h
ESuperArmorType :
BattleObject.h
EWinSide :
NightSkyGameState.h
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