Night Sky Engine
A fighting game framework made in Unreal Engine
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Here is a list of all variables with links to the files they belong to:
CharaAudioChannelCount :
AudioManager.h
CharaVoiceChannelCount :
AudioManager.h
CollisionArraySize :
BattleObject.h
CommonAudioChannelCount :
AudioManager.h
GaugeCount :
NightSkyGameState.h
gSinTable :
Globals.h
InputBufferSize :
InputBuffer.h
InputSequenceSize :
InputBuffer.h
MaxBattleObjects :
NightSkyGameState.h
MaxComponentCount :
PlayerObject.h
MaxPlayerObjects :
NightSkyGameState.h
MaxReplays :
NightSkyGameInstance.h
MaxRollbackFrames :
NightSkyGameState.h
OneFrame :
NightSkyGameState.h
SizeOfBattleObject :
BattleObject.h
SizeOfBattleState :
NightSkyGameState.h
SizeOfPlayerObject :
PlayerObject.h
TimesyncMultiplier :
FighterMultiplayerRunner.h
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1.10.0