Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <CharaSelectData.h>
Public Attributes | |
FString | CharaName |
UTexture2D * | CharaTexture |
TSubclassOf< APlayerObject > | PlayerClass |
Definition at line 12 of file CharaSelectData.h.
FString FCharaSelectStruct::CharaName |
Definition at line 17 of file CharaSelectData.h.
UTexture2D* FCharaSelectStruct::CharaTexture |
Definition at line 19 of file CharaSelectData.h.
TSubclassOf<APlayerObject> FCharaSelectStruct::PlayerClass |
Definition at line 21 of file CharaSelectData.h.