Night Sky Engine
A fighting game framework made in Unreal Engine
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FCharaSelectStruct Struct Reference

#include <CharaSelectData.h>

Public Attributes

FString CharaName
 
UTexture2D * CharaTexture
 
TSubclassOf< APlayerObjectPlayerClass
 

Detailed Description

Definition at line 12 of file CharaSelectData.h.

Member Data Documentation

◆ CharaName

FString FCharaSelectStruct::CharaName

Definition at line 17 of file CharaSelectData.h.

◆ CharaTexture

UTexture2D* FCharaSelectStruct::CharaTexture

Definition at line 19 of file CharaSelectData.h.

◆ PlayerClass

TSubclassOf<APlayerObject> FCharaSelectStruct::PlayerClass

Definition at line 21 of file CharaSelectData.h.


The documentation for this struct was generated from the following file: