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Night Sky Engine
A fighting game framework made in Unreal Engine
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This is the complete list of members for FStateMachine, including all inherited members.
| AddState(const FGameplayTag &Name, UState *Config) | FStateMachine | |
| CheckStateStanceCondition(const EEntryStance StateStance, const int PlayerStance) | FStateMachine | static |
| CurrentState | FStateMachine | |
| ForceRollbackState(const FGameplayTag Name) | FStateMachine | |
| ForceSetState(const FGameplayTag Name, bool bIsAlias=false) | FStateMachine | |
| ForceSetState(TSubclassOf< UState > Class, bool bIsAlias=false) | FStateMachine | |
| GetStateIndex(FGameplayTag Name) const | FStateMachine | |
| GetStateName(int Index) | FStateMachine | |
| IsCurrentState(const FGameplayTag &Name) const | FStateMachine | inline |
| Parent | FStateMachine | |
| SetState(const FGameplayTag Name, bool bIsAlias=false) | FStateMachine | |
| StateNames | FStateMachine | |
| States | FStateMachine | |
| Update() const | FStateMachine |