Night Sky Engine
A fighting game framework made in Unreal Engine
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AAudioManager Class Reference

#include <AudioManager.h>

Inheritance diagram for AAudioManager:
Collaboration diagram for AAudioManager:

Public Member Functions

 AAudioManager ()
 
virtual void Tick (float DeltaTime) override
 
void PauseAllAudio ()
 

Public Attributes

UAudioComponent * CommonAudioPlayers [CommonAudioChannelCount]
 
UAudioComponent * CharaAudioPlayers [CharaAudioChannelCount]
 
UAudioComponent * CharaVoicePlayers [CharaVoiceChannelCount]
 
UAudioComponent * AnnouncerVoicePlayer
 
UAudioComponent * MusicPlayer
 

Protected Member Functions

virtual void BeginPlay () override
 

Detailed Description

Definition at line 14 of file AudioManager.h.

Constructor & Destructor Documentation

◆ AAudioManager()

AAudioManager::AAudioManager ( )

Definition at line 10 of file AudioManager.cpp.

Member Function Documentation

◆ BeginPlay()

void AAudioManager::BeginPlay ( )
overrideprotectedvirtual

Definition at line 46 of file AudioManager.cpp.

◆ PauseAllAudio()

void AAudioManager::PauseAllAudio ( )

Definition at line 58 of file AudioManager.cpp.

◆ Tick()

void AAudioManager::Tick ( float DeltaTime)
overridevirtual

Definition at line 53 of file AudioManager.cpp.

Member Data Documentation

◆ AnnouncerVoicePlayer

UAudioComponent* AAudioManager::AnnouncerVoicePlayer

Definition at line 29 of file AudioManager.h.

◆ CharaAudioPlayers

UAudioComponent* AAudioManager::CharaAudioPlayers[CharaAudioChannelCount]

Definition at line 25 of file AudioManager.h.

◆ CharaVoicePlayers

UAudioComponent* AAudioManager::CharaVoicePlayers[CharaVoiceChannelCount]

Definition at line 27 of file AudioManager.h.

◆ CommonAudioPlayers

UAudioComponent* AAudioManager::CommonAudioPlayers[CommonAudioChannelCount]

Definition at line 23 of file AudioManager.h.

◆ MusicPlayer

UAudioComponent* AAudioManager::MusicPlayer

Definition at line 31 of file AudioManager.h.


The documentation for this class was generated from the following files: