#include <AudioManager.h>
Definition at line 14 of file AudioManager.h.
◆ AAudioManager()
AAudioManager::AAudioManager |
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◆ BeginPlay()
void AAudioManager::BeginPlay |
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overrideprotectedvirtual |
◆ PauseAllAudio()
void AAudioManager::PauseAllAudio |
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◆ Tick()
void AAudioManager::Tick |
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float | DeltaTime | ) |
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overridevirtual |
◆ AnnouncerVoicePlayer
UAudioComponent* AAudioManager::AnnouncerVoicePlayer |
◆ CharaAudioPlayers
◆ CharaVoicePlayers
◆ CommonAudioPlayers
◆ MusicPlayer
UAudioComponent* AAudioManager::MusicPlayer |
The documentation for this class was generated from the following files:
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/AudioManager.h
- C:/Users/theso/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/AudioManager.cpp