#include <NightSkyVSInfoGameState.h>
Definition at line 14 of file NightSkyVSInfoGameState.h.
◆ ANightSkyVSInfoGameState()
| ANightSkyVSInfoGameState::ANightSkyVSInfoGameState |
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◆ BeginPlay()
| void ANightSkyVSInfoGameState::BeginPlay |
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overridevirtual |
◆ OnCharaPackageLoaded()
| void ANightSkyVSInfoGameState::OnCharaPackageLoaded |
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const FName & | PackageName, |
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UPackage * | LoadedPackage, |
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EAsyncLoadingResult::Type | Result ) |
◆ OnMapPackageLoaded()
| void ANightSkyVSInfoGameState::OnMapPackageLoaded |
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const FName & | PackageName, |
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UPackage * | LoadedPackage, |
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EAsyncLoadingResult::Type | Result ) |
◆ Tick()
| void ANightSkyVSInfoGameState::Tick |
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float | DeltaSeconds | ) |
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overridevirtual |
◆ MaxVSInfoTime
| double ANightSkyVSInfoGameState::MaxVSInfoTime = 6 |
The documentation for this class was generated from the following files: