Night Sky Engine
A fighting game framework made in Unreal Engine
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ANightSkyVSInfoGameState Class Reference

#include <NightSkyVSInfoGameState.h>

Inheritance diagram for ANightSkyVSInfoGameState:
Collaboration diagram for ANightSkyVSInfoGameState:

Public Member Functions

 ANightSkyVSInfoGameState ()
 
virtual void BeginPlay () override
 
virtual void Tick (float DeltaSeconds) override
 
void OnMapPackageLoaded (const FName &PackageName, UPackage *LoadedPackage, EAsyncLoadingResult::Type Result)
 
void OnCharaPackageLoaded (const FName &PackageName, UPackage *LoadedPackage, EAsyncLoadingResult::Type Result)
 

Public Attributes

double MaxVSInfoTime = 6
 

Detailed Description

Definition at line 14 of file NightSkyVSInfoGameState.h.

Constructor & Destructor Documentation

◆ ANightSkyVSInfoGameState()

ANightSkyVSInfoGameState::ANightSkyVSInfoGameState ( )

Definition at line 11 of file NightSkyVSInfoGameState.cpp.

Member Function Documentation

◆ BeginPlay()

void ANightSkyVSInfoGameState::BeginPlay ( )
overridevirtual

Definition at line 21 of file NightSkyVSInfoGameState.cpp.

◆ OnCharaPackageLoaded()

void ANightSkyVSInfoGameState::OnCharaPackageLoaded ( const FName & PackageName,
UPackage * LoadedPackage,
EAsyncLoadingResult::Type Result )

Definition at line 71 of file NightSkyVSInfoGameState.cpp.

◆ OnMapPackageLoaded()

void ANightSkyVSInfoGameState::OnMapPackageLoaded ( const FName & PackageName,
UPackage * LoadedPackage,
EAsyncLoadingResult::Type Result )

Definition at line 64 of file NightSkyVSInfoGameState.cpp.

◆ Tick()

void ANightSkyVSInfoGameState::Tick ( float DeltaSeconds)
overridevirtual

Definition at line 40 of file NightSkyVSInfoGameState.cpp.

Member Data Documentation

◆ MaxVSInfoTime

double ANightSkyVSInfoGameState::MaxVSInfoTime = 6

Definition at line 32 of file NightSkyVSInfoGameState.h.


The documentation for this class was generated from the following files: