| ABattleObject() | ABattleObject | |
| ActionReg1 | ABattleObject | |
| ActionReg2 | ABattleObject | |
| ActionReg3 | ABattleObject | |
| ActionReg4 | ABattleObject | |
| ActionReg5 | ABattleObject | |
| ActionReg6 | ABattleObject | |
| ActionReg7 | ABattleObject | |
| ActionReg8 | ABattleObject | |
| ActionTime | ABattleObject | |
| AddAirDash(int32 NewAirDash) | APlayerObject | |
| AddAirJump(int32 NewAirJump) | APlayerObject | |
| AddAutoComboCancel(FGameplayTag Option, EInputFlags Button) | APlayerObject | |
| AddBattleObject(FGameplayTag InStateName, int32 PosXOffset=0, int32 PosYOffset=0, EPosType PosType=POS_Player) | ABattleObject | |
| AddBattleObjectToStorage(ABattleObject *InActor, int Index) | APlayerObject | |
| AddChainCancelOption(FGameplayTag Option) | APlayerObject | |
| AddColor | ABattleObject | |
| AddCommonBattleObject(FGameplayTag InStateName, int32 PosXOffset=0, int32 PosYOffset=0, EPosType PosType=POS_Player) | ABattleObject | |
| AddFadeColor | ABattleObject | |
| AddFadeSpeed | ABattleObject | |
| AddHealth(int Value) | APlayerObject | |
| AddMeter(int Meter) | APlayerObject | |
| AddObjectState(FGameplayTag Name, UState *State, bool IsCommon) | APlayerObject | |
| AddPosXWithDir(int InPosX) | ABattleObject | |
| AddRecoverableHealth(int Value) | APlayerObject | |
| AddSpeedXRaw(int InSpeedX) | ABattleObject | |
| AddState(FGameplayTag Name, UState *State) | APlayerObject | |
| AddSubroutine(FGameplayTag Name, USubroutine *Subroutine, bool IsCommon) | APlayerObject | |
| AddWhiffCancelOption(FGameplayTag Option) | APlayerObject | |
| AirDashCount | APlayerObject | |
| AirDashMinimumHeight | APlayerObject | |
| AirDashNoAttackTime | APlayerObject | protected |
| AirDashTimer | APlayerObject | |
| AirDashTimerMax | APlayerObject | protected |
| AirJumpCount | APlayerObject | |
| AirPushHeight | APlayerObject | |
| AirPushHeightLow | APlayerObject | |
| AirPushWidth | APlayerObject | |
| AnimBlendIn | ABattleObject | |
| AnimBlendOut | ABattleObject | |
| AnimFrame | ABattleObject | |
| AnimStructs | ABattleObject | |
| APlayerObject() | APlayerObject | |
| AttachToSocketOfObject(FName InSocketName, FVector Offset, EObjType ObjType) | ABattleObject | |
| AttackFlags | ABattleObject | |
| AttackOwner | ABattleObject | |
| AttackTarget | ABattleObject | |
| AutoComboCancels | APlayerObject | protected |
| B | ABattleObject | |
| BAirDashNoAttackTime | APlayerObject | |
| BAirDashSpeed | APlayerObject | |
| BAirDashTime | APlayerObject | |
| BattleHudVisibility(bool Visible) | APlayerObject | |
| bCrumpled | APlayerObject | |
| BDashGravity | APlayerObject | |
| BDashHeight | APlayerObject | |
| BDashSpeed | APlayerObject | |
| bIsAutoCombo | APlayerObject | protected |
| bIsCommonState | ABattleObject | |
| bIsCpu | APlayerObject | |
| BJumpSpeed | APlayerObject | |
| BlendAnimFrame | ABattleObject | |
| BlendCelName | ABattleObject | |
| BlendOffset | ABattleObject | |
| bLimitCrumple | APlayerObject | |
| bMirrorWhenFlip | APlayerObject | |
| Boxes | ABattleObject | protected |
| BSuperJumpSpeed | APlayerObject | |
| BufferedStateName | APlayerObject | protected |
| BWalkSpeed | APlayerObject | |
| CalculateAngleBetweenPoints(EObjType Obj1, EPosType Pos1, EObjType Obj2, EPosType Pos2) | ABattleObject | |
| CalculateDistanceBetweenPoints(EDistanceType Type, EObjType Obj1, EPosType Pos1, EObjType Obj2, EPosType Pos2) | ABattleObject | |
| CalculateHoming() | ABattleObject | protected |
| CalculatePushbox() | ABattleObject | |
| CallAssist(int AssistIndex, FGameplayTag AssistName) | APlayerObject | |
| CallSubroutine(FGameplayTag Name) | ABattleObject | |
| CallSubroutineWithArgs(FGameplayTag Name, int32 Arg1, int32 Arg2, int32 Arg3, int32 Arg4) | ABattleObject | |
| CameraShake(FGameplayTag PatternName, int32 Scale) | ABattleObject | |
| CameraShakeData | APlayerObject | |
| CancelFlags | APlayerObject | protected |
| CanEnterState(UState *State) | APlayerObject | |
| CanProximityThrow | APlayerObject | |
| CanReverseBeat | APlayerObject | |
| CelIndex | ABattleObject | |
| CelName | ABattleObject | |
| ChainCancelOptions | APlayerObject | |
| CharaParticleData | APlayerObject | |
| CharaSelectGameState | ABattleObject | |
| CharaStateData | APlayerObject | |
| CharaSubroutineData | APlayerObject | |
| CheckEnemyInRange(int32 XBegin, int32 XEnd, int32 YBegin, int32 YEnd) const | APlayerObject | |
| CheckInput(const FInputCondition &Input) | APlayerObject | |
| CheckIsAttacking() const | APlayerObject | |
| CheckIsGrounded() const | ABattleObject | |
| CheckIsStunned() const | APlayerObject | |
| CheckStateEnabled(EStateType StateType, FGameplayTag CustomStateType) | APlayerObject | |
| CloseNormalRange | APlayerObject | |
| CmnPlayerReg1 | APlayerObject | |
| CmnPlayerReg2 | APlayerObject | |
| CmnPlayerReg3 | APlayerObject | |
| CmnPlayerReg4 | APlayerObject | |
| CmnPlayerReg5 | APlayerObject | |
| CmnPlayerReg6 | APlayerObject | |
| CmnPlayerReg7 | APlayerObject | |
| CmnPlayerReg8 | APlayerObject | |
| CollisionData | APlayerObject | |
| CollisionView() | ABattleObject | |
| ColorIndex | APlayerObject | |
| ComboCounter | APlayerObject | |
| ComboRate | APlayerObject | |
| ComboTimer | APlayerObject | |
| CommonCollisionData | APlayerObject | |
| CommonLinkActorData | APlayerObject | |
| CommonObjectStateData | APlayerObject | |
| CommonObjectStateNames | APlayerObject | |
| CommonObjectStates | APlayerObject | |
| CommonParticleData | APlayerObject | |
| CommonSequenceData | APlayerObject | |
| CommonSoundData | APlayerObject | |
| CommonSubroutineData | APlayerObject | |
| CommonSubroutineNames | APlayerObject | |
| CommonSubroutines | APlayerObject | |
| ComponentVisible | APlayerObject | |
| CounterHit | ABattleObject | |
| CreateCharaParticle(FGameplayTag Name, EPosType PosType, FVector Offset=FVector::ZeroVector, FRotator Rotation=FRotator::ZeroRotator) | ABattleObject | |
| CreateCommonParticle(FGameplayTag Name, EPosType PosType, FVector Offset=FVector::ZeroVector, FRotator Rotation=FRotator::ZeroRotator) | ABattleObject | |
| CrouchPushHeight | APlayerObject | |
| CrouchPushWidth | APlayerObject | |
| CurrentAirDashCount | APlayerObject | protected |
| CurrentAirJumpCount | APlayerObject | protected |
| CurrentHealth | APlayerObject | |
| DamageReactionCels | APlayerObject | |
| DeactivateObject() | ABattleObject | |
| DetachFromSocket() | ABattleObject | |
| Direction | ABattleObject | |
| DisableAll() | APlayerObject | |
| DisableCustomState(FGameplayTag CustomStateType) | APlayerObject | |
| DisableInertia() | ABattleObject | |
| DisableLastInput() | APlayerObject | |
| DisableState(UPARAM(meta=(Bitmask, BitmaskEnum="/Script/NightSkyEngine.EEnableFlags")) int32 Bitmask) | APlayerObject | |
| DrawPriority | ABattleObject | |
| EditorUpdate() | APlayerObject | |
| EmptyStateMachine() | APlayerObject | |
| EnableAll() | APlayerObject | |
| EnableAttacks() | APlayerObject | |
| EnableCancelIntoSelf(bool Enable) | APlayerObject | |
| EnableChainCancel(bool Enable) | APlayerObject | |
| EnableCustomState(FGameplayTag CustomStateType) | APlayerObject | |
| EnabledCustomStateTypes | APlayerObject | |
| EnableDeactivateIfBeyondBounds(bool Enable) | ABattleObject | |
| EnableDeactivateOnReceiveHit(bool Enable) | ABattleObject | |
| EnableDeactivateOnStateChange(bool Enable) | ABattleObject | |
| EnableFlags | APlayerObject | |
| EnableFlip(bool Enabled) | ABattleObject | |
| EnableForwardAirdashCancel(bool Enable) | APlayerObject | |
| EnableHit(bool Enabled) | ABattleObject | |
| EnableInertia() | ABattleObject | |
| EnableJumpCancel(bool Enable) | APlayerObject | |
| EnableSpecialCancel(bool Enable) | APlayerObject | |
| EnableState(UPARAM(meta=(Bitmask, BitmaskEnum="/Script/NightSkyEngine.EEnableFlags")) int32 Bitmask) | APlayerObject | |
| EnableSuperCancel(bool Enable) | APlayerObject | |
| EnableWhiffCancel(bool Enable) | APlayerObject | |
| EndMatch() const | APlayerObject | |
| EndRound() const | APlayerObject | |
| Enemy | APlayerObject | |
| EventHandlers | ABattleObject | |
| ExeStateName | APlayerObject | protected |
| ExtraGauges | APlayerObject | |
| FaceOpponent() | ABattleObject | |
| FAirDashNoAttackTime | APlayerObject | |
| FAirDashSpeed | APlayerObject | |
| FAirDashTime | APlayerObject | |
| FDashAccel | APlayerObject | |
| FDashFriction | APlayerObject | |
| FDashInitSpeed | APlayerObject | |
| FDashMaxSpeed | APlayerObject | |
| FJumpSpeed | APlayerObject | |
| FlipInput(uint32 Input) | APlayerObject | static |
| FlipInputs | APlayerObject | |
| FlipObject() | ABattleObject | |
| ForceEnableFarNormal(bool Enable) | APlayerObject | |
| ForwardAirDashMeterGain | APlayerObject | |
| ForwardDashMeterGain | APlayerObject | |
| ForwardJumpMeterGain | APlayerObject | |
| ForwardWalkMeterGain | APlayerObject | |
| FrameBlendPosition | ABattleObject | |
| FSuperJumpSpeed | APlayerObject | |
| FuncCall(const FName &FuncName) const | ABattleObject | protected |
| FWalkSpeed | APlayerObject | |
| GameState | ABattleObject | |
| GenerateRandomNumber(int32 Min, int32 Max) const | ABattleObject | |
| GetAnimSequenceForPart(const FName Part) const | ABattleObject | |
| GetAttackBlockType() const | APlayerObject | |
| GetBattleObject(EObjType Type) | ABattleObject | |
| GetBoxes() | ABattleObject | |
| GetCelName() const | ABattleObject | |
| GetCurrentStateName() const | APlayerObject | |
| GetFlipbookForPart(const FName Part) const | ABattleObject | |
| GetGauge(int32 Index) const | APlayerObject | |
| GetLabelName() const | ABattleObject | |
| GetLastStateName() const | APlayerObject | |
| GetPosYCenter() const | ABattleObject | |
| GetStateEntryName() const | APlayerObject | |
| GotoLabel(FGameplayTag InName, bool ResetState=true) | ABattleObject | |
| GotoLabelActive | ABattleObject | |
| Gravity | ABattleObject | |
| GroundHeight | ABattleObject | |
| HaltMomentum() | ABattleObject | |
| HandleAutoCombo(int32 StateIndex) | APlayerObject | |
| HandleBlockAction() | APlayerObject | |
| HandleBufferedState() | APlayerObject | |
| HandleClashCollision(ABattleObject *OtherObj) | ABattleObject | |
| HandleFlip() | ABattleObject | |
| HandleHitAction(EHitAction HACT) | APlayerObject | |
| HandleHitCollision(ABattleObject *AttackedObj) | ABattleObject | |
| HandleProximityBlock() | APlayerObject | |
| HandlePushCollision(ABattleObject *OtherObj) | ABattleObject | |
| HandleStateInputs(int32 StateIndex, bool Buffer) | APlayerObject | |
| HandleStateMachine(bool Buffer) | APlayerObject | |
| HandleStateTransition(int32 StateIndex, bool Buffer) | APlayerObject | |
| HitCommon | ABattleObject | |
| HitPosX | ABattleObject | |
| HitPosY | ABattleObject | |
| Hitstop | ABattleObject | |
| HomingParams | ABattleObject | |
| IgnoreSuperFreeze(bool Ignore) | ABattleObject | |
| Inertia | ABattleObject | |
| InitBP() | APlayerObject | |
| InitEventHandler(EEventType EventType, FName FuncName, int32 Value, FGameplayTag SubroutineName) | ABattleObject | |
| InitHitDataByAttackLevel(bool IsCounter) | ABattleObject | |
| InitObject() | ABattleObject | |
| InitPlayer() | APlayerObject | |
| Inputs | APlayerObject | |
| InstantBlockLockoutTimer | APlayerObject | protected |
| IntroEndFlag | APlayerObject | |
| IntroName | APlayerObject | |
| InvulnFlags | APlayerObject | |
| IsActive | ABattleObject | |
| IsCorrectBlock(EBlockType BlockType) | APlayerObject | |
| IsEnemyAttackState() const | APlayerObject | |
| IsEnemyBlocking() const | APlayerObject | |
| IsEnemyThrow() const | APlayerObject | |
| IsInvulnerable() const | APlayerObject | |
| IsMainPlayer() const | APlayerObject | |
| IsOnScreen() const | APlayerObject | |
| IsPlayer | ABattleObject | |
| IsStopped() const | ABattleObject | |
| IsTimerPaused() const | ABattleObject | |
| JumpGravity | APlayerObject | |
| JumpHeight | APlayerObject | |
| JumpToState(FGameplayTag NewName, bool IsLabel=false) | APlayerObject | |
| JumpToStateByClass(TSubclassOf< UState > Class, bool IsLabel=false) | APlayerObject | |
| L | ABattleObject | |
| LabelName | ABattleObject | |
| LastStateName | APlayerObject | protected |
| LinkActor(FGameplayTag Name) | ABattleObject | |
| LinkActorData | APlayerObject | |
| LinkCharaParticle(FGameplayTag Name) | ABattleObject | |
| LinkCommonParticle(FGameplayTag Name) | ABattleObject | |
| LinkedActor | ABattleObject | |
| LinkedParticle | ABattleObject | |
| LoadForRollback(const unsigned char *Buffer) | ABattleObject | |
| LoadForRollbackBP(TArray< uint8 > InBytes) | APlayerObject | |
| LoadForRollbackPlayer(const unsigned char *Buffer) | APlayerObject | |
| LogForSyncTestFile(std::ofstream &file) override | APlayerObject | virtual |
| MaterialData | APlayerObject | |
| MaterialLinkObj | ABattleObject | |
| MaxCelTime | ABattleObject | |
| MaxColorIndex | APlayerObject | |
| MaxHealth | APlayerObject | |
| MaxMeter | APlayerObject | |
| MaxOTGCount | APlayerObject | |
| MeterCooldownTimer | APlayerObject | protected |
| MeterPercentOnHit | APlayerObject | |
| MeterPercentOnHitGuard | APlayerObject | |
| MeterPercentOnReceiveHit | APlayerObject | |
| MeterPercentOnReceiveHitGuard | APlayerObject | |
| MiscFlags | ABattleObject | |
| Move() | ABattleObject | protected |
| MovesUsedInChain | APlayerObject | |
| MovesUsedInCombo | APlayerObject | |
| MulColor | ABattleObject | |
| MulFadeColor | ABattleObject | |
| MulFadeSpeed | ABattleObject | |
| NextOffsetX | ABattleObject | |
| NextOffsetY | ABattleObject | |
| NormalHit | ABattleObject | |
| ObjectID | ABattleObject | |
| ObjectOffset | ABattleObject | |
| ObjectReg1 | ABattleObject | |
| ObjectReg2 | ABattleObject | |
| ObjectReg3 | ABattleObject | |
| ObjectReg4 | ABattleObject | |
| ObjectReg5 | ABattleObject | |
| ObjectReg6 | ABattleObject | |
| ObjectReg7 | ABattleObject | |
| ObjectReg8 | ABattleObject | |
| ObjectRotation | ABattleObject | |
| ObjectScale | ABattleObject | |
| ObjectState | ABattleObject | |
| ObjectStateData | APlayerObject | |
| ObjectStateIndex | ABattleObject | |
| ObjectStateName | ABattleObject | |
| ObjectStateNames | APlayerObject | |
| ObjectStates | APlayerObject | |
| ObjectsToIgnoreHitsFrom | ABattleObject | |
| ObjNumber | ABattleObject | |
| ObjSync | ABattleObject | |
| ObjSyncEnd | ABattleObject | |
| OnStateChange() | APlayerObject | |
| OrthoBlendActive | ABattleObject | |
| OTGCount | APlayerObject | |
| OtgProration | APlayerObject | |
| PauseRoundTimer(bool Pause) | APlayerObject | |
| PlayCharaSound(FGameplayTag Name) | ABattleObject | |
| PlayCommonLevelSequence(FGameplayTag Name) | APlayerObject | |
| PlayCommonSound(FGameplayTag Name) | ABattleObject | |
| Player | ABattleObject | |
| PlayerFlags | APlayerObject | |
| PlayerIndex | APlayerObject | |
| PlayerReg1 | APlayerObject | |
| PlayerReg2 | APlayerObject | |
| PlayerReg3 | APlayerObject | |
| PlayerReg4 | APlayerObject | |
| PlayerReg5 | APlayerObject | |
| PlayerReg6 | APlayerObject | |
| PlayerReg7 | APlayerObject | |
| PlayerReg8 | APlayerObject | |
| PlayerSync | APlayerObject | |
| PlayerSyncEnd | APlayerObject | |
| PlayLevelSequence(FGameplayTag Name) | APlayerObject | |
| PlayVoiceLine(FGameplayTag Name) | APlayerObject | |
| PositionLinkObj | ABattleObject | |
| PostStateChange() | APlayerObject | |
| PosTypeToPosition(EPosType Type, int32 *OutPosX, int32 *OutPosY) const | ABattleObject | |
| PosX | ABattleObject | |
| PosY | ABattleObject | |
| PosZ | ABattleObject | |
| PrevOffsetX | ABattleObject | |
| PrevOffsetY | ABattleObject | |
| PrevPosX | ABattleObject | |
| PrevPosY | ABattleObject | |
| PrevPosZ | ABattleObject | |
| ProximityThrowInput | APlayerObject | |
| Pushback | ABattleObject | |
| PushHeight | ABattleObject | protected |
| PushHeightLow | ABattleObject | protected |
| PushWidth | ABattleObject | protected |
| PushWidthExtend | ABattleObject | protected |
| R | ABattleObject | |
| ReceivedHit | ABattleObject | |
| ReceivedHitCommon | ABattleObject | |
| RecoverableHealth | APlayerObject | |
| RecoverHealth(int Value) | APlayerObject | |
| RemoveAutoComboCancel(EInputFlags Button) | APlayerObject | |
| RemoveChainCancelOption(FGameplayTag Option) | APlayerObject | |
| RemoveEventHandler(EEventType EventType) | ABattleObject | |
| RemoveLinkActor() | ABattleObject | |
| RemoveWhiffCancelOption(FGameplayTag Option) | APlayerObject | |
| ResetObject() | ABattleObject | |
| ReturnReg | ABattleObject | |
| RoundEndFlag | APlayerObject | |
| RoundInit(bool ResetHealth) | APlayerObject | |
| RoundInit_BP() | APlayerObject | |
| RoundWinTimer | APlayerObject | |
| SaveForRollback(unsigned char *Buffer) const | ABattleObject | |
| SaveForRollbackBP() | APlayerObject | |
| SaveForRollbackPlayer(unsigned char *Buffer) const | APlayerObject | |
| ScreenSpaceDepthOffset | ABattleObject | |
| SequenceData | APlayerObject | |
| SetAirDashNoAttackTimer(bool IsForward) | APlayerObject | |
| SetAirDashTimer(bool IsForward) | APlayerObject | |
| SetAttacking(bool Attacking) | ABattleObject | |
| SetBlendCelName(FGameplayTag InName) | ABattleObject | |
| SetCelName(FGameplayTag InName) | ABattleObject | |
| SetDamageReactionCel(int32 Index) | APlayerObject | |
| SetDefaultComponentVisibility() | APlayerObject | |
| SetDefaultLandingAction(bool Enable) | APlayerObject | |
| SetFacing(EObjDir NewDir) | ABattleObject | |
| SetGauge(int32 Index, int Value) | APlayerObject | |
| SetHeadAttribute(bool Attribute) | APlayerObject | |
| SetHeadInvulnerable(bool Invulnerable) | APlayerObject | |
| SetHealth(int Value) | APlayerObject | |
| SetHitgrabActive(bool Active) | APlayerObject | |
| SetHitValues() | APlayerObject | |
| SetHitValuesOverTime() | APlayerObject | |
| SetIgnoreHitstunScaling(bool Ignore) | ABattleObject | |
| SetIgnoreOTG(bool Ignore) | ABattleObject | |
| SetIgnorePushbackScaling(bool Ignore) | ABattleObject | |
| SetMeterCooldownTimer(int Timer) | APlayerObject | |
| SetObjectID(int InObjectID) | ABattleObject | |
| SetOnScreen(bool OnScreen) | APlayerObject | |
| SetProjectileAttribute(bool Attribute) | ABattleObject | |
| SetProjectileInvulnerable(bool Invulnerable) | APlayerObject | |
| SetProrateOnce(bool Once) | ABattleObject | |
| SetPushCollisionActive(bool Active) | ABattleObject | |
| SetPushWidthExtend(int32 Extend) | ABattleObject | |
| SetRecoverableHealth(int Value) | APlayerObject | |
| SetSpeedXRaw(int InSpeedX) | ABattleObject | |
| SetStance(EActionStance InStance) | APlayerObject | |
| SetStateForCPU(FGameplayTag StateName) | APlayerObject | |
| SetStrikeInvulnerable(bool Invulnerable) | APlayerObject | |
| SetStrikeInvulnerableForTime(int32 Timer) | APlayerObject | |
| SetStunTime(int32 NewTime) | APlayerObject | |
| SetThrowActive(bool Active) | APlayerObject | |
| SetThrowExeState(FGameplayTag ExeState) | APlayerObject | |
| SetThrowInvulnerable(bool Invulnerable) | APlayerObject | |
| SetThrowInvulnerableForTime(int32 Timer) | APlayerObject | |
| SetThrowPosition(int32 ThrowPosX, int32 ThrowPosY) | APlayerObject | |
| SetThrowRange(int32 InThrowRange) | APlayerObject | |
| SetThrowResistForTime(int32 Timer) | APlayerObject | |
| SetTimeUntilNextCel(int32 InTime) | ABattleObject | |
| SetWallCollisionActive(bool Active) | ABattleObject | |
| SkeletalMeshComponents | APlayerObject | |
| SocketName | ABattleObject | |
| SocketObj | ABattleObject | |
| SocketOffset | ABattleObject | |
| SoundData | APlayerObject | |
| SpeedX | ABattleObject | |
| SpeedXRate | ABattleObject | |
| SpeedXRatePerFrame | ABattleObject | |
| SpeedY | ABattleObject | |
| SpeedYRate | ABattleObject | |
| SpeedYRatePerFrame | ABattleObject | |
| SpeedZ | ABattleObject | |
| SpeedZRate | ABattleObject | |
| SpeedZRatePerFrame | ABattleObject | |
| Stance | APlayerObject | |
| StandPushHeight | APlayerObject | |
| StandPushWidth | APlayerObject | |
| StartSuperFreeze(int Duration, int SelfDuration=0) | ABattleObject | |
| StateEntryName | APlayerObject | |
| StopLinkObj | ABattleObject | |
| StoredBattleObjects | APlayerObject | |
| StoredInputBuffer | APlayerObject | |
| StoredLinkActors | APlayerObject | |
| StoredStateMachine | APlayerObject | |
| StrikeInvulnerableTimer | APlayerObject | |
| StunTime | ABattleObject | |
| StunTimeMax | ABattleObject | |
| SubroutineNames | APlayerObject | |
| SubroutineReg1 | ABattleObject | |
| SubroutineReg2 | ABattleObject | |
| SubroutineReg3 | ABattleObject | |
| SubroutineReg4 | ABattleObject | |
| SubroutineReturnVal1 | ABattleObject | |
| SubroutineReturnVal2 | ABattleObject | |
| SubroutineReturnVal3 | ABattleObject | |
| SubroutineReturnVal4 | ABattleObject | |
| Subroutines | APlayerObject | |
| SuperArmorData | ABattleObject | |
| SuperArmorSuccess(const ABattleObject *Attacker) const | ABattleObject | protected |
| SuperJumpGravity | APlayerObject | |
| SuperJumpHeight | APlayerObject | |
| SwitchMainPlayer(int NewTeamIndex) | APlayerObject | |
| T | ABattleObject | |
| TeamIndex | APlayerObject | |
| ThrowEnd() | APlayerObject | |
| ThrowExe() | APlayerObject | |
| ThrowInvulnerableTimer | APlayerObject | |
| ThrowRange | APlayerObject | protected |
| ThrowResistAfterWakeUp | APlayerObject | |
| ThrowResistTimer | APlayerObject | |
| ThrowTechTimer | APlayerObject | protected |
| ThrowTechWindow | APlayerObject | |
| Tick(float DeltaTime) override | ABattleObject | virtual |
| Timer0 | ABattleObject | |
| Timer1 | ABattleObject | |
| TimeUntilNextCel | ABattleObject | |
| ToggleComponentVisibility(FName ComponentName, bool Visible) | APlayerObject | |
| TotalProration | APlayerObject | |
| TriggerEvent(EEventType EventType) | ABattleObject | |
| Update() override | APlayerObject | virtual |
| UpdateNotBattle() | APlayerObject | |
| UpdateTime | ABattleObject | |
| UseGauge(int32 Index, int Use) | APlayerObject | |
| UseMeter(int Use) | APlayerObject | |
| VoiceData | APlayerObject | |
| WallTouchTimer | APlayerObject | |
| WhiffCancelOptions | APlayerObject | |