Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <PlayerObject.h>
Static Public Member Functions | |
static uint32 | FlipInput (uint32 Input) |
Protected Attributes | |
uint32 | CurrentAirJumpCount = 0 |
uint32 | CurrentAirDashCount = 0 |
uint32 | AirDashTimerMax = 0 |
uint32 | CancelFlags = 0 |
uint32 | AirDashNoAttackTime = 0 |
uint32 | InstantBlockLockoutTimer = 0 |
uint32 | MeterCooldownTimer = 0 |
int32 | ThrowRange |
int32 | ThrowTechTimer |
int32 | AutoComboCancels [8] = {} |
bool | bIsAutoCombo |
FGameplayTag | LastStateName |
FGameplayTag | ExeStateName |
FGameplayTag | BufferedStateName |
Protected Attributes inherited from ABattleObject | |
int32 | PushHeight = 0 |
int32 | PushHeightLow = 0 |
int32 | PushWidth = 0 |
int32 | PushWidthExtend = 0 |
int32 | L = 0 |
int32 | R = 0 |
int32 | T = 0 |
int32 | B = 0 |
FCollisionBox | Boxes [CollisionArraySize] |
Additional Inherited Members | |
Protected Member Functions inherited from ABattleObject | |
void | Move () |
void | CalculateHoming () |
bool | SuperArmorSuccess (const ABattleObject *Attacker) const |
void | FuncCall (const FName &FuncName) const |
Definition at line 60 of file PlayerObject.h.
APlayerObject::APlayerObject | ( | ) |
Definition at line 25 of file PlayerObject.cpp.
Definition at line 2879 of file PlayerObject.cpp.
Definition at line 2874 of file PlayerObject.cpp.
void APlayerObject::AddAutoComboCancel | ( | FGameplayTag | Option, |
EInputFlags | Button ) |
Definition at line 2905 of file PlayerObject.cpp.
void APlayerObject::AddBattleObjectToStorage | ( | ABattleObject * | InActor, |
int | Index ) |
Definition at line 1334 of file PlayerObject.cpp.
void APlayerObject::AddChainCancelOption | ( | FGameplayTag | Option | ) |
Definition at line 2900 of file PlayerObject.cpp.
Definition at line 2213 of file PlayerObject.cpp.
Definition at line 2248 of file PlayerObject.cpp.
void APlayerObject::AddObjectState | ( | FGameplayTag | Name, |
UState * | State, | ||
bool | IsCommon ) |
Definition at line 2178 of file PlayerObject.cpp.
Definition at line 2223 of file PlayerObject.cpp.
void APlayerObject::AddState | ( | FGameplayTag | Name, |
UState * | State ) |
Definition at line 2172 of file PlayerObject.cpp.
void APlayerObject::AddSubroutine | ( | FGameplayTag | Name, |
USubroutine * | Subroutine, | ||
bool | IsCommon ) |
Definition at line 2193 of file PlayerObject.cpp.
void APlayerObject::AddWhiffCancelOption | ( | FGameplayTag | Option | ) |
Definition at line 2940 of file PlayerObject.cpp.
Definition at line 1310 of file PlayerObject.cpp.
APlayerObject * APlayerObject::CallAssist | ( | int | AssistIndex, |
FGameplayTag | AssistName ) |
Definition at line 1342 of file PlayerObject.cpp.
Definition at line 1386 of file PlayerObject.cpp.
Definition at line 1434 of file PlayerObject.cpp.
bool APlayerObject::CheckInput | ( | const FInputCondition & | Input | ) |
Definition at line 2858 of file PlayerObject.cpp.
bool APlayerObject::CheckIsAttacking | ( | ) | const |
Definition at line 2864 of file PlayerObject.cpp.
bool APlayerObject::CheckIsStunned | ( | ) | const |
Definition at line 2869 of file PlayerObject.cpp.
bool APlayerObject::CheckStateEnabled | ( | EStateType | StateType, |
FGameplayTag | CustomStateType ) |
Definition at line 2349 of file PlayerObject.cpp.
void APlayerObject::DisableAll | ( | ) |
Definition at line 2836 of file PlayerObject.cpp.
void APlayerObject::DisableCustomState | ( | FGameplayTag | CustomStateType | ) |
Definition at line 2790 of file PlayerObject.cpp.
void APlayerObject::DisableLastInput | ( | ) |
Definition at line 2725 of file PlayerObject.cpp.
void APlayerObject::DisableState | ( | UPARAM(meta=(Bitmask, BitmaskEnum="/Script/NightSkyEngine.EEnableFlags")) int32 | Bitmask | ) |
Definition at line 2780 of file PlayerObject.cpp.
void APlayerObject::EditorUpdate | ( | ) |
void APlayerObject::EmptyStateMachine | ( | ) |
Definition at line 1636 of file PlayerObject.cpp.
void APlayerObject::EnableAll | ( | ) |
Definition at line 2814 of file PlayerObject.cpp.
void APlayerObject::EnableAttacks | ( | ) |
Definition at line 2795 of file PlayerObject.cpp.
Definition at line 2802 of file PlayerObject.cpp.
Definition at line 2990 of file PlayerObject.cpp.
void APlayerObject::EnableCustomState | ( | FGameplayTag | CustomStateType | ) |
Definition at line 2785 of file PlayerObject.cpp.
Definition at line 3052 of file PlayerObject.cpp.
Definition at line 3014 of file PlayerObject.cpp.
Definition at line 3026 of file PlayerObject.cpp.
void APlayerObject::EnableState | ( | UPARAM(meta=(Bitmask, BitmaskEnum="/Script/NightSkyEngine.EEnableFlags")) int32 | Bitmask | ) |
Definition at line 2775 of file PlayerObject.cpp.
Definition at line 3040 of file PlayerObject.cpp.
Definition at line 3002 of file PlayerObject.cpp.
void APlayerObject::EndMatch | ( | ) | const |
Definition at line 1322 of file PlayerObject.cpp.
void APlayerObject::EndRound | ( | ) | const |
Definition at line 1316 of file PlayerObject.cpp.
Definition at line 113 of file PlayerObject.cpp.
Definition at line 1185 of file PlayerObject.cpp.
FGameplayTag APlayerObject::GetCurrentStateName | ( | ) | const |
Definition at line 2334 of file PlayerObject.cpp.
Definition at line 2261 of file PlayerObject.cpp.
FGameplayTag APlayerObject::GetLastStateName | ( | ) | const |
Definition at line 2339 of file PlayerObject.cpp.
FGameplayTag APlayerObject::GetStateEntryName | ( | ) | const |
Definition at line 2344 of file PlayerObject.cpp.
Definition at line 147 of file PlayerObject.cpp.
void APlayerObject::HandleBlockAction | ( | ) |
Definition at line 1525 of file PlayerObject.cpp.
void APlayerObject::HandleBufferedState | ( | ) |
Definition at line 1643 of file PlayerObject.cpp.
void APlayerObject::HandleHitAction | ( | EHitAction | HACT | ) |
Definition at line 694 of file PlayerObject.cpp.
void APlayerObject::HandleProximityBlock | ( | ) |
Definition at line 1587 of file PlayerObject.cpp.
Definition at line 207 of file PlayerObject.cpp.
Definition at line 131 of file PlayerObject.cpp.
Definition at line 231 of file PlayerObject.cpp.
void APlayerObject::InitBP | ( | ) |
void APlayerObject::InitPlayer | ( | ) |
Definition at line 124 of file PlayerObject.cpp.
bool APlayerObject::IsCorrectBlock | ( | EBlockType | BlockType | ) |
Definition at line 1469 of file PlayerObject.cpp.
bool APlayerObject::IsEnemyAttackState | ( | ) | const |
Definition at line 1452 of file PlayerObject.cpp.
bool APlayerObject::IsEnemyBlocking | ( | ) | const |
Definition at line 1463 of file PlayerObject.cpp.
bool APlayerObject::IsEnemyThrow | ( | ) | const |
Definition at line 1458 of file PlayerObject.cpp.
bool APlayerObject::IsMainPlayer | ( | ) | const |
Definition at line 1354 of file PlayerObject.cpp.
bool APlayerObject::IsOnScreen | ( | ) | const |
Definition at line 1360 of file PlayerObject.cpp.
bool APlayerObject::JumpToState | ( | FGameplayTag | NewName, |
bool | IsLabel = false ) |
Definition at line 2284 of file PlayerObject.cpp.
bool APlayerObject::JumpToStateByClass | ( | TSubclassOf< UState > | Class, |
bool | IsLabel = false ) |
Definition at line 2309 of file PlayerObject.cpp.
Definition at line 2749 of file PlayerObject.cpp.
Definition at line 2744 of file PlayerObject.cpp.
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overridevirtual |
Reimplemented from ABattleObject.
Definition at line 2756 of file PlayerObject.cpp.
void APlayerObject::OnStateChange | ( | ) |
Definition at line 2430 of file PlayerObject.cpp.
Definition at line 1328 of file PlayerObject.cpp.
void APlayerObject::PlayCommonLevelSequence | ( | FGameplayTag | Name | ) |
Definition at line 1280 of file PlayerObject.cpp.
void APlayerObject::PlayLevelSequence | ( | FGameplayTag | Name | ) |
Definition at line 1295 of file PlayerObject.cpp.
void APlayerObject::PlayVoiceLine | ( | FGameplayTag | Name | ) |
Definition at line 1263 of file PlayerObject.cpp.
void APlayerObject::PostStateChange | ( | ) |
Definition at line 2513 of file PlayerObject.cpp.
Definition at line 2228 of file PlayerObject.cpp.
void APlayerObject::RemoveAutoComboCancel | ( | EInputFlags | Button | ) |
Definition at line 2950 of file PlayerObject.cpp.
void APlayerObject::RemoveChainCancelOption | ( | FGameplayTag | Option | ) |
Definition at line 2945 of file PlayerObject.cpp.
void APlayerObject::RemoveWhiffCancelOption | ( | FGameplayTag | Option | ) |
Definition at line 2985 of file PlayerObject.cpp.
Definition at line 2531 of file PlayerObject.cpp.
Definition at line 2735 of file PlayerObject.cpp.
Definition at line 2730 of file PlayerObject.cpp.
Definition at line 2892 of file PlayerObject.cpp.
Definition at line 2884 of file PlayerObject.cpp.
Definition at line 1243 of file PlayerObject.cpp.
void APlayerObject::SetDefaultComponentVisibility | ( | ) |
Definition at line 3064 of file PlayerObject.cpp.
Definition at line 2267 of file PlayerObject.cpp.
Definition at line 1197 of file PlayerObject.cpp.
Definition at line 3100 of file PlayerObject.cpp.
Definition at line 2208 of file PlayerObject.cpp.
Definition at line 1251 of file PlayerObject.cpp.
void APlayerObject::SetHitValues | ( | ) |
Definition at line 970 of file PlayerObject.cpp.
void APlayerObject::SetHitValuesOverTime | ( | ) |
Definition at line 945 of file PlayerObject.cpp.
Definition at line 2256 of file PlayerObject.cpp.
Definition at line 1365 of file PlayerObject.cpp.
Definition at line 3112 of file PlayerObject.cpp.
Definition at line 2218 of file PlayerObject.cpp.
void APlayerObject::SetStance | ( | EActionStance | InStance | ) |
Definition at line 2279 of file PlayerObject.cpp.
void APlayerObject::SetStateForCPU | ( | FGameplayTag | StateName | ) |
Definition at line 1429 of file PlayerObject.cpp.
Definition at line 3076 of file PlayerObject.cpp.
Definition at line 3124 of file PlayerObject.cpp.
Definition at line 3139 of file PlayerObject.cpp.
Definition at line 1205 of file PlayerObject.cpp.
void APlayerObject::SetThrowExeState | ( | FGameplayTag | ExeState | ) |
Definition at line 1228 of file PlayerObject.cpp.
Definition at line 3088 of file PlayerObject.cpp.
Definition at line 3129 of file PlayerObject.cpp.
Definition at line 1233 of file PlayerObject.cpp.
Definition at line 1223 of file PlayerObject.cpp.
Definition at line 3134 of file PlayerObject.cpp.
APlayerObject * APlayerObject::SwitchMainPlayer | ( | int | NewTeamIndex | ) |
Definition at line 1348 of file PlayerObject.cpp.
void APlayerObject::ThrowEnd | ( | ) |
Definition at line 1217 of file PlayerObject.cpp.
void APlayerObject::ThrowExe | ( | ) |
Definition at line 1947 of file PlayerObject.cpp.
Definition at line 1373 of file PlayerObject.cpp.
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overridevirtual |
Reimplemented from ABattleObject.
Definition at line 293 of file PlayerObject.cpp.
void APlayerObject::UpdateNotBattle | ( | ) |
Definition at line 673 of file PlayerObject.cpp.
Definition at line 2273 of file PlayerObject.cpp.
Definition at line 2242 of file PlayerObject.cpp.
int32 APlayerObject::AirDashCount |
Definition at line 129 of file PlayerObject.h.
int32 APlayerObject::AirDashMinimumHeight |
Definition at line 109 of file PlayerObject.h.
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protected |
Definition at line 298 of file PlayerObject.h.
uint32 APlayerObject::AirDashTimer = 0 |
Definition at line 269 of file PlayerObject.h.
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protected |
Definition at line 296 of file PlayerObject.h.
int32 APlayerObject::AirJumpCount |
Definition at line 127 of file PlayerObject.h.
int32 APlayerObject::AirPushHeight |
Definition at line 141 of file PlayerObject.h.
int32 APlayerObject::AirPushHeightLow |
Definition at line 143 of file PlayerObject.h.
int32 APlayerObject::AirPushWidth |
Definition at line 139 of file PlayerObject.h.
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protected |
Definition at line 305 of file PlayerObject.h.
int32 APlayerObject::BAirDashNoAttackTime |
Definition at line 125 of file PlayerObject.h.
int32 APlayerObject::BAirDashSpeed |
Definition at line 113 of file PlayerObject.h.
int32 APlayerObject::BAirDashTime |
Definition at line 119 of file PlayerObject.h.
bool APlayerObject::bCrumpled |
Definition at line 271 of file PlayerObject.h.
int32 APlayerObject::BDashGravity |
Definition at line 91 of file PlayerObject.h.
int32 APlayerObject::BDashHeight |
Definition at line 89 of file PlayerObject.h.
int32 APlayerObject::BDashSpeed |
Definition at line 87 of file PlayerObject.h.
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protected |
Definition at line 308 of file PlayerObject.h.
int32 APlayerObject::BJumpSpeed |
Definition at line 97 of file PlayerObject.h.
Definition at line 248 of file PlayerObject.h.
bool APlayerObject::bMirrorWhenFlip |
Definition at line 352 of file PlayerObject.h.
int32 APlayerObject::BSuperJumpSpeed |
Definition at line 105 of file PlayerObject.h.
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protected |
Definition at line 311 of file PlayerObject.h.
int32 APlayerObject::BWalkSpeed |
Definition at line 77 of file PlayerObject.h.
UCameraShakeData* APlayerObject::CameraShakeData |
Definition at line 416 of file PlayerObject.h.
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protected |
Definition at line 297 of file PlayerObject.h.
bool APlayerObject::CanProximityThrow |
Definition at line 173 of file PlayerObject.h.
bool APlayerObject::CanReverseBeat |
Definition at line 171 of file PlayerObject.h.
Definition at line 334 of file PlayerObject.h.
UParticleData* APlayerObject::CharaParticleData |
Definition at line 409 of file PlayerObject.h.
UStateData* APlayerObject::CharaStateData |
Definition at line 391 of file PlayerObject.h.
USubroutineData* APlayerObject::CharaSubroutineData |
Definition at line 384 of file PlayerObject.h.
int32 APlayerObject::CloseNormalRange |
Definition at line 145 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg1 = 0 |
Definition at line 207 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg2 = 0 |
Definition at line 209 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg3 = 0 |
Definition at line 211 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg4 = 0 |
Definition at line 213 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg5 = 0 |
Definition at line 215 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg6 = 0 |
Definition at line 217 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg7 = 0 |
Definition at line 219 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg8 = 0 |
Definition at line 221 of file PlayerObject.h.
UCollisionData* APlayerObject::CollisionData |
Definition at line 379 of file PlayerObject.h.
int32 APlayerObject::ColorIndex = 1 |
Definition at line 396 of file PlayerObject.h.
int32 APlayerObject::ComboCounter |
Definition at line 261 of file PlayerObject.h.
int32 APlayerObject::ComboRate = 60 |
Definition at line 151 of file PlayerObject.h.
int32 APlayerObject::ComboTimer |
Definition at line 262 of file PlayerObject.h.
UCollisionData* APlayerObject::CommonCollisionData |
Definition at line 377 of file PlayerObject.h.
ULinkActorData* APlayerObject::CommonLinkActorData |
Definition at line 402 of file PlayerObject.h.
UStateData* APlayerObject::CommonObjectStateData |
Definition at line 387 of file PlayerObject.h.
TArray<FGameplayTag> APlayerObject::CommonObjectStateNames |
Definition at line 367 of file PlayerObject.h.
Definition at line 366 of file PlayerObject.h.
UParticleData* APlayerObject::CommonParticleData |
Definition at line 407 of file PlayerObject.h.
USequenceData* APlayerObject::CommonSequenceData |
Definition at line 412 of file PlayerObject.h.
USoundData* APlayerObject::CommonSoundData |
Definition at line 419 of file PlayerObject.h.
USubroutineData* APlayerObject::CommonSubroutineData |
Definition at line 382 of file PlayerObject.h.
TArray<FGameplayTag> APlayerObject::CommonSubroutineNames |
Definition at line 360 of file PlayerObject.h.
TArray<USubroutine*> APlayerObject::CommonSubroutines |
Definition at line 359 of file PlayerObject.h.
bool APlayerObject::ComponentVisible[MaxComponentCount] |
Definition at line 284 of file PlayerObject.h.
int32 APlayerObject::CrouchPushHeight |
Definition at line 137 of file PlayerObject.h.
int32 APlayerObject::CrouchPushWidth |
Definition at line 135 of file PlayerObject.h.
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protected |
Definition at line 295 of file PlayerObject.h.
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protected |
Definition at line 294 of file PlayerObject.h.
int32 APlayerObject::CurrentHealth |
Definition at line 258 of file PlayerObject.h.
TArray<FGameplayTag> APlayerObject::DamageReactionCels |
Definition at line 350 of file PlayerObject.h.
TArray<FGameplayTag> APlayerObject::EnabledCustomStateTypes |
Definition at line 322 of file PlayerObject.h.
uint32 APlayerObject::EnableFlags = 0 |
Definition at line 265 of file PlayerObject.h.
APlayerObject* APlayerObject::Enemy |
Definition at line 280 of file PlayerObject.h.
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protected |
Definition at line 310 of file PlayerObject.h.
TArray<FExtraGauge> APlayerObject::ExtraGauges |
Definition at line 330 of file PlayerObject.h.
int32 APlayerObject::FAirDashNoAttackTime |
Definition at line 122 of file PlayerObject.h.
int32 APlayerObject::FAirDashSpeed |
Definition at line 111 of file PlayerObject.h.
int32 APlayerObject::FAirDashTime |
Definition at line 116 of file PlayerObject.h.
int32 APlayerObject::FDashAccel |
Definition at line 81 of file PlayerObject.h.
int32 APlayerObject::FDashFriction |
Definition at line 85 of file PlayerObject.h.
int32 APlayerObject::FDashInitSpeed |
Definition at line 79 of file PlayerObject.h.
int32 APlayerObject::FDashMaxSpeed |
Definition at line 83 of file PlayerObject.h.
int32 APlayerObject::FJumpSpeed |
Definition at line 95 of file PlayerObject.h.
bool APlayerObject::FlipInputs |
Definition at line 244 of file PlayerObject.h.
int32 APlayerObject::ForwardAirDashMeterGain |
Definition at line 161 of file PlayerObject.h.
int32 APlayerObject::ForwardDashMeterGain |
Definition at line 159 of file PlayerObject.h.
int32 APlayerObject::ForwardJumpMeterGain |
Definition at line 157 of file PlayerObject.h.
int32 APlayerObject::ForwardWalkMeterGain |
Definition at line 155 of file PlayerObject.h.
int32 APlayerObject::FSuperJumpSpeed |
Definition at line 103 of file PlayerObject.h.
int32 APlayerObject::FWalkSpeed |
Definition at line 75 of file PlayerObject.h.
uint32 APlayerObject::Inputs |
Definition at line 233 of file PlayerObject.h.
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protected |
Definition at line 299 of file PlayerObject.h.
FGameplayTag APlayerObject::IntroName |
Definition at line 288 of file PlayerObject.h.
uint32 APlayerObject::InvulnFlags = 0 |
Definition at line 263 of file PlayerObject.h.
int32 APlayerObject::JumpGravity |
Definition at line 99 of file PlayerObject.h.
int32 APlayerObject::JumpHeight |
Definition at line 93 of file PlayerObject.h.
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protected |
Definition at line 309 of file PlayerObject.h.
ULinkActorData* APlayerObject::LinkActorData |
Definition at line 404 of file PlayerObject.h.
UMaterialData* APlayerObject::MaterialData |
Definition at line 394 of file PlayerObject.h.
int32 APlayerObject::MaxColorIndex = 2 |
Definition at line 398 of file PlayerObject.h.
int32 APlayerObject::MaxHealth |
Definition at line 147 of file PlayerObject.h.
int32 APlayerObject::MaxMeter = 10000 |
Definition at line 149 of file PlayerObject.h.
int32 APlayerObject::MaxOTGCount |
Definition at line 246 of file PlayerObject.h.
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protected |
Definition at line 300 of file PlayerObject.h.
int32 APlayerObject::MeterPercentOnHit = 72 |
Definition at line 163 of file PlayerObject.h.
int32 APlayerObject::MeterPercentOnHitGuard = 18 |
Definition at line 165 of file PlayerObject.h.
int32 APlayerObject::MeterPercentOnReceiveHit = 40 |
Definition at line 169 of file PlayerObject.h.
int32 APlayerObject::MeterPercentOnReceiveHitGuard = 10 |
Definition at line 167 of file PlayerObject.h.
Definition at line 343 of file PlayerObject.h.
Definition at line 340 of file PlayerObject.h.
UStateData* APlayerObject::ObjectStateData |
Definition at line 389 of file PlayerObject.h.
TArray<FGameplayTag> APlayerObject::ObjectStateNames |
Definition at line 370 of file PlayerObject.h.
Definition at line 369 of file PlayerObject.h.
int32 APlayerObject::OTGCount |
Definition at line 270 of file PlayerObject.h.
int32 APlayerObject::OtgProration = 80 |
Definition at line 153 of file PlayerObject.h.
uint32 APlayerObject::PlayerFlags = 0 |
Definition at line 264 of file PlayerObject.h.
int32 APlayerObject::PlayerIndex |
Definition at line 251 of file PlayerObject.h.
int32 APlayerObject::PlayerReg1 = 0 |
Definition at line 186 of file PlayerObject.h.
int32 APlayerObject::PlayerReg2 = 0 |
Definition at line 188 of file PlayerObject.h.
int32 APlayerObject::PlayerReg3 = 0 |
Definition at line 190 of file PlayerObject.h.
int32 APlayerObject::PlayerReg4 = 0 |
Definition at line 192 of file PlayerObject.h.
int32 APlayerObject::PlayerReg5 = 0 |
Definition at line 194 of file PlayerObject.h.
int32 APlayerObject::PlayerReg6 = 0 |
Definition at line 196 of file PlayerObject.h.
int32 APlayerObject::PlayerReg7 = 0 |
Definition at line 198 of file PlayerObject.h.
int32 APlayerObject::PlayerReg8 = 0 |
Definition at line 200 of file PlayerObject.h.
Definition at line 68 of file PlayerObject.h.
Definition at line 315 of file PlayerObject.h.
FInputCondition APlayerObject::ProximityThrowInput |
Definition at line 175 of file PlayerObject.h.
int32 APlayerObject::RecoverableHealth |
Definition at line 259 of file PlayerObject.h.
int32 APlayerObject::RoundWinTimer = 300 |
Definition at line 272 of file PlayerObject.h.
USequenceData* APlayerObject::SequenceData |
Definition at line 414 of file PlayerObject.h.
TArray<USkeletalMeshComponent*> APlayerObject::SkeletalMeshComponents |
Definition at line 426 of file PlayerObject.h.
USoundData* APlayerObject::SoundData |
Definition at line 421 of file PlayerObject.h.
TEnumAsByte<EActionStance> APlayerObject::Stance |
Definition at line 256 of file PlayerObject.h.
int32 APlayerObject::StandPushHeight |
Definition at line 133 of file PlayerObject.h.
int32 APlayerObject::StandPushWidth |
Definition at line 131 of file PlayerObject.h.
FGameplayTag APlayerObject::StateEntryName |
Definition at line 286 of file PlayerObject.h.
ABattleObject* APlayerObject::StoredBattleObjects[16] |
Definition at line 282 of file PlayerObject.h.
FInputBuffer APlayerObject::StoredInputBuffer |
Definition at line 236 of file PlayerObject.h.
TArray<FLinkedActorContainer> APlayerObject::StoredLinkActors |
Definition at line 326 of file PlayerObject.h.
FStateMachine APlayerObject::StoredStateMachine |
Definition at line 228 of file PlayerObject.h.
uint32 APlayerObject::StrikeInvulnerableTimer = 0 |
Definition at line 266 of file PlayerObject.h.
TArray<FGameplayTag> APlayerObject::SubroutineNames |
Definition at line 363 of file PlayerObject.h.
TArray<USubroutine*> APlayerObject::Subroutines |
Definition at line 362 of file PlayerObject.h.
int32 APlayerObject::SuperJumpGravity |
Definition at line 107 of file PlayerObject.h.
int32 APlayerObject::SuperJumpHeight |
Definition at line 101 of file PlayerObject.h.
int32 APlayerObject::TeamIndex |
Definition at line 253 of file PlayerObject.h.
uint32 APlayerObject::ThrowInvulnerableTimer = 0 |
Definition at line 267 of file PlayerObject.h.
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protected |
Definition at line 301 of file PlayerObject.h.
int32 APlayerObject::ThrowResistAfterWakeUp = 5 |
Definition at line 179 of file PlayerObject.h.
uint32 APlayerObject::ThrowResistTimer = 0 |
Definition at line 268 of file PlayerObject.h.
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protected |
Definition at line 302 of file PlayerObject.h.
int32 APlayerObject::ThrowTechWindow = 6 |
Definition at line 177 of file PlayerObject.h.
int32 APlayerObject::TotalProration = 10000 |
Definition at line 260 of file PlayerObject.h.
USoundData* APlayerObject::VoiceData |
Definition at line 423 of file PlayerObject.h.
int32 APlayerObject::WallTouchTimer |
Definition at line 273 of file PlayerObject.h.
Definition at line 337 of file PlayerObject.h.