Night Sky Engine
A fighting game framework made in Unreal Engine
|
#include <PlayerObject.h>
Static Public Member Functions | |
static uint32 | FlipInput (uint32 Input) |
Protected Attributes | |
uint32 | CurrentAirJumpCount = 0 |
uint32 | CurrentAirDashCount = 0 |
uint32 | AirDashTimerMax = 0 |
uint32 | CancelFlags = 0 |
uint32 | AirDashNoAttackTime = 0 |
uint32 | InstantBlockLockoutTimer = 0 |
uint32 | MeterCooldownTimer = 0 |
int32 | ThrowRange |
int32 | ThrowTechTimer |
int32 | AutoComboCancels [8] = {} |
bool | bIsAutoCombo |
FName | LastStateName |
FName | ExeStateName |
FName | BufferedStateName |
Protected Attributes inherited from ABattleObject | |
int32 | PushHeight = 0 |
int32 | PushHeightLow = 0 |
int32 | PushWidth = 0 |
int32 | PushWidthExtend = 0 |
int32 | L = 0 |
int32 | R = 0 |
int32 | T = 0 |
int32 | B = 0 |
FCollisionBox | Boxes [CollisionArraySize] |
Additional Inherited Members | |
Protected Member Functions inherited from ABattleObject | |
void | Move () |
void | CalculateHoming () |
bool | SuperArmorSuccess (const ABattleObject *Attacker) const |
void | FuncCall (const FName &FuncName) const |
Definition at line 50 of file PlayerObject.h.
APlayerObject::APlayerObject | ( | ) |
Definition at line 13 of file PlayerObject.cpp.
Definition at line 2833 of file PlayerObject.cpp.
Definition at line 2828 of file PlayerObject.cpp.
void APlayerObject::AddAutoComboCancel | ( | FString | Option, |
EInputFlags | Button ) |
Definition at line 2859 of file PlayerObject.cpp.
void APlayerObject::AddBattleObjectToStorage | ( | ABattleObject * | InActor, |
int | Index ) |
Definition at line 1322 of file PlayerObject.cpp.
Definition at line 2854 of file PlayerObject.cpp.
Definition at line 2187 of file PlayerObject.cpp.
Definition at line 2222 of file PlayerObject.cpp.
Definition at line 2152 of file PlayerObject.cpp.
Definition at line 2197 of file PlayerObject.cpp.
Definition at line 2146 of file PlayerObject.cpp.
void APlayerObject::AddSubroutine | ( | FString | Name, |
USubroutine * | Subroutine, | ||
bool | IsCommon ) |
Definition at line 2167 of file PlayerObject.cpp.
Definition at line 2894 of file PlayerObject.cpp.
Definition at line 1298 of file PlayerObject.cpp.
APlayerObject * APlayerObject::CallAssist | ( | int | AssistIndex, |
FString | AssistName ) |
Definition at line 1330 of file PlayerObject.cpp.
Definition at line 1374 of file PlayerObject.cpp.
Definition at line 1422 of file PlayerObject.cpp.
bool APlayerObject::CheckInput | ( | const FInputCondition & | Input | ) |
Definition at line 2812 of file PlayerObject.cpp.
bool APlayerObject::CheckIsAttacking | ( | ) | const |
Definition at line 2818 of file PlayerObject.cpp.
bool APlayerObject::CheckIsStunned | ( | ) | const |
Definition at line 2823 of file PlayerObject.cpp.
bool APlayerObject::CheckStateEnabled | ( | EStateType | StateType, |
FName | CustomStateType ) |
Definition at line 2298 of file PlayerObject.cpp.
void APlayerObject::DisableAll | ( | ) |
Definition at line 2790 of file PlayerObject.cpp.
Definition at line 2744 of file PlayerObject.cpp.
void APlayerObject::DisableLastInput | ( | ) |
Definition at line 2679 of file PlayerObject.cpp.
void APlayerObject::DisableState | ( | UPARAM(meta=(Bitmask, BitmaskEnum="/Script/NightSkyEngine.EEnableFlags")) int32 | Bitmask | ) |
Definition at line 2734 of file PlayerObject.cpp.
void APlayerObject::EditorUpdate | ( | ) |
void APlayerObject::EmptyStateMachine | ( | ) |
Definition at line 1625 of file PlayerObject.cpp.
void APlayerObject::EnableAll | ( | ) |
Definition at line 2768 of file PlayerObject.cpp.
void APlayerObject::EnableAttacks | ( | ) |
Definition at line 2749 of file PlayerObject.cpp.
Definition at line 2756 of file PlayerObject.cpp.
Definition at line 2944 of file PlayerObject.cpp.
Definition at line 2739 of file PlayerObject.cpp.
Definition at line 3006 of file PlayerObject.cpp.
Definition at line 2968 of file PlayerObject.cpp.
Definition at line 2980 of file PlayerObject.cpp.
void APlayerObject::EnableState | ( | UPARAM(meta=(Bitmask, BitmaskEnum="/Script/NightSkyEngine.EEnableFlags")) int32 | Bitmask | ) |
Definition at line 2729 of file PlayerObject.cpp.
Definition at line 2994 of file PlayerObject.cpp.
Definition at line 2956 of file PlayerObject.cpp.
void APlayerObject::EndMatch | ( | ) | const |
Definition at line 1310 of file PlayerObject.cpp.
void APlayerObject::EndRound | ( | ) | const |
Definition at line 1304 of file PlayerObject.cpp.
Definition at line 101 of file PlayerObject.cpp.
Definition at line 1173 of file PlayerObject.cpp.
FString APlayerObject::GetCurrentStateName | ( | ) | const |
Definition at line 2283 of file PlayerObject.cpp.
Definition at line 2235 of file PlayerObject.cpp.
FString APlayerObject::GetLastStateName | ( | ) | const |
Definition at line 2288 of file PlayerObject.cpp.
FString APlayerObject::GetStateEntryName | ( | ) | const |
Definition at line 2293 of file PlayerObject.cpp.
Definition at line 135 of file PlayerObject.cpp.
void APlayerObject::HandleBlockAction | ( | ) |
Definition at line 1514 of file PlayerObject.cpp.
void APlayerObject::HandleBufferedState | ( | ) |
Definition at line 1632 of file PlayerObject.cpp.
void APlayerObject::HandleHitAction | ( | EHitAction | HACT | ) |
Definition at line 682 of file PlayerObject.cpp.
void APlayerObject::HandleProximityBlock | ( | ) |
Definition at line 1576 of file PlayerObject.cpp.
Definition at line 195 of file PlayerObject.cpp.
Definition at line 119 of file PlayerObject.cpp.
Definition at line 219 of file PlayerObject.cpp.
void APlayerObject::InitBP | ( | ) |
void APlayerObject::InitPlayer | ( | ) |
Definition at line 112 of file PlayerObject.cpp.
bool APlayerObject::IsCorrectBlock | ( | EBlockType | BlockType | ) |
Definition at line 1458 of file PlayerObject.cpp.
bool APlayerObject::IsEnemyAttackState | ( | ) | const |
Definition at line 1440 of file PlayerObject.cpp.
bool APlayerObject::IsEnemyBlocking | ( | ) | const |
Definition at line 1451 of file PlayerObject.cpp.
bool APlayerObject::IsEnemyThrow | ( | ) | const |
Definition at line 1446 of file PlayerObject.cpp.
bool APlayerObject::IsMainPlayer | ( | ) | const |
Definition at line 1342 of file PlayerObject.cpp.
bool APlayerObject::IsOnScreen | ( | ) | const |
Definition at line 1348 of file PlayerObject.cpp.
Definition at line 2258 of file PlayerObject.cpp.
Definition at line 2703 of file PlayerObject.cpp.
Definition at line 2698 of file PlayerObject.cpp.
|
overridevirtual |
Reimplemented from ABattleObject.
Definition at line 2710 of file PlayerObject.cpp.
void APlayerObject::OnStateChange | ( | ) |
Definition at line 2379 of file PlayerObject.cpp.
Definition at line 1316 of file PlayerObject.cpp.
Definition at line 1268 of file PlayerObject.cpp.
Definition at line 1283 of file PlayerObject.cpp.
Definition at line 1251 of file PlayerObject.cpp.
void APlayerObject::PostStateChange | ( | ) |
Definition at line 2465 of file PlayerObject.cpp.
Definition at line 2202 of file PlayerObject.cpp.
void APlayerObject::RemoveAutoComboCancel | ( | EInputFlags | Button | ) |
Definition at line 2904 of file PlayerObject.cpp.
Definition at line 2899 of file PlayerObject.cpp.
Definition at line 2939 of file PlayerObject.cpp.
Definition at line 2483 of file PlayerObject.cpp.
Definition at line 2689 of file PlayerObject.cpp.
Definition at line 2684 of file PlayerObject.cpp.
Definition at line 2846 of file PlayerObject.cpp.
Definition at line 2838 of file PlayerObject.cpp.
Definition at line 1231 of file PlayerObject.cpp.
void APlayerObject::SetDefaultComponentVisibility | ( | ) |
Definition at line 3018 of file PlayerObject.cpp.
Definition at line 2241 of file PlayerObject.cpp.
Definition at line 1185 of file PlayerObject.cpp.
Definition at line 3054 of file PlayerObject.cpp.
Definition at line 2182 of file PlayerObject.cpp.
Definition at line 1239 of file PlayerObject.cpp.
void APlayerObject::SetHitValues | ( | ) |
Definition at line 958 of file PlayerObject.cpp.
void APlayerObject::SetHitValuesOverTime | ( | ) |
Definition at line 933 of file PlayerObject.cpp.
Definition at line 2230 of file PlayerObject.cpp.
Definition at line 1353 of file PlayerObject.cpp.
Definition at line 3066 of file PlayerObject.cpp.
Definition at line 2192 of file PlayerObject.cpp.
void APlayerObject::SetStance | ( | EActionStance | InStance | ) |
Definition at line 2253 of file PlayerObject.cpp.
Definition at line 1417 of file PlayerObject.cpp.
Definition at line 3030 of file PlayerObject.cpp.
Definition at line 3078 of file PlayerObject.cpp.
Definition at line 3093 of file PlayerObject.cpp.
Definition at line 1193 of file PlayerObject.cpp.
Definition at line 1216 of file PlayerObject.cpp.
Definition at line 3042 of file PlayerObject.cpp.
Definition at line 3083 of file PlayerObject.cpp.
Definition at line 1221 of file PlayerObject.cpp.
Definition at line 1211 of file PlayerObject.cpp.
Definition at line 3088 of file PlayerObject.cpp.
APlayerObject * APlayerObject::SwitchMainPlayer | ( | int | NewTeamIndex | ) |
Definition at line 1336 of file PlayerObject.cpp.
void APlayerObject::ThrowEnd | ( | ) |
Definition at line 1205 of file PlayerObject.cpp.
void APlayerObject::ThrowExe | ( | ) |
Definition at line 1936 of file PlayerObject.cpp.
Definition at line 1361 of file PlayerObject.cpp.
|
overridevirtual |
Reimplemented from ABattleObject.
Definition at line 281 of file PlayerObject.cpp.
void APlayerObject::UpdateNotBattle | ( | ) |
Definition at line 661 of file PlayerObject.cpp.
Definition at line 2247 of file PlayerObject.cpp.
Definition at line 2216 of file PlayerObject.cpp.
int32 APlayerObject::AirDashCount |
Definition at line 119 of file PlayerObject.h.
int32 APlayerObject::AirDashMinimumHeight |
Definition at line 99 of file PlayerObject.h.
|
protected |
Definition at line 288 of file PlayerObject.h.
uint32 APlayerObject::AirDashTimer = 0 |
Definition at line 259 of file PlayerObject.h.
|
protected |
Definition at line 286 of file PlayerObject.h.
int32 APlayerObject::AirJumpCount |
Definition at line 117 of file PlayerObject.h.
int32 APlayerObject::AirPushHeight |
Definition at line 131 of file PlayerObject.h.
int32 APlayerObject::AirPushHeightLow |
Definition at line 133 of file PlayerObject.h.
int32 APlayerObject::AirPushWidth |
Definition at line 129 of file PlayerObject.h.
|
protected |
Definition at line 295 of file PlayerObject.h.
int32 APlayerObject::BAirDashNoAttackTime |
Definition at line 115 of file PlayerObject.h.
int32 APlayerObject::BAirDashSpeed |
Definition at line 103 of file PlayerObject.h.
int32 APlayerObject::BAirDashTime |
Definition at line 109 of file PlayerObject.h.
bool APlayerObject::bCrumpled |
Definition at line 261 of file PlayerObject.h.
int32 APlayerObject::BDashGravity |
Definition at line 81 of file PlayerObject.h.
int32 APlayerObject::BDashHeight |
Definition at line 79 of file PlayerObject.h.
int32 APlayerObject::BDashSpeed |
Definition at line 77 of file PlayerObject.h.
|
protected |
Definition at line 298 of file PlayerObject.h.
int32 APlayerObject::BJumpSpeed |
Definition at line 87 of file PlayerObject.h.
Definition at line 238 of file PlayerObject.h.
bool APlayerObject::bMirrorWhenFlip |
Definition at line 342 of file PlayerObject.h.
int32 APlayerObject::BSuperJumpSpeed |
Definition at line 95 of file PlayerObject.h.
|
protected |
Definition at line 301 of file PlayerObject.h.
int32 APlayerObject::BWalkSpeed |
Definition at line 67 of file PlayerObject.h.
UCameraShakeData* APlayerObject::CameraShakeData |
Definition at line 411 of file PlayerObject.h.
|
protected |
Definition at line 287 of file PlayerObject.h.
bool APlayerObject::CanProximityThrow |
Definition at line 163 of file PlayerObject.h.
bool APlayerObject::CanReverseBeat |
Definition at line 161 of file PlayerObject.h.
Definition at line 324 of file PlayerObject.h.
UParticleData* APlayerObject::CharaParticleData |
Definition at line 404 of file PlayerObject.h.
UStateData* APlayerObject::CharaStateData |
Definition at line 381 of file PlayerObject.h.
USubroutineData* APlayerObject::CharaSubroutineData |
Definition at line 374 of file PlayerObject.h.
int32 APlayerObject::CloseNormalRange |
Definition at line 135 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg1 = 0 |
Definition at line 197 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg2 = 0 |
Definition at line 199 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg3 = 0 |
Definition at line 201 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg4 = 0 |
Definition at line 203 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg5 = 0 |
Definition at line 205 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg6 = 0 |
Definition at line 207 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg7 = 0 |
Definition at line 209 of file PlayerObject.h.
int32 APlayerObject::CmnPlayerReg8 = 0 |
Definition at line 211 of file PlayerObject.h.
UCollisionData* APlayerObject::CollisionData |
Definition at line 369 of file PlayerObject.h.
int32 APlayerObject::ColorIndex = 1 |
Definition at line 386 of file PlayerObject.h.
int32 APlayerObject::ComboCounter |
Definition at line 251 of file PlayerObject.h.
int32 APlayerObject::ComboRate = 60 |
Definition at line 141 of file PlayerObject.h.
int32 APlayerObject::ComboTimer |
Definition at line 252 of file PlayerObject.h.
UCollisionData* APlayerObject::CommonCollisionData |
Definition at line 367 of file PlayerObject.h.
UFlipbookData* APlayerObject::CommonFlipbookData |
Definition at line 397 of file PlayerObject.h.
ULinkActorData* APlayerObject::CommonLinkActorData |
Definition at line 392 of file PlayerObject.h.
UStateData* APlayerObject::CommonObjectStateData |
Definition at line 377 of file PlayerObject.h.
Definition at line 357 of file PlayerObject.h.
Definition at line 356 of file PlayerObject.h.
UParticleData* APlayerObject::CommonParticleData |
Definition at line 402 of file PlayerObject.h.
USequenceData* APlayerObject::CommonSequenceData |
Definition at line 407 of file PlayerObject.h.
USoundData* APlayerObject::CommonSoundData |
Definition at line 414 of file PlayerObject.h.
USubroutineData* APlayerObject::CommonSubroutineData |
Definition at line 372 of file PlayerObject.h.
Definition at line 350 of file PlayerObject.h.
TArray<USubroutine*> APlayerObject::CommonSubroutines |
Definition at line 349 of file PlayerObject.h.
bool APlayerObject::ComponentVisible[MaxComponentCount] |
Definition at line 274 of file PlayerObject.h.
int32 APlayerObject::CrouchPushHeight |
Definition at line 127 of file PlayerObject.h.
int32 APlayerObject::CrouchPushWidth |
Definition at line 125 of file PlayerObject.h.
|
protected |
Definition at line 285 of file PlayerObject.h.
|
protected |
Definition at line 284 of file PlayerObject.h.
int32 APlayerObject::CurrentHealth |
Definition at line 248 of file PlayerObject.h.
Definition at line 340 of file PlayerObject.h.
Definition at line 312 of file PlayerObject.h.
uint32 APlayerObject::EnableFlags = 0 |
Definition at line 255 of file PlayerObject.h.
APlayerObject* APlayerObject::Enemy |
Definition at line 270 of file PlayerObject.h.
|
protected |
Definition at line 300 of file PlayerObject.h.
TArray<FExtraGauge> APlayerObject::ExtraGauges |
Definition at line 320 of file PlayerObject.h.
int32 APlayerObject::FAirDashNoAttackTime |
Definition at line 112 of file PlayerObject.h.
int32 APlayerObject::FAirDashSpeed |
Definition at line 101 of file PlayerObject.h.
int32 APlayerObject::FAirDashTime |
Definition at line 106 of file PlayerObject.h.
int32 APlayerObject::FDashAccel |
Definition at line 71 of file PlayerObject.h.
int32 APlayerObject::FDashFriction |
Definition at line 75 of file PlayerObject.h.
int32 APlayerObject::FDashInitSpeed |
Definition at line 69 of file PlayerObject.h.
int32 APlayerObject::FDashMaxSpeed |
Definition at line 73 of file PlayerObject.h.
int32 APlayerObject::FJumpSpeed |
Definition at line 85 of file PlayerObject.h.
UFlipbookData* APlayerObject::FlipbookData |
Definition at line 399 of file PlayerObject.h.
bool APlayerObject::FlipInputs |
Definition at line 234 of file PlayerObject.h.
int32 APlayerObject::ForwardAirDashMeterGain |
Definition at line 151 of file PlayerObject.h.
int32 APlayerObject::ForwardDashMeterGain |
Definition at line 149 of file PlayerObject.h.
int32 APlayerObject::ForwardJumpMeterGain |
Definition at line 147 of file PlayerObject.h.
int32 APlayerObject::ForwardWalkMeterGain |
Definition at line 145 of file PlayerObject.h.
int32 APlayerObject::FSuperJumpSpeed |
Definition at line 93 of file PlayerObject.h.
int32 APlayerObject::FWalkSpeed |
Definition at line 65 of file PlayerObject.h.
uint32 APlayerObject::Inputs |
Definition at line 223 of file PlayerObject.h.
|
protected |
Definition at line 289 of file PlayerObject.h.
FString APlayerObject::IntroName = "Intro" |
Definition at line 278 of file PlayerObject.h.
uint32 APlayerObject::InvulnFlags = 0 |
Definition at line 253 of file PlayerObject.h.
int32 APlayerObject::JumpGravity |
Definition at line 89 of file PlayerObject.h.
int32 APlayerObject::JumpHeight |
Definition at line 83 of file PlayerObject.h.
|
protected |
Definition at line 299 of file PlayerObject.h.
ULinkActorData* APlayerObject::LinkActorData |
Definition at line 394 of file PlayerObject.h.
UMaterialData* APlayerObject::MaterialData |
Definition at line 384 of file PlayerObject.h.
int32 APlayerObject::MaxColorIndex = 2 |
Definition at line 388 of file PlayerObject.h.
int32 APlayerObject::MaxHealth |
Definition at line 137 of file PlayerObject.h.
int32 APlayerObject::MaxMeter = 10000 |
Definition at line 139 of file PlayerObject.h.
int32 APlayerObject::MaxOTGCount |
Definition at line 236 of file PlayerObject.h.
|
protected |
Definition at line 290 of file PlayerObject.h.
int32 APlayerObject::MeterPercentOnHit = 72 |
Definition at line 153 of file PlayerObject.h.
int32 APlayerObject::MeterPercentOnHitGuard = 18 |
Definition at line 155 of file PlayerObject.h.
int32 APlayerObject::MeterPercentOnReceiveHit = 40 |
Definition at line 159 of file PlayerObject.h.
int32 APlayerObject::MeterPercentOnReceiveHitGuard = 10 |
Definition at line 157 of file PlayerObject.h.
Definition at line 333 of file PlayerObject.h.
Definition at line 330 of file PlayerObject.h.
UStateData* APlayerObject::ObjectStateData |
Definition at line 379 of file PlayerObject.h.
Definition at line 360 of file PlayerObject.h.
Definition at line 359 of file PlayerObject.h.
int32 APlayerObject::OTGCount |
Definition at line 260 of file PlayerObject.h.
int32 APlayerObject::OtgProration = 80 |
Definition at line 143 of file PlayerObject.h.
uint32 APlayerObject::PlayerFlags = 0 |
Definition at line 254 of file PlayerObject.h.
int32 APlayerObject::PlayerIndex |
Definition at line 241 of file PlayerObject.h.
int32 APlayerObject::PlayerReg1 = 0 |
Definition at line 176 of file PlayerObject.h.
int32 APlayerObject::PlayerReg2 = 0 |
Definition at line 178 of file PlayerObject.h.
int32 APlayerObject::PlayerReg3 = 0 |
Definition at line 180 of file PlayerObject.h.
int32 APlayerObject::PlayerReg4 = 0 |
Definition at line 182 of file PlayerObject.h.
int32 APlayerObject::PlayerReg5 = 0 |
Definition at line 184 of file PlayerObject.h.
int32 APlayerObject::PlayerReg6 = 0 |
Definition at line 186 of file PlayerObject.h.
int32 APlayerObject::PlayerReg7 = 0 |
Definition at line 188 of file PlayerObject.h.
int32 APlayerObject::PlayerReg8 = 0 |
Definition at line 190 of file PlayerObject.h.
Definition at line 58 of file PlayerObject.h.
Definition at line 305 of file PlayerObject.h.
FInputCondition APlayerObject::ProximityThrowInput |
Definition at line 165 of file PlayerObject.h.
int32 APlayerObject::RecoverableHealth |
Definition at line 249 of file PlayerObject.h.
int32 APlayerObject::RoundWinTimer = 180 |
Definition at line 262 of file PlayerObject.h.
USequenceData* APlayerObject::SequenceData |
Definition at line 409 of file PlayerObject.h.
TArray<USkeletalMeshComponent*> APlayerObject::SkeletalMeshComponents |
Definition at line 421 of file PlayerObject.h.
USoundData* APlayerObject::SoundData |
Definition at line 416 of file PlayerObject.h.
TEnumAsByte<EActionStance> APlayerObject::Stance |
Definition at line 246 of file PlayerObject.h.
int32 APlayerObject::StandPushHeight |
Definition at line 123 of file PlayerObject.h.
int32 APlayerObject::StandPushWidth |
Definition at line 121 of file PlayerObject.h.
FName APlayerObject::StateEntryName |
Definition at line 276 of file PlayerObject.h.
ABattleObject* APlayerObject::StoredBattleObjects[16] |
Definition at line 272 of file PlayerObject.h.
FInputBuffer APlayerObject::StoredInputBuffer |
Definition at line 226 of file PlayerObject.h.
TArray<FLinkedActorContainer> APlayerObject::StoredLinkActors |
Definition at line 316 of file PlayerObject.h.
FStateMachine APlayerObject::StoredStateMachine |
Definition at line 218 of file PlayerObject.h.
uint32 APlayerObject::StrikeInvulnerableTimer = 0 |
Definition at line 256 of file PlayerObject.h.
Definition at line 353 of file PlayerObject.h.
TArray<USubroutine*> APlayerObject::Subroutines |
Definition at line 352 of file PlayerObject.h.
int32 APlayerObject::SuperJumpGravity |
Definition at line 97 of file PlayerObject.h.
int32 APlayerObject::SuperJumpHeight |
Definition at line 91 of file PlayerObject.h.
int32 APlayerObject::TeamIndex |
Definition at line 243 of file PlayerObject.h.
uint32 APlayerObject::ThrowInvulnerableTimer = 0 |
Definition at line 257 of file PlayerObject.h.
|
protected |
Definition at line 291 of file PlayerObject.h.
int32 APlayerObject::ThrowResistAfterWakeUp = 5 |
Definition at line 169 of file PlayerObject.h.
uint32 APlayerObject::ThrowResistTimer = 0 |
Definition at line 258 of file PlayerObject.h.
|
protected |
Definition at line 292 of file PlayerObject.h.
int32 APlayerObject::ThrowTechWindow = 6 |
Definition at line 167 of file PlayerObject.h.
int32 APlayerObject::TotalProration = 10000 |
Definition at line 250 of file PlayerObject.h.
USoundData* APlayerObject::VoiceData |
Definition at line 418 of file PlayerObject.h.
int32 APlayerObject::WallTouchTimer |
Definition at line 263 of file PlayerObject.h.
Definition at line 327 of file PlayerObject.h.