Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
TEnumAsByte< EHomingType > | Type |
TEnumAsByte< EObjType > | Target = OBJ_Null |
TEnumAsByte< EPosType > | Pos |
int32 | OffsetX |
int32 | OffsetY |
int32 | ParamA |
int32 | ParamB |
Definition at line 520 of file BattleObject.h.
int32 FHomingParams::OffsetX |
Definition at line 531 of file BattleObject.h.
int32 FHomingParams::OffsetY |
Definition at line 533 of file BattleObject.h.
int32 FHomingParams::ParamA |
Definition at line 535 of file BattleObject.h.
int32 FHomingParams::ParamB |
Definition at line 537 of file BattleObject.h.
TEnumAsByte<EPosType> FHomingParams::Pos |
Definition at line 529 of file BattleObject.h.
Definition at line 527 of file BattleObject.h.
TEnumAsByte<EHomingType> FHomingParams::Type |
Definition at line 525 of file BattleObject.h.