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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
| TEnumAsByte< EHomingType > | Type |
| TEnumAsByte< EObjType > | Target = OBJ_Null |
| TEnumAsByte< EPosType > | Pos |
| int32 | OffsetX |
| int32 | OffsetY |
| int32 | ParamA |
| int32 | ParamB |
Definition at line 533 of file BattleObject.h.
| int32 FHomingParams::OffsetX |
Definition at line 544 of file BattleObject.h.
| int32 FHomingParams::OffsetY |
Definition at line 546 of file BattleObject.h.
| int32 FHomingParams::ParamA |
Definition at line 548 of file BattleObject.h.
| int32 FHomingParams::ParamB |
Definition at line 550 of file BattleObject.h.
| TEnumAsByte<EPosType> FHomingParams::Pos |
Definition at line 542 of file BattleObject.h.
Definition at line 540 of file BattleObject.h.
| TEnumAsByte<EHomingType> FHomingParams::Type |
Definition at line 538 of file BattleObject.h.