Night Sky Engine
A fighting game framework made in Unreal Engine
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FHomingParams Struct Reference

#include <BattleObject.h>

Public Attributes

TEnumAsByte< EHomingTypeType
TEnumAsByte< EObjTypeTarget = OBJ_Null
TEnumAsByte< EPosTypePos
int32 OffsetX
int32 OffsetY
int32 ParamA
int32 ParamB

Detailed Description

Definition at line 533 of file BattleObject.h.

Member Data Documentation

◆ OffsetX

int32 FHomingParams::OffsetX

Definition at line 544 of file BattleObject.h.

◆ OffsetY

int32 FHomingParams::OffsetY

Definition at line 546 of file BattleObject.h.

◆ ParamA

int32 FHomingParams::ParamA

Definition at line 548 of file BattleObject.h.

◆ ParamB

int32 FHomingParams::ParamB

Definition at line 550 of file BattleObject.h.

◆ Pos

TEnumAsByte<EPosType> FHomingParams::Pos

Definition at line 542 of file BattleObject.h.

◆ Target

TEnumAsByte<EObjType> FHomingParams::Target = OBJ_Null

Definition at line 540 of file BattleObject.h.

◆ Type

TEnumAsByte<EHomingType> FHomingParams::Type

Definition at line 538 of file BattleObject.h.


The documentation for this struct was generated from the following file:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/BattleObject.h