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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <CollisionData.h>


Public Member Functions | |
| FCollisionStruct | GetByCelName (const FGameplayTag &CelName) |
Public Attributes | |
| TArray< FCollisionStruct > | CollisionFrames |
Definition at line 48 of file CollisionData.h.
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inline |
Definition at line 55 of file CollisionData.h.
| TArray<FCollisionStruct> UCollisionData::CollisionFrames |
Definition at line 53 of file CollisionData.h.