Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <CollisionData.h>
Public Member Functions | |
FCollisionStruct | GetByCelName (const FGameplayTag &CelName) |
Public Attributes | |
TArray< FCollisionStruct > | CollisionFrames |
Definition at line 44 of file CollisionData.h.
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inline |
Definition at line 51 of file CollisionData.h.
TArray<FCollisionStruct> UCollisionData::CollisionFrames |
Definition at line 49 of file CollisionData.h.