Night Sky Engine
A fighting game framework made in Unreal Engine
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FCollisionStruct Struct Reference

#include <CollisionData.h>

Public Attributes

FGameplayTag CelName
TArray< FAnimStructAnim
int32 AnimFrame = 0
float AnimBlendIn = 0.1
float AnimBlendOut = 0.1
TArray< FCollisionBoxBoxes

Detailed Description

Definition at line 26 of file CollisionData.h.

Member Data Documentation

◆ Anim

TArray<FAnimStruct> FCollisionStruct::Anim

Definition at line 33 of file CollisionData.h.

◆ AnimBlendIn

float FCollisionStruct::AnimBlendIn = 0.1

Definition at line 37 of file CollisionData.h.

◆ AnimBlendOut

float FCollisionStruct::AnimBlendOut = 0.1

Definition at line 39 of file CollisionData.h.

◆ AnimFrame

int32 FCollisionStruct::AnimFrame = 0

Definition at line 35 of file CollisionData.h.

◆ Boxes

TArray<FCollisionBox> FCollisionStruct::Boxes

Definition at line 41 of file CollisionData.h.

◆ CelName

FGameplayTag FCollisionStruct::CelName

Definition at line 31 of file CollisionData.h.


The documentation for this struct was generated from the following file:
  • C:/Users/wistf/Unreal Projects/NightSkyEngine/Source/NightSkyEngine/Data/CollisionData.h