Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <CollisionData.h>
Public Attributes | |
FGameplayTag | CelName |
TArray< FAnimStruct > | Anim |
int32 | AnimFrame = 0 |
TArray< FCollisionBox > | Boxes |
Definition at line 26 of file CollisionData.h.
TArray<FAnimStruct> FCollisionStruct::Anim |
Definition at line 33 of file CollisionData.h.
int32 FCollisionStruct::AnimFrame = 0 |
Definition at line 35 of file CollisionData.h.
TArray<FCollisionBox> FCollisionStruct::Boxes |
Definition at line 37 of file CollisionData.h.
FGameplayTag FCollisionStruct::CelName |
Definition at line 31 of file CollisionData.h.