Night Sky Engine
A fighting game framework made in Unreal Engine
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FCollisionStruct Struct Reference

#include <CollisionData.h>

Public Attributes

FString CelName
 
FString AnimName
 
UAnimSequenceBase * AnimSequence
 
int32 AnimFrame = 0
 
TArray< FCollisionBoxBoxes
 

Detailed Description

Definition at line 11 of file CollisionData.h.

Member Data Documentation

◆ AnimFrame

int32 FCollisionStruct::AnimFrame = 0

Definition at line 22 of file CollisionData.h.

◆ AnimName

FString FCollisionStruct::AnimName

Definition at line 18 of file CollisionData.h.

◆ AnimSequence

UAnimSequenceBase* FCollisionStruct::AnimSequence

Definition at line 20 of file CollisionData.h.

◆ Boxes

TArray<FCollisionBox> FCollisionStruct::Boxes

Definition at line 24 of file CollisionData.h.

◆ CelName

FString FCollisionStruct::CelName

Definition at line 16 of file CollisionData.h.


The documentation for this struct was generated from the following file: