Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <CollisionData.h>
Public Attributes | |
FString | CelName |
FString | AnimName |
UAnimSequenceBase * | AnimSequence |
int32 | AnimFrame = 0 |
TArray< FCollisionBox > | Boxes |
Definition at line 11 of file CollisionData.h.
int32 FCollisionStruct::AnimFrame = 0 |
Definition at line 22 of file CollisionData.h.
FString FCollisionStruct::AnimName |
Definition at line 18 of file CollisionData.h.
UAnimSequenceBase* FCollisionStruct::AnimSequence |
Definition at line 20 of file CollisionData.h.
TArray<FCollisionBox> FCollisionStruct::Boxes |
Definition at line 24 of file CollisionData.h.
FString FCollisionStruct::CelName |
Definition at line 16 of file CollisionData.h.