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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <CollisionData.h>
Public Attributes | |
| FGameplayTag | CelName |
| TArray< FAnimStruct > | Anim |
| int32 | AnimFrame = 0 |
| float | AnimBlendIn = 0.1 |
| float | AnimBlendOut = 0.1 |
| TArray< FCollisionBox > | Boxes |
Definition at line 26 of file CollisionData.h.
| TArray<FAnimStruct> FCollisionStruct::Anim |
Definition at line 33 of file CollisionData.h.
| float FCollisionStruct::AnimBlendIn = 0.1 |
Definition at line 37 of file CollisionData.h.
| float FCollisionStruct::AnimBlendOut = 0.1 |
Definition at line 39 of file CollisionData.h.
| int32 FCollisionStruct::AnimFrame = 0 |
Definition at line 35 of file CollisionData.h.
| TArray<FCollisionBox> FCollisionStruct::Boxes |
Definition at line 41 of file CollisionData.h.
| FGameplayTag FCollisionStruct::CelName |
Definition at line 31 of file CollisionData.h.