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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <CollisionData.h>
Public Attributes | |
| FName | PartName = "Body" |
| UAnimSequenceBase * | AnimSequence |
| UPaperFlipbook * | Flipbook |
Definition at line 13 of file CollisionData.h.
| UAnimSequenceBase* FAnimStruct::AnimSequence |
Definition at line 20 of file CollisionData.h.
| UPaperFlipbook* FAnimStruct::Flipbook |
Definition at line 22 of file CollisionData.h.
| FName FAnimStruct::PartName = "Body" |
Definition at line 18 of file CollisionData.h.