Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <AnimData.h>
Public Attributes | |
FString | Name |
UAnimSequenceBase * | AnimSequence |
Definition at line 10 of file AnimData.h.
UAnimSequenceBase* FAnimStruct::AnimSequence |
Definition at line 17 of file AnimData.h.
FString FAnimStruct::Name |
Definition at line 15 of file AnimData.h.