Night Sky Engine
A fighting game framework made in Unreal Engine
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FAnimStruct Struct Reference

#include <CollisionData.h>

Public Attributes

FName PartName = "Body"
 
UAnimSequenceBase * AnimSequence
 
UPaperFlipbook * Flipbook
 

Detailed Description

Definition at line 13 of file CollisionData.h.

Member Data Documentation

◆ AnimSequence

UAnimSequenceBase* FAnimStruct::AnimSequence

Definition at line 20 of file CollisionData.h.

◆ Flipbook

UPaperFlipbook* FAnimStruct::Flipbook

Definition at line 22 of file CollisionData.h.

◆ PartName

FName FAnimStruct::PartName = "Body"

Definition at line 18 of file CollisionData.h.


The documentation for this struct was generated from the following file: