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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <State.h>
Public Attributes | |
| TArray< FInputBitmask > | Sequence |
| int | ImpreciseInputCount = 0 |
| bool | bInputAllowDisable = true |
| EInputMethod | Method = EInputMethod::Normal |
| bool FInputCondition::bInputAllowDisable = true |
This value determines if the input buffer will consider disabled inputs. If true, and an input matches a disabled input on the same frame, the buffer will reject the sequence. Otherwise, the input sequence will be read as normal.
| int FInputCondition::ImpreciseInputCount = 0 |
| EInputMethod FInputCondition::Method = EInputMethod::Normal |
| TArray<FInputBitmask> FInputCondition::Sequence |