Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <State.h>
Public Member Functions | |
FInputBitmask () | |
FInputBitmask (EInputFlags Input) | |
Public Attributes | |
int | InputFlag |
int32 | Lenience = 5 |
int32 | TimeBetweenInputs = 5 |
int32 | Hold = 0 |
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inline |
int32 FInputBitmask::Hold = 0 |
int FInputBitmask::InputFlag |
int32 FInputBitmask::Lenience = 5 |
int32 FInputBitmask::TimeBetweenInputs = 5 |