Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
int32 | AttackLevel = 0 |
TEnumAsByte< EBlockType > | BlockType = BLK_Mid |
int32 | BlockstopModifier = -1 |
int32 | EnemyBlockstopModifier = 0 |
int32 | Blockstun = -1 |
int32 | ChipDamagePercent = 0 |
int32 | GroundGuardPushbackX = -1 |
int32 | AirGuardPushbackX = -1 |
int32 | AirGuardPushbackY = -1 |
int32 | GuardGravity = -1 |
int32 | HitAngle = 0 |
EHitSFXType | SFXType = EHitSFXType::SFX_Punch |
EHitVFXType | VFXType = EHitVFXType::VFX_Strike |
bool | DeathCamOverride = false |
FName | GuardSFXOverride |
FName | GuardVFXOverride |
FName | HitSFXOverride |
FName | HitVFXOverride |
Definition at line 95 of file BattleObject.h.
int32 FHitDataCommon::AirGuardPushbackX = -1 |
Definition at line 129 of file BattleObject.h.
int32 FHitDataCommon::AirGuardPushbackY = -1 |
Definition at line 132 of file BattleObject.h.
int32 FHitDataCommon::AttackLevel = 0 |
Definition at line 104 of file BattleObject.h.
int32 FHitDataCommon::BlockstopModifier = -1 |
Definition at line 110 of file BattleObject.h.
int32 FHitDataCommon::Blockstun = -1 |
Definition at line 116 of file BattleObject.h.
TEnumAsByte<EBlockType> FHitDataCommon::BlockType = BLK_Mid |
Definition at line 107 of file BattleObject.h.
int32 FHitDataCommon::ChipDamagePercent = 0 |
Definition at line 119 of file BattleObject.h.
bool FHitDataCommon::DeathCamOverride = false |
Definition at line 146 of file BattleObject.h.
int32 FHitDataCommon::EnemyBlockstopModifier = 0 |
Definition at line 113 of file BattleObject.h.
int32 FHitDataCommon::GroundGuardPushbackX = -1 |
Definition at line 126 of file BattleObject.h.
int32 FHitDataCommon::GuardGravity = -1 |
Definition at line 135 of file BattleObject.h.
FName FHitDataCommon::GuardSFXOverride |
Definition at line 149 of file BattleObject.h.
FName FHitDataCommon::GuardVFXOverride |
Definition at line 151 of file BattleObject.h.
int32 FHitDataCommon::HitAngle = 0 |
Definition at line 138 of file BattleObject.h.
FName FHitDataCommon::HitSFXOverride |
Definition at line 153 of file BattleObject.h.
FName FHitDataCommon::HitVFXOverride |
Definition at line 155 of file BattleObject.h.
EHitSFXType FHitDataCommon::SFXType = EHitSFXType::SFX_Punch |
Definition at line 141 of file BattleObject.h.
EHitVFXType FHitDataCommon::VFXType = EHitVFXType::VFX_Strike |
Definition at line 144 of file BattleObject.h.