Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
int32 | AttackLevel = 0 |
TEnumAsByte< EBlockType > | BlockType = BLK_Mid |
int32 | BlockstopModifier = -1 |
int32 | EnemyBlockstopModifier = 0 |
int32 | Blockstun = -1 |
int32 | ChipDamagePercent = 0 |
int32 | GroundGuardPushbackX = -1 |
int32 | AirGuardPushbackX = -1 |
int32 | AirGuardPushbackY = -1 |
int32 | GuardGravity = -1 |
int32 | HitAngle = 0 |
EHitSFXType | SFXType = EHitSFXType::SFX_Punch |
EHitVFXType | VFXType = EHitVFXType::VFX_Strike |
FGameplayTag | GuardSFXOverride |
FGameplayTag | GuardVFXOverride |
FGameplayTag | HitSFXOverride |
FGameplayTag | HitVFXOverride |
bool | DeathCamOverride = false |
FGameplayTag | GuardSFX |
FGameplayTag | GuardVFX |
FGameplayTag | HitSFX |
FGameplayTag | HitVFX |
Definition at line 96 of file BattleObject.h.
int32 FHitDataCommon::AirGuardPushbackX = -1 |
Definition at line 130 of file BattleObject.h.
int32 FHitDataCommon::AirGuardPushbackY = -1 |
Definition at line 133 of file BattleObject.h.
int32 FHitDataCommon::AttackLevel = 0 |
Definition at line 105 of file BattleObject.h.
int32 FHitDataCommon::BlockstopModifier = -1 |
Definition at line 111 of file BattleObject.h.
int32 FHitDataCommon::Blockstun = -1 |
Definition at line 117 of file BattleObject.h.
TEnumAsByte<EBlockType> FHitDataCommon::BlockType = BLK_Mid |
Definition at line 108 of file BattleObject.h.
int32 FHitDataCommon::ChipDamagePercent = 0 |
Definition at line 120 of file BattleObject.h.
bool FHitDataCommon::DeathCamOverride = false |
Definition at line 155 of file BattleObject.h.
int32 FHitDataCommon::EnemyBlockstopModifier = 0 |
Definition at line 114 of file BattleObject.h.
int32 FHitDataCommon::GroundGuardPushbackX = -1 |
Definition at line 127 of file BattleObject.h.
int32 FHitDataCommon::GuardGravity = -1 |
Definition at line 136 of file BattleObject.h.
FGameplayTag FHitDataCommon::GuardSFX |
Definition at line 158 of file BattleObject.h.
FGameplayTag FHitDataCommon::GuardSFXOverride |
Definition at line 147 of file BattleObject.h.
FGameplayTag FHitDataCommon::GuardVFX |
Definition at line 160 of file BattleObject.h.
FGameplayTag FHitDataCommon::GuardVFXOverride |
Definition at line 149 of file BattleObject.h.
int32 FHitDataCommon::HitAngle = 0 |
Definition at line 139 of file BattleObject.h.
FGameplayTag FHitDataCommon::HitSFX |
Definition at line 162 of file BattleObject.h.
FGameplayTag FHitDataCommon::HitSFXOverride |
Definition at line 151 of file BattleObject.h.
FGameplayTag FHitDataCommon::HitVFX |
Definition at line 164 of file BattleObject.h.
FGameplayTag FHitDataCommon::HitVFXOverride |
Definition at line 153 of file BattleObject.h.
EHitSFXType FHitDataCommon::SFXType = EHitSFXType::SFX_Punch |
Definition at line 142 of file BattleObject.h.
EHitVFXType FHitDataCommon::VFXType = EHitVFXType::VFX_Strike |
Definition at line 145 of file BattleObject.h.