|
Night Sky Engine
A fighting game framework made in Unreal Engine
|
#include <BattleObject.h>
Public Attributes | |
| int32 | AttackLevel = 0 |
| TEnumAsByte< EBlockType > | BlockType = BLK_Mid |
| int32 | BlockstopModifier = INT_MAX |
| int32 | EnemyBlockstopModifier = 0 |
| int32 | Blockstun = INT_MAX |
| int32 | ChipDamagePercent = 0 |
| int32 | GroundGuardPushbackX = INT_MAX |
| int32 | AirGuardPushbackX = INT_MAX |
| int32 | AirGuardPushbackY = INT_MAX |
| int32 | GuardGravity = INT_MAX |
| int32 | ProximityBlockDistanceX = 240000 |
| int32 | ProximityBlockDistanceY = 160000 |
| int32 | HitAngle = 0 |
| EHitSFXType | SFXType = EHitSFXType::SFX_Punch |
| EHitVFXType | VFXType = EHitVFXType::VFX_Strike |
| FGameplayTag | GuardSFXOverride |
| FGameplayTag | GuardVFXOverride |
| FGameplayTag | HitSFXOverride |
| FGameplayTag | HitVFXOverride |
| bool | DeathCamOverride = false |
| FGameplayTag | GuardSFX |
| FGameplayTag | GuardVFX |
| FGameplayTag | HitSFX |
| FGameplayTag | HitVFX |
Definition at line 95 of file BattleObject.h.
| int32 FHitDataCommon::AirGuardPushbackX = INT_MAX |
Definition at line 129 of file BattleObject.h.
| int32 FHitDataCommon::AirGuardPushbackY = INT_MAX |
Definition at line 132 of file BattleObject.h.
| int32 FHitDataCommon::AttackLevel = 0 |
Definition at line 104 of file BattleObject.h.
| int32 FHitDataCommon::BlockstopModifier = INT_MAX |
Definition at line 110 of file BattleObject.h.
| int32 FHitDataCommon::Blockstun = INT_MAX |
Definition at line 116 of file BattleObject.h.
| TEnumAsByte<EBlockType> FHitDataCommon::BlockType = BLK_Mid |
Definition at line 107 of file BattleObject.h.
| int32 FHitDataCommon::ChipDamagePercent = 0 |
Definition at line 119 of file BattleObject.h.
| bool FHitDataCommon::DeathCamOverride = false |
Definition at line 158 of file BattleObject.h.
| int32 FHitDataCommon::EnemyBlockstopModifier = 0 |
Definition at line 113 of file BattleObject.h.
| int32 FHitDataCommon::GroundGuardPushbackX = INT_MAX |
Definition at line 126 of file BattleObject.h.
| int32 FHitDataCommon::GuardGravity = INT_MAX |
Definition at line 135 of file BattleObject.h.
| FGameplayTag FHitDataCommon::GuardSFX |
Definition at line 161 of file BattleObject.h.
| FGameplayTag FHitDataCommon::GuardSFXOverride |
Definition at line 150 of file BattleObject.h.
| FGameplayTag FHitDataCommon::GuardVFX |
Definition at line 163 of file BattleObject.h.
| FGameplayTag FHitDataCommon::GuardVFXOverride |
Definition at line 152 of file BattleObject.h.
| int32 FHitDataCommon::HitAngle = 0 |
Definition at line 142 of file BattleObject.h.
| FGameplayTag FHitDataCommon::HitSFX |
Definition at line 165 of file BattleObject.h.
| FGameplayTag FHitDataCommon::HitSFXOverride |
Definition at line 154 of file BattleObject.h.
| FGameplayTag FHitDataCommon::HitVFX |
Definition at line 167 of file BattleObject.h.
| FGameplayTag FHitDataCommon::HitVFXOverride |
Definition at line 156 of file BattleObject.h.
| int32 FHitDataCommon::ProximityBlockDistanceX = 240000 |
Definition at line 137 of file BattleObject.h.
| int32 FHitDataCommon::ProximityBlockDistanceY = 160000 |
Definition at line 139 of file BattleObject.h.
| EHitSFXType FHitDataCommon::SFXType = EHitSFXType::SFX_Punch |
Definition at line 145 of file BattleObject.h.
| EHitVFXType FHitDataCommon::VFXType = EHitVFXType::VFX_Strike |
Definition at line 148 of file BattleObject.h.