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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <SequenceData.h>


Public Attributes | |
| TArray< FSequenceStruct > | SequenceStructs |
Definition at line 25 of file SequenceData.h.
| TArray<FSequenceStruct> USequenceData::SequenceStructs |
Definition at line 30 of file SequenceData.h.