|
Night Sky Engine
A fighting game framework made in Unreal Engine
|
#include <SequenceData.h>
Public Attributes | |
| FGameplayTag | Name |
| ULevelSequence * | Sequence |
Definition at line 12 of file SequenceData.h.
| FGameplayTag FSequenceStruct::Name |
Definition at line 16 of file SequenceData.h.
| ULevelSequence* FSequenceStruct::Sequence |
Definition at line 18 of file SequenceData.h.