Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <SequenceData.h>
Public Attributes | |
FString | Name |
ULevelSequence * | Sequence |
Definition at line 11 of file SequenceData.h.
FString FSequenceStruct::Name |
Definition at line 15 of file SequenceData.h.
ULevelSequence* FSequenceStruct::Sequence |
Definition at line 17 of file SequenceData.h.