Night Sky Engine
A fighting game framework made in Unreal Engine
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UStateData Class Reference

#include <StateData.h>

Inheritance diagram for UStateData:

Public Member Functions

const UStateGetByStateName (const FGameplayTag &StateName) const
 

Public Attributes

TArray< TSubclassOf< UState > > StateArray
 

Detailed Description

Definition at line 68 of file StateData.h.

Member Function Documentation

◆ GetByStateName()

const UState * UStateData::GetByStateName ( const FGameplayTag & StateName) const
inline

Definition at line 76 of file StateData.h.

Member Data Documentation

◆ StateArray

TArray<TSubclassOf<UState> > UStateData::StateArray

Definition at line 73 of file StateData.h.


The documentation for this class was generated from the following file: