Night Sky Engine
A fighting game framework made in Unreal Engine
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UStateData Class Reference

#include <StateData.h>

Inheritance diagram for UStateData:
Collaboration diagram for UStateData:

Public Member Functions

UStateGetByStateName (const FGameplayTag &StateName)
 

Public Attributes

TArray< TSubclassOf< UState > > StateArray
 

Detailed Description

Definition at line 66 of file StateData.h.

Member Function Documentation

◆ GetByStateName()

UState * UStateData::GetByStateName ( const FGameplayTag & StateName)
inline

Definition at line 74 of file StateData.h.

Member Data Documentation

◆ StateArray

TArray<TSubclassOf<UState> > UStateData::StateArray

Definition at line 71 of file StateData.h.


The documentation for this class was generated from the following file: