Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <StateData.h>
Public Member Functions | |
const UState * | GetByStateName (const FGameplayTag &StateName) const |
Public Attributes | |
TArray< TSubclassOf< UState > > | StateArray |
Definition at line 67 of file StateData.h.
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inline |
Definition at line 75 of file StateData.h.
TArray<TSubclassOf<UState> > UStateData::StateArray |
Definition at line 72 of file StateData.h.