Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <StateData.h>
Public Member Functions | |
UState * | GetByStateName (const FString &StateName) |
Public Attributes | |
TArray< TSubclassOf< UState > > | StateArray |
FString | DefaultStand = "Stand" |
FString | DefaultCrouch = "Crouch" |
FString | DefaultFall = "VJump" |
FString | DefaultJumpLanding = "JumpLanding" |
FString | DefaultStandFlip = "StandFlip" |
FString | DefaultCrouchFlip = "CrouchFlip" |
FString | DefaultJumpFlip = "JumpFlip" |
FString | DefaultStandBlock = "StandBlock" |
FString | DefaultCrouchBlock = "CrouchBlock" |
FString | DefaultAirBlock = "AirBlock" |
FString | DefaultStandBlockEnd = "StandBlockEnd" |
FString | DefaultCrouchBlockEnd = "CrouchBlockEnd" |
FString | DefaultAirBlockEnd = "AirBlockEnd" |
FString | DefaultGuardBreakStand = "GuardBreakStand" |
FString | DefaultGuardBreakCrouch = "GuardBreakCrouch" |
FString | DefaultGuardBreakAir = "GuardBreakAir" |
FString | DefaultStandHitstunPrefix = "Hitstun" |
FString | DefaultCrouchHitstunPrefix = "CrouchHitstun" |
FString | DefaultBLaunch = "BLaunch" |
FString | DefaultVLaunch = "VLaunch" |
FString | DefaultFLaunch = "FLaunch" |
FString | DefaultBlowback = "Blowback" |
FString | DefaultTailspin = "Tailspin" |
FString | DefaultCrumple = "Crumple" |
FString | DefaultFloatingCrumpleBody = "FloatingCrumpleBody" |
FString | DefaultFloatingCrumpleHead = "FloatingCrumpleHead" |
FString | DefaultWallBounce = "WallBounce" |
FString | DefaultFaceDownLoop = "FaceDownLoop" |
FString | DefaultFaceUpLoop = "FaceUpLoop" |
FString | DefaultFaceDownWakeUp = "FaceDownWakeUp" |
FString | DefaultFaceUpWakeUp = "FaceUpWakeUp" |
FString | DefaultThrowLock = "ThrowLock" |
FString | DefaultTagIn = "TagIn" |
FString | DefaultRoundWin = "RoundWin" |
FString | DefaultMatchWin = "MatchWin" |
Definition at line 14 of file StateData.h.
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inline |
Definition at line 97 of file StateData.h.
FString UStateData::DefaultAirBlock = "AirBlock" |
Definition at line 41 of file StateData.h.
FString UStateData::DefaultAirBlockEnd = "AirBlockEnd" |
Definition at line 47 of file StateData.h.
FString UStateData::DefaultBLaunch = "BLaunch" |
Definition at line 60 of file StateData.h.
FString UStateData::DefaultBlowback = "Blowback" |
Definition at line 66 of file StateData.h.
FString UStateData::DefaultCrouch = "Crouch" |
Definition at line 24 of file StateData.h.
FString UStateData::DefaultCrouchBlock = "CrouchBlock" |
Definition at line 39 of file StateData.h.
FString UStateData::DefaultCrouchBlockEnd = "CrouchBlockEnd" |
Definition at line 45 of file StateData.h.
FString UStateData::DefaultCrouchFlip = "CrouchFlip" |
Definition at line 32 of file StateData.h.
FString UStateData::DefaultCrouchHitstunPrefix = "CrouchHitstun" |
Definition at line 58 of file StateData.h.
FString UStateData::DefaultCrumple = "Crumple" |
Definition at line 70 of file StateData.h.
FString UStateData::DefaultFaceDownLoop = "FaceDownLoop" |
Definition at line 79 of file StateData.h.
FString UStateData::DefaultFaceDownWakeUp = "FaceDownWakeUp" |
Definition at line 83 of file StateData.h.
FString UStateData::DefaultFaceUpLoop = "FaceUpLoop" |
Definition at line 81 of file StateData.h.
FString UStateData::DefaultFaceUpWakeUp = "FaceUpWakeUp" |
Definition at line 85 of file StateData.h.
FString UStateData::DefaultFall = "VJump" |
Definition at line 26 of file StateData.h.
FString UStateData::DefaultFLaunch = "FLaunch" |
Definition at line 64 of file StateData.h.
FString UStateData::DefaultFloatingCrumpleBody = "FloatingCrumpleBody" |
Definition at line 72 of file StateData.h.
FString UStateData::DefaultFloatingCrumpleHead = "FloatingCrumpleHead" |
Definition at line 74 of file StateData.h.
FString UStateData::DefaultGuardBreakAir = "GuardBreakAir" |
Definition at line 53 of file StateData.h.
FString UStateData::DefaultGuardBreakCrouch = "GuardBreakCrouch" |
Definition at line 51 of file StateData.h.
FString UStateData::DefaultGuardBreakStand = "GuardBreakStand" |
Definition at line 49 of file StateData.h.
FString UStateData::DefaultJumpFlip = "JumpFlip" |
Definition at line 34 of file StateData.h.
FString UStateData::DefaultJumpLanding = "JumpLanding" |
Definition at line 28 of file StateData.h.
FString UStateData::DefaultMatchWin = "MatchWin" |
Definition at line 94 of file StateData.h.
FString UStateData::DefaultRoundWin = "RoundWin" |
Definition at line 92 of file StateData.h.
FString UStateData::DefaultStand = "Stand" |
Definition at line 22 of file StateData.h.
FString UStateData::DefaultStandBlock = "StandBlock" |
Definition at line 37 of file StateData.h.
FString UStateData::DefaultStandBlockEnd = "StandBlockEnd" |
Definition at line 43 of file StateData.h.
FString UStateData::DefaultStandFlip = "StandFlip" |
Definition at line 30 of file StateData.h.
FString UStateData::DefaultStandHitstunPrefix = "Hitstun" |
Definition at line 56 of file StateData.h.
FString UStateData::DefaultTagIn = "TagIn" |
Definition at line 90 of file StateData.h.
FString UStateData::DefaultTailspin = "Tailspin" |
Definition at line 68 of file StateData.h.
FString UStateData::DefaultThrowLock = "ThrowLock" |
Definition at line 88 of file StateData.h.
FString UStateData::DefaultVLaunch = "VLaunch" |
Definition at line 62 of file StateData.h.
FString UStateData::DefaultWallBounce = "WallBounce" |
Definition at line 76 of file StateData.h.
TArray<TSubclassOf<UState> > UStateData::StateArray |
Definition at line 19 of file StateData.h.