Night Sky Engine
A fighting game framework made in Unreal Engine
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UStateData Class Reference

#include <StateData.h>

Inheritance diagram for UStateData:
Collaboration diagram for UStateData:

Public Member Functions

UStateGetByStateName (const FString &StateName)
 

Public Attributes

TArray< TSubclassOf< UState > > StateArray
 
FString DefaultStand = "Stand"
 
FString DefaultCrouch = "Crouch"
 
FString DefaultFall = "VJump"
 
FString DefaultJumpLanding = "JumpLanding"
 
FString DefaultStandFlip = "StandFlip"
 
FString DefaultCrouchFlip = "CrouchFlip"
 
FString DefaultJumpFlip = "JumpFlip"
 
FString DefaultStandBlock = "StandBlock"
 
FString DefaultCrouchBlock = "CrouchBlock"
 
FString DefaultAirBlock = "AirBlock"
 
FString DefaultStandBlockEnd = "StandBlockEnd"
 
FString DefaultCrouchBlockEnd = "CrouchBlockEnd"
 
FString DefaultAirBlockEnd = "AirBlockEnd"
 
FString DefaultGuardBreakStand = "GuardBreakStand"
 
FString DefaultGuardBreakCrouch = "GuardBreakCrouch"
 
FString DefaultGuardBreakAir = "GuardBreakAir"
 
FString DefaultStandHitstunPrefix = "Hitstun"
 
FString DefaultCrouchHitstunPrefix = "CrouchHitstun"
 
FString DefaultBLaunch = "BLaunch"
 
FString DefaultVLaunch = "VLaunch"
 
FString DefaultFLaunch = "FLaunch"
 
FString DefaultBlowback = "Blowback"
 
FString DefaultTailspin = "Tailspin"
 
FString DefaultCrumple = "Crumple"
 
FString DefaultFloatingCrumpleBody = "FloatingCrumpleBody"
 
FString DefaultFloatingCrumpleHead = "FloatingCrumpleHead"
 
FString DefaultWallBounce = "WallBounce"
 
FString DefaultFaceDownLoop = "FaceDownLoop"
 
FString DefaultFaceUpLoop = "FaceUpLoop"
 
FString DefaultFaceDownWakeUp = "FaceDownWakeUp"
 
FString DefaultFaceUpWakeUp = "FaceUpWakeUp"
 
FString DefaultThrowLock = "ThrowLock"
 
FString DefaultTagIn = "TagIn"
 
FString DefaultRoundWin = "RoundWin"
 
FString DefaultMatchWin = "MatchWin"
 

Detailed Description

Definition at line 14 of file StateData.h.

Member Function Documentation

◆ GetByStateName()

UState * UStateData::GetByStateName ( const FString & StateName)
inline

Definition at line 97 of file StateData.h.

Member Data Documentation

◆ DefaultAirBlock

FString UStateData::DefaultAirBlock = "AirBlock"

Definition at line 41 of file StateData.h.

◆ DefaultAirBlockEnd

FString UStateData::DefaultAirBlockEnd = "AirBlockEnd"

Definition at line 47 of file StateData.h.

◆ DefaultBLaunch

FString UStateData::DefaultBLaunch = "BLaunch"

Definition at line 60 of file StateData.h.

◆ DefaultBlowback

FString UStateData::DefaultBlowback = "Blowback"

Definition at line 66 of file StateData.h.

◆ DefaultCrouch

FString UStateData::DefaultCrouch = "Crouch"

Definition at line 24 of file StateData.h.

◆ DefaultCrouchBlock

FString UStateData::DefaultCrouchBlock = "CrouchBlock"

Definition at line 39 of file StateData.h.

◆ DefaultCrouchBlockEnd

FString UStateData::DefaultCrouchBlockEnd = "CrouchBlockEnd"

Definition at line 45 of file StateData.h.

◆ DefaultCrouchFlip

FString UStateData::DefaultCrouchFlip = "CrouchFlip"

Definition at line 32 of file StateData.h.

◆ DefaultCrouchHitstunPrefix

FString UStateData::DefaultCrouchHitstunPrefix = "CrouchHitstun"

Definition at line 58 of file StateData.h.

◆ DefaultCrumple

FString UStateData::DefaultCrumple = "Crumple"

Definition at line 70 of file StateData.h.

◆ DefaultFaceDownLoop

FString UStateData::DefaultFaceDownLoop = "FaceDownLoop"

Definition at line 79 of file StateData.h.

◆ DefaultFaceDownWakeUp

FString UStateData::DefaultFaceDownWakeUp = "FaceDownWakeUp"

Definition at line 83 of file StateData.h.

◆ DefaultFaceUpLoop

FString UStateData::DefaultFaceUpLoop = "FaceUpLoop"

Definition at line 81 of file StateData.h.

◆ DefaultFaceUpWakeUp

FString UStateData::DefaultFaceUpWakeUp = "FaceUpWakeUp"

Definition at line 85 of file StateData.h.

◆ DefaultFall

FString UStateData::DefaultFall = "VJump"

Definition at line 26 of file StateData.h.

◆ DefaultFLaunch

FString UStateData::DefaultFLaunch = "FLaunch"

Definition at line 64 of file StateData.h.

◆ DefaultFloatingCrumpleBody

FString UStateData::DefaultFloatingCrumpleBody = "FloatingCrumpleBody"

Definition at line 72 of file StateData.h.

◆ DefaultFloatingCrumpleHead

FString UStateData::DefaultFloatingCrumpleHead = "FloatingCrumpleHead"

Definition at line 74 of file StateData.h.

◆ DefaultGuardBreakAir

FString UStateData::DefaultGuardBreakAir = "GuardBreakAir"

Definition at line 53 of file StateData.h.

◆ DefaultGuardBreakCrouch

FString UStateData::DefaultGuardBreakCrouch = "GuardBreakCrouch"

Definition at line 51 of file StateData.h.

◆ DefaultGuardBreakStand

FString UStateData::DefaultGuardBreakStand = "GuardBreakStand"

Definition at line 49 of file StateData.h.

◆ DefaultJumpFlip

FString UStateData::DefaultJumpFlip = "JumpFlip"

Definition at line 34 of file StateData.h.

◆ DefaultJumpLanding

FString UStateData::DefaultJumpLanding = "JumpLanding"

Definition at line 28 of file StateData.h.

◆ DefaultMatchWin

FString UStateData::DefaultMatchWin = "MatchWin"

Definition at line 94 of file StateData.h.

◆ DefaultRoundWin

FString UStateData::DefaultRoundWin = "RoundWin"

Definition at line 92 of file StateData.h.

◆ DefaultStand

FString UStateData::DefaultStand = "Stand"

Definition at line 22 of file StateData.h.

◆ DefaultStandBlock

FString UStateData::DefaultStandBlock = "StandBlock"

Definition at line 37 of file StateData.h.

◆ DefaultStandBlockEnd

FString UStateData::DefaultStandBlockEnd = "StandBlockEnd"

Definition at line 43 of file StateData.h.

◆ DefaultStandFlip

FString UStateData::DefaultStandFlip = "StandFlip"

Definition at line 30 of file StateData.h.

◆ DefaultStandHitstunPrefix

FString UStateData::DefaultStandHitstunPrefix = "Hitstun"

Definition at line 56 of file StateData.h.

◆ DefaultTagIn

FString UStateData::DefaultTagIn = "TagIn"

Definition at line 90 of file StateData.h.

◆ DefaultTailspin

FString UStateData::DefaultTailspin = "Tailspin"

Definition at line 68 of file StateData.h.

◆ DefaultThrowLock

FString UStateData::DefaultThrowLock = "ThrowLock"

Definition at line 88 of file StateData.h.

◆ DefaultVLaunch

FString UStateData::DefaultVLaunch = "VLaunch"

Definition at line 62 of file StateData.h.

◆ DefaultWallBounce

FString UStateData::DefaultWallBounce = "WallBounce"

Definition at line 76 of file StateData.h.

◆ StateArray

TArray<TSubclassOf<UState> > UStateData::StateArray

Definition at line 19 of file StateData.h.


The documentation for this class was generated from the following file: