Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
int32 | Hitstop = -1 |
int32 | Hitstun = -1 |
int32 | Untech = -1 |
int32 | EnemyHitstopModifier = -1 |
int32 | Damage = -1 |
int32 | RecoverableDamagePercent = -1 |
int32 | MinimumDamagePercent = -1 |
int32 | InitialProration = -1 |
int32 | ForcedProration = -1 |
int32 | GroundPushbackX = -1 |
int32 | AirPushbackX = -1 |
int32 | AirPushbackY = -1 |
int32 | Gravity = -1 |
FHitValueOverTime | AirPushbackXOverTime |
FHitValueOverTime | AirPushbackYOverTime |
FHitValueOverTime | GravityOverTime |
FHitPosition | Position |
TEnumAsByte< EHitAction > | GroundHitAction = HACT_GroundNormal |
TEnumAsByte< EHitAction > | AirHitAction = HACT_AirNormal |
int32 | BlowbackLevel = -1 |
TEnumAsByte< EFloatingCrumpleType > | FloatingCrumpleType |
int32 | KnockdownTime = -1 |
int32 | HardKnockdown = -1 |
FGroundBounceData | GroundBounce |
FWallBounceData | WallBounce |
Definition at line 361 of file BattleObject.h.
TEnumAsByte<EHitAction> FHitData::AirHitAction = HACT_AirNormal |
Definition at line 443 of file BattleObject.h.
int32 FHitData::AirPushbackX = -1 |
Definition at line 410 of file BattleObject.h.
FHitValueOverTime FHitData::AirPushbackXOverTime |
Definition at line 422 of file BattleObject.h.
int32 FHitData::AirPushbackY = -1 |
Definition at line 413 of file BattleObject.h.
FHitValueOverTime FHitData::AirPushbackYOverTime |
Definition at line 428 of file BattleObject.h.
int32 FHitData::BlowbackLevel = -1 |
Definition at line 446 of file BattleObject.h.
int32 FHitData::Damage = -1 |
Definition at line 379 of file BattleObject.h.
int32 FHitData::EnemyHitstopModifier = -1 |
Definition at line 376 of file BattleObject.h.
TEnumAsByte<EFloatingCrumpleType> FHitData::FloatingCrumpleType |
Definition at line 449 of file BattleObject.h.
int32 FHitData::ForcedProration = -1 |
Definition at line 400 of file BattleObject.h.
int32 FHitData::Gravity = -1 |
Definition at line 416 of file BattleObject.h.
FHitValueOverTime FHitData::GravityOverTime |
Definition at line 434 of file BattleObject.h.
FGroundBounceData FHitData::GroundBounce |
Definition at line 458 of file BattleObject.h.
TEnumAsByte<EHitAction> FHitData::GroundHitAction = HACT_GroundNormal |
Definition at line 440 of file BattleObject.h.
int32 FHitData::GroundPushbackX = -1 |
Definition at line 407 of file BattleObject.h.
int32 FHitData::HardKnockdown = -1 |
Definition at line 455 of file BattleObject.h.
int32 FHitData::Hitstop = -1 |
Definition at line 367 of file BattleObject.h.
int32 FHitData::Hitstun = -1 |
Definition at line 370 of file BattleObject.h.
int32 FHitData::InitialProration = -1 |
Definition at line 394 of file BattleObject.h.
int32 FHitData::KnockdownTime = -1 |
Definition at line 452 of file BattleObject.h.
int32 FHitData::MinimumDamagePercent = -1 |
Definition at line 388 of file BattleObject.h.
FHitPosition FHitData::Position |
Definition at line 437 of file BattleObject.h.
int32 FHitData::RecoverableDamagePercent = -1 |
Definition at line 382 of file BattleObject.h.
int32 FHitData::Untech = -1 |
Definition at line 373 of file BattleObject.h.
FWallBounceData FHitData::WallBounce |
Definition at line 461 of file BattleObject.h.