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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
| int32 | Hitstop = INT_MAX |
| int32 | Hitstun = INT_MAX |
| int32 | Untech = INT_MAX |
| int32 | EnemyHitstopModifier = INT_MAX |
| int32 | Damage = INT_MAX |
| int32 | RecoverableDamagePercent = INT_MAX |
| int32 | MinimumDamagePercent = INT_MAX |
| int32 | InitialProration = INT_MAX |
| int32 | ForcedProration = INT_MAX |
| int32 | GroundPushbackX = INT_MAX |
| int32 | AirPushbackX = INT_MAX |
| int32 | AirPushbackY = INT_MAX |
| int32 | Gravity = INT_MAX |
| FHitValueOverTime | AirPushbackXOverTime |
| FHitValueOverTime | AirPushbackYOverTime |
| FHitValueOverTime | GravityOverTime |
| FHitPosition | Position |
| TEnumAsByte< EHitAction > | GroundHitAction = HACT_GroundNormal |
| TEnumAsByte< EHitAction > | AirHitAction = HACT_AirNormal |
| int32 | BlowbackLevel = INT_MAX |
| TEnumAsByte< EFloatingCrumpleType > | FloatingCrumpleType |
| int32 | KnockdownTime = INT_MAX |
| int32 | HardKnockdown = INT_MAX |
| FGroundBounceData | GroundBounce |
| FWallBounceData | WallBounce |
Definition at line 360 of file BattleObject.h.
| TEnumAsByte<EHitAction> FHitData::AirHitAction = HACT_AirNormal |
Definition at line 442 of file BattleObject.h.
| int32 FHitData::AirPushbackX = INT_MAX |
Definition at line 409 of file BattleObject.h.
| FHitValueOverTime FHitData::AirPushbackXOverTime |
Definition at line 421 of file BattleObject.h.
| int32 FHitData::AirPushbackY = INT_MAX |
Definition at line 412 of file BattleObject.h.
| FHitValueOverTime FHitData::AirPushbackYOverTime |
Definition at line 427 of file BattleObject.h.
| int32 FHitData::BlowbackLevel = INT_MAX |
Definition at line 445 of file BattleObject.h.
| int32 FHitData::Damage = INT_MAX |
Definition at line 378 of file BattleObject.h.
| int32 FHitData::EnemyHitstopModifier = INT_MAX |
Definition at line 375 of file BattleObject.h.
| TEnumAsByte<EFloatingCrumpleType> FHitData::FloatingCrumpleType |
Definition at line 448 of file BattleObject.h.
| int32 FHitData::ForcedProration = INT_MAX |
Definition at line 399 of file BattleObject.h.
| int32 FHitData::Gravity = INT_MAX |
Definition at line 415 of file BattleObject.h.
| FHitValueOverTime FHitData::GravityOverTime |
Definition at line 433 of file BattleObject.h.
| FGroundBounceData FHitData::GroundBounce |
Definition at line 457 of file BattleObject.h.
| TEnumAsByte<EHitAction> FHitData::GroundHitAction = HACT_GroundNormal |
Definition at line 439 of file BattleObject.h.
| int32 FHitData::GroundPushbackX = INT_MAX |
Definition at line 406 of file BattleObject.h.
| int32 FHitData::HardKnockdown = INT_MAX |
Definition at line 454 of file BattleObject.h.
| int32 FHitData::Hitstop = INT_MAX |
Definition at line 366 of file BattleObject.h.
| int32 FHitData::Hitstun = INT_MAX |
Definition at line 369 of file BattleObject.h.
| int32 FHitData::InitialProration = INT_MAX |
Definition at line 393 of file BattleObject.h.
| int32 FHitData::KnockdownTime = INT_MAX |
Definition at line 451 of file BattleObject.h.
| int32 FHitData::MinimumDamagePercent = INT_MAX |
Definition at line 387 of file BattleObject.h.
| FHitPosition FHitData::Position |
Definition at line 436 of file BattleObject.h.
| int32 FHitData::RecoverableDamagePercent = INT_MAX |
Definition at line 381 of file BattleObject.h.
| int32 FHitData::Untech = INT_MAX |
Definition at line 372 of file BattleObject.h.
| FWallBounceData FHitData::WallBounce |
Definition at line 460 of file BattleObject.h.