Night Sky Engine
A fighting game framework made in Unreal Engine
|
#include <BattleObject.h>
Public Attributes | |
TEnumAsByte< EHitPositionType > | Type |
int32 | PosX = -1 |
int32 | PosY = -1 |
Definition at line 338 of file BattleObject.h.
int32 FHitPosition::PosX = -1 |
Definition at line 345 of file BattleObject.h.
int32 FHitPosition::PosY = -1 |
Definition at line 347 of file BattleObject.h.
TEnumAsByte<EHitPositionType> FHitPosition::Type |
Definition at line 343 of file BattleObject.h.