Night Sky Engine
A fighting game framework made in Unreal Engine
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FHitPosition Struct Reference

#include <BattleObject.h>

Public Attributes

TEnumAsByte< EHitPositionTypeType
 
int32 PosX = INT_MAX
 
int32 PosY = INT_MAX
 

Detailed Description

Definition at line 341 of file BattleObject.h.

Member Data Documentation

◆ PosX

int32 FHitPosition::PosX = INT_MAX

Definition at line 348 of file BattleObject.h.

◆ PosY

int32 FHitPosition::PosY = INT_MAX

Definition at line 350 of file BattleObject.h.

◆ Type

TEnumAsByte<EHitPositionType> FHitPosition::Type

Definition at line 346 of file BattleObject.h.


The documentation for this struct was generated from the following file: