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Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
| TEnumAsByte< EHitPositionType > | Type |
| int32 | PosX = INT_MAX |
| int32 | PosY = INT_MAX |
Definition at line 341 of file BattleObject.h.
| int32 FHitPosition::PosX = INT_MAX |
Definition at line 348 of file BattleObject.h.
| int32 FHitPosition::PosY = INT_MAX |
Definition at line 350 of file BattleObject.h.
| TEnumAsByte<EHitPositionType> FHitPosition::Type |
Definition at line 346 of file BattleObject.h.