Night Sky Engine
A fighting game framework made in Unreal Engine
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#include <BattleObject.h>
Public Attributes | |
TEnumAsByte< EHitPositionType > | Type |
int32 | PosX = -1 |
int32 | PosY = -1 |
Definition at line 329 of file BattleObject.h.
int32 FHitPosition::PosX = -1 |
Definition at line 336 of file BattleObject.h.
int32 FHitPosition::PosY = -1 |
Definition at line 338 of file BattleObject.h.
TEnumAsByte<EHitPositionType> FHitPosition::Type |
Definition at line 334 of file BattleObject.h.